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[Release] WarZ Source Code

Hi, I'm Omar!
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Re: WarZ Source Code

I don't know where to upload bins to, any suggestions?
 
Hi, I'm Omar!
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Re: WarZ Source Code

Thanks for the quick replies. Upload started to mega.

Uploading it as one part.
 
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Re: WarZ Source Code

Where can I get a launcher for this backup?
 
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Re: WarZ Source Code

which file is responsible for the IP
 
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Re: WarZ Source Code

Can you edit the first post with all the things that have been added in the comments ? that would be great.. I dont want to have to go thought all the posts again when I have the chance to download when I get home :) and Thanks OP you Rock !! ;)
 
Hi, I'm Omar!
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Re: WarZ Source Code

Can you edit the first post with all the things that have been added in the comments ? that would be great.. I dont want to have to go thought all the posts again when I have the chance to download when I get home :) and Thanks OP you Rock !! ;)

Only post I think is worth putting is MisterKid's, and I just added it.
 
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Re: WarZ Source Code

Before reading this, the last person you want to give a negative reply back to is me. So, I'd like to say this is not intended to be sarcastic or negative, but I'd be lying. Take a little time and learn a little for yourselves or do a little searching.
I've emulated games more years than you've been alive, so please its really irritating to see the begging / whining.
Code:
@Aero174 Dude, stop asking for everything to be handed to you. Start to research and learn on your own. Your going to irritate a lot of people really quickly with that type of attitude. We're not here to grant you your every wish... that show used to be called I Dream of Jeannie. Just saying.

@Ekemos Get real. Should I play a violin, because you have to search a wee bit?...
If you can't take the time to dig a little bit, you don't deserve the code.
Just cold hard facts, not even an opinion at this point.

/on_topic
@Vusion Thanks again, this was a fantastic release.

Just working on WarZ Game Server dependencies / resolutions now. 4/5 compiled.
 
Newbie Spellweaver
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Re: WarZ Source Code

I have all files compiled.. but still not able to start the game server XD...

Did you set up a database with the scripts provided? Maybe it fails to start because of that.

EDIT: I mean, maybe we should wait until someone with the proper knowledge, like DNC, understands its inner workings. I'm no expert, but no DB backup was provided, only scripts, maybe it needs some kind of ODBC setup a la MuOnline, and after taking a glimpse at the files I found are some hardcoded IP directions which probably will have to be changed before compiling, so my guess is that it will take some time until we have someone able to help with problems.
 
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Re: WarZ Source Code

LOL Giga, just the way it is when we first get new toys.
Upload your bins so those guys can start working on backend please.
I'll be finished here shortly. I've got a little work to do (or I wont get paid) and then I'll come help with getting a few settings figured out.
I'll have to bounce back and forth with this section as I'm working on Aion 3.7 right now as well.

Back in say 45 mins.
 
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Re: WarZ Source Code

database exists :).

@DNC

I'm still not done yet.. the masterServer and the Supervisior is running fine... but the GameServer keeps closing without any message..

+ when i start the WarZ.exe or the WarZ_unpacked.exe
"?getTriangle@PxMeshQuery@physx@@SAXABVPxHeightFieldGeometry@2@ABVPxTransform@2@IAAVPxTriangle@2@PAI@Z" was not found in the DLL "PhysX3Common_x86.dll"
 
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Re: WarZ Source Code

no problem DNC... i have time.. if someone has a problem with it, DEAL WITH IT. we're doing all the work for u guys and WE are the guys who looking into the code so you can have a simpler life. DNC if possible add me on Skype :).

FINALLY!

I got the Physx Problem... here is the WORKING file!



Virustotal:

 
Junior Spellweaver
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Re: WarZ Source Code

The gameserver requires start parameters, you can read the log in the r3dlog.txt. Ive managed to get past the first one I just used "1 2 31" it has to be a string.

now i get this error:
Code:
--- Log started at Tue Apr 09 16:51:31 2013


000000.001| cmd: 6
000000.001| 1: 1 2 31
000000.001| 2: asdfasfd
000000.001| 3: 233
000000.001| 4: 22
000000.001| 5: 22
000000.002| !!! Exception: Can't parse game info
000000.002| stopping server
000000.002| Disconnect server

more info can be found in the ServerMain.cpp in the ParseArgs Method.
Here is the code:
Code:
static void ParseArgs(int argc, char* argv[])
{
  r3dOutToLog("cmd: %d\n", argc);
  for(int i=1; i<argc; i++) r3dOutToLog("%d: %s\n", i, argv[i]);


  switch(argc)
  {
    default:
      throw "invalid number of arguments";
    
    case 6: // normal start
    {
      if(3 != sscanf(argv[1], "%u %d %u", &cfg_gameId, &cfg_hostPort, &cfg_creatorID))
        throw "can't parse argv[1]";
      
      if(!cfg_ginfo.FromString(argv[2]))
        throw "Can't parse game info";
        
      r3dscpy(cfg_masterip, argv[3]);
      
      CkString ckGameName;
      ckGameName.setString(argv[4]);
      ckGameName.base64Decode("utf-8");
      r3dscpy(cfg_ginfo.name, ckGameName.getString());
      
      if(1 != sscanf(argv[5], "%d", &cfg_uploadLogs))
        throw "can't parse argv[5]";


      break;
    }
  }


  return;
}
 
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