[Release] WarZ Source Code

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  1. #46
    Hi, I'm Omar! Vusion is offline
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    Re: WarZ Source Code

    Quote Originally Posted by Divin3 View Post
    I agree with you. But the problem is not so easy, it's seems very incomplete. Doesn't have the api to connect ant the db(if has one) is very incomplete and can't work on the server.

    Also doesn't have the server code, so it will be hard since the game is hardcoded.

    But yeah, really good work releasing that!

    Divine
    I don't think the missing part is that big, however, it's what I had and wanted to share.

  2. #47
    Novice malakaris is offline
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    Re: WarZ Source Code

    well thank you for the release kind sir :D

  3. #48
    Game Developer MisterKid is offline
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    Re: WarZ Source Code

    Missing file: shadow_config.h

    That is all I found that is truely missing

    Visual studio also reports "CamouflageDataManager.h" to be missing but I can find it in the source folder :P

    Also for the people who are using visual studio 2010

    Add #define static_assert static_assert_old
    Above
    "namespace static_assert
    {
    template <bool> struct STATIC_ASSERT_FAILURE;"

    To fix your error :P

    To fix missing "CamouflageDataManager.h"

    change

    "../../../../src/GameEngine/CamouflageDataManager.h"

    to

    "../GameEngine/CamouflageDataManager.h"


    Waiting for bins to be uploaded

    Then I might be able to fix
    the missing "..\..\bin\Data\Shaders\DX9_P1\system\LibSM\shadow_config.h" file :P
    Last edited by MisterKid; 08-04-13 at 10:36 PM.

  4. #49
    Apprentice MicroNet is offline
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    Sep 2012 Join Date
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    Re: WarZ Source Code

    Mind uploading it to Mega.co.nz? and thanks for the release!

  5. #50
    Member Divin3 is offline
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    Re: WarZ Source Code

    Quote Originally Posted by Vusion View Post
    I don't think the missing part is that big, however, it's what I had and wanted to share.
    Sorry i think you didn't understand me!
    I'm not saying that you shouldn't release, i'm glad you did that, really!

    Take care and be safe!

    Divine

  6. #51
    Member randym is offline
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  7. #52
    Novice Gastly is offline
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    Apr 2013 Join Date
    4Posts

    Re: WarZ Source Code


  8. #53
    Apprentice MicroNet is offline
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    Re: WarZ Source Code

    Quote Originally Posted by randym View Post
    Thanks a lot!

  9. #54
    Hi, I'm Omar! Vusion is offline
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    Jan 2011 Join Date
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    1,658Posts

    Re: WarZ Source Code

    Quote Originally Posted by MisterKid View Post
    Missing file: shadow_config.h

    That is all I found that is truely missing

    Visual studio also reports "CamouflageDataManager.h" to be missing but I can find it in the source folder :P

    Also for the people who are using visual studio 2010

    Add #define static_assert static_assert_old
    Above
    "namespace static_assert
    {
    template <bool> struct STATIC_ASSERT_FAILURE;"

    To fix your error :P

    To fix missing "CamouflageDataManager.h"

    change

    "../../../../src/GameEngine/CamouflageDataManager.h"

    to

    "../GameEngine/CamouflageDataManager.h"


    Waiting for bins to be uploaded

    Then I might be able to fix
    the missing "..\..\bin\Data\Shaders\DX9_P1\system\LibSM\shadow_config.h" file :P
    Here you are.
    Attached Files Attached Files

  10. #55
    Ancient One cmb is offline
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    Mar 2007 Join Date
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    Re: WarZ Source Code

    This code seems to be missing some critical aspects of the game, the entire server system is missing so all people have to go by is the already compiled EXE. The Web-API that is REQUIRED for this game is not here. So all that remains is just a client. Honestly as great as people are claiming this release to be, it is really not even close to the praise people are giving it. Yeah great you released this Vusion, but you yourself got scammed by whoever sold/gave you these files, since they are so grossly incomplete and pretty much 98% useless to all, even experienced devs.

  11. #56
    igunz.net Dawson is offline
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    Feb 2010 Join Date
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    Re: WarZ Source Code

    Quote Originally Posted by cmb View Post
    This code seems to be missing some critical aspects of the game, the entire server system is missing so all people have to go by is the already compiled EXE. The Web-API that is REQUIRED for this game is not here. So all that remains is just a client. Honestly as great as people are claiming this release to be, it is really not even close to the praise people are giving it. Yeah great you released this Vusion, but you yourself got scammed by whoever sold/gave you these files, since they are so grossly incomplete and pretty much 98% useless to all, even experienced devs.
    If its the same files I have, there is src and API's in the bins folder.

    Which people are saying here is corrupted.


  12. #57
    Ancient One cmb is offline
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    Re: WarZ Source Code

    Quote Originally Posted by Dawson View Post
    If its the same files I have, there is src and API's in the bins folder.

    Which people are saying here is corrupted.
    I see. ok.

  13. #58
    Alpha Member Justei is offline
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    Re: WarZ Source Code

    Very nice of you to release this :) it's going to be interesting to follow the development of whatever people can make out of this :P.

  14. #59
    ...[ White Rabbit ]... MentaL is offline
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    Jan 2001 Join Date
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    Re: WarZ Source Code

    Quote Originally Posted by Dawson View Post
    If its the same files I have, there is src and API's in the bins folder.

    Which people are saying here is corrupted.

    So a repack makes sense then.

    Sent from my GT-I9300 using Tapatalk 2

  15. #60
    igunz.net Dawson is offline
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    Re: WarZ Source Code

    Quote Originally Posted by MentaL View Post
    So a repack makes sense then.

    Sent from my GT-I9300 using Tapatalk 2
    yes, it does. Once the files are re-uploaded complete (Bins are corrupted ive been hearing? hes re-uploading them now) someone who doesnt have eygptian sand nigger internet like him, should re-organize and re-package all the files better.

    Why the src code to the servers and the API's are mixed in with the bins I have zero idea.



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