[Release] WarZ Source Code

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  1. #136
    Developer DNC is offline
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    Oct 2011 Join Date
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    Re: WarZ Source Code

    LOL Giga, just the way it is when we first get new toys.
    Upload your bins so those guys can start working on backend please.
    I'll be finished here shortly. I've got a little work to do (or I wont get paid) and then I'll come help with getting a few settings figured out.
    I'll have to bounce back and forth with this section as I'm working on Aion 3.7 right now as well.

    Back in say 45 mins.

  2. #137
    Custom Title Enabled GigaToni is offline
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    Re: WarZ Source Code

    database exists :).

    @DNC

    I'm still not done yet.. the masterServer and the Supervisior is running fine... but the GameServer keeps closing without any message..

    + when i start the WarZ.exe or the WarZ_unpacked.exe
    "?getTriangle@PxMeshQuery@physx@@SAXABVPxHeightFieldGeometry@2@ABVPxTransform@2@IAAVPxTriangle@2@PAI@Z" was not found in the DLL "PhysX3Common_x86.dll"

  3. #138
    Developer DNC is offline
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    Re: WarZ Source Code

    -.-' quite possible we're going to need to compile PhysX, but I need to finish up here first.
    I'll need the 45 mins or so I mentioned.

  4. #139
    Custom Title Enabled GigaToni is offline
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    Re: WarZ Source Code

    no problem DNC... i have time.. if someone has a problem with it, DEAL WITH IT. we're doing all the work for u guys and WE are the guys who looking into the code so you can have a simpler life. DNC if possible add me on Skype :).

    FINALLY!

    I got the Physx Problem... here is the WORKING file!

    https://mega.co.nz/#!XtpwiYBS!DtVDX2...xNmaMveCiqFWuE

    Virustotal:

    https://www.virustotal.com/de/file/7...is/1365519231/

  5. #140
    Valued Member Ultraporing is offline
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    101Posts

    Re: WarZ Source Code

    The gameserver requires start parameters, you can read the log in the r3dlog.txt. Ive managed to get past the first one I just used "1 2 31" it has to be a string.

    now i get this error:
    Code:
    --- Log started at Tue Apr 09 16:51:31 2013
    
    
    000000.001| cmd: 6
    000000.001| 1: 1 2 31
    000000.001| 2: asdfasfd
    000000.001| 3: 233
    000000.001| 4: 22
    000000.001| 5: 22
    000000.002| !!! Exception: Can't parse game info
    000000.002| stopping server
    000000.002| Disconnect server
    more info can be found in the ServerMain.cpp in the ParseArgs Method.
    Here is the code:
    Code:
    static void ParseArgs(int argc, char* argv[])
    {
      r3dOutToLog("cmd: %d\n", argc);
      for(int i=1; i<argc; i++) r3dOutToLog("%d: %s\n", i, argv[i]);
    
    
      switch(argc)
      {
        default:
          throw "invalid number of arguments";
        
        case 6: // normal start
        {
          if(3 != sscanf(argv[1], "%u %d %u", &cfg_gameId, &cfg_hostPort, &cfg_creatorID))
            throw "can't parse argv[1]";
          
          if(!cfg_ginfo.FromString(argv[2]))
            throw "Can't parse game info";
            
          r3dscpy(cfg_masterip, argv[3]);
          
          CkString ckGameName;
          ckGameName.setString(argv[4]);
          ckGameName.base64Decode("utf-8");
          r3dscpy(cfg_ginfo.name, ckGameName.getString());
          
          if(1 != sscanf(argv[5], "%d", &cfg_uploadLogs))
            throw "can't parse argv[5]";
    
    
          break;
        }
      }
    
    
      return;
    }

  6. #141
    Custom Title Enabled GigaToni is offline
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    Re: WarZ Source Code

    Checked :).. I've done that Ultraporing ..

    EDIT:

    r3dOutToLog("cmd: %d\n", argc);
    for(int i=1; i<argc; i++) r3dOutToLog("%d: %s\n", i, argv[i]);

    switch(argc)
    {
    default:
    throw "invalid number of arguments";

    case 6: // normal start
    {
    if(3 != sscanf(argv[1], "%u %d %u", &cfg_gameId, &cfg_hostPort, &cfg_creatorID))
    throw "can't parse argv[1]";

    if(!cfg_ginfo.FromString(argv[2]))
    throw "Can't parse game info";

    r3dscpy(cfg_masterip, argv[3]);

    CkString ckGameName;
    ckGameName.setString(argv[4]);
    ckGameName.base64Decode("utf-8");
    r3dscpy(cfg_ginfo.name, ckGameName.getString());

    if(1 != sscanf(argv[5], "%d", &cfg_uploadLogs))
    throw "can't parse argv[5]";

    break;
    }
    that's the params u'll need. (nothing for lazy people :P)
    Last edited by GigaToni; 09-04-13 at 05:04 PM.

  7. #142
    Member 95GDRAGON is offline
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    57Posts

    Re: WarZ Source Code

    can't wait to play in your server GUYS....

  8. #143
    Enthusiast Lambertucci is offline
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    General Juan MaLocation
    28Posts

    Re: WarZ Source Code

    vido install plis

  9. #144
    Alpha Member Masius is offline
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    Re: WarZ Source Code

    Awesome release. Downloading the source atm to take a look! Can't wait to see servers out there ^^ Wouldn't ever buy WarZ with that shitty company holding its rights.

  10. #145
    It won't fit Supicioso is offline
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    2,385Posts

    Re: WarZ Source Code

    oooo, this has to be the sexiest release in months. If these were written in C# I'd be able to do some with em, but they aren't. Still going to take a pokesee around though.

    If anyone gets their files working send me a PM. I'll provide you with a server if you want to go down that route.

  11. #146
    Developer DNC is offline
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    Oct 2011 Join Date
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    Re: WarZ Source Code

    Maybe there was a misunderstanding when I made a gripe earlier.
    Giga, I want them to have the files. I just don't want idiot replies asking for a walk through.
    Some people cannot build compiles the way we do, some people can't be artistic (I'm not), etc.
    I just don't want everyone to trash up the section with their hand out asking for every little step.
    But that does not mean we don't share files, information, and soon some "basic" instructions.

    Clean that up for them please. I have a little bit more to do than I thought. I got side tracked answering some messages.

    PS about skype, I don't hide it. It's on my profile, but I cannot attest I'll reply especially if I get hyper focused.

  12. #147
    Member ^^Exerct is offline
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    Jan 2009 Join Date
    77Posts

    Re: WarZ Source Code

    It seems the gameserver requires some arguments.

    000000.001| cmd: 1
    000000.001| !!! Exception: invalid number of arguments
    000000.001| stopping server
    000000.001| Disconnect server

  13. #148
    Valued Member argumumble is offline
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    Apr 2013 Join Date
    109Posts

    Re: WarZ Source Code

    Can someone tell me what I can do with this and how?
    I've been looking for this, cause I want to host my own server for offline use.

    Anyone?

  14. #149
    Member 95GDRAGON is offline
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    Aug 2012 Join Date
    57Posts

    Re: WarZ Source Code

    u need to code nd compile the src code learn prog. first

  15. #150
    Custom Title Enabled GigaToni is offline
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    Re: WarZ Source Code

    @DNC no there wasn't any misunderstandings.. i mean, we release the cleaned code when it's ready. i'm not rushing threw. and if somebody writes: come on dnc release or something like that, they have to deal with it that we're releasing it when it's ready.

    Giga, I want them to have the files
    Me too :). But not yet. because i'm not ready. i have the database imported (you will need a special program for that but down the post more.) and the ms & ss but the gameserver doesn't work, and the client doesn't work.

    B&T:

    Okay. Here are basic instructions how to import the DB.

    You'll need the program redgate + MSSQL server.



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