Welcome!

Join our community of MMO enthusiasts and game developers! By registering, you'll gain access to discussions on the latest developments in MMO server files and collaborate with like-minded individuals. Join us today and unlock the potential of MMO server development!

Join Today!

[Release] WarZ Source Code

Initiate Mage
Joined
Apr 9, 2013
Messages
19
Reaction score
3
Re: WarZ Source Code

Good luck guys, and thanks for taking the time to do this.

I like this game, but the company who owns it is crappy. It's gonna be nice to take control of it and be able to add our own content finally :D
 
Initiate Mage
Joined
Sep 23, 2012
Messages
55
Reaction score
6
Re: WarZ Source Code

By the way this is the alpha source code.
 
Nobody
Joined
Apr 2, 2013
Messages
509
Reaction score
133
Re: WarZ Source Code

So means gonna have a new "WarZ Emulator"?
 
Trust your senses
Joined
Sep 12, 2009
Messages
661
Reaction score
173
Re: WarZ Source Code

I haven't yet downloaded the files yet, but shouldn't you be able to read the Admin login function from the source?
 
Banned
Banned
Joined
Jan 21, 2009
Messages
34
Reaction score
1
Re: WarZ Source Code

Whats the Admin Login @bin\tools\AdminTools\bin
Im pretty sure that the admin tools login is the same username and password as the sql server so you have to get the database working first before you can do anything with the admin tools.
 
Joined
Oct 28, 2011
Messages
2,465
Reaction score
1,258
Re: WarZ Source Code

I haven't yet downloaded the files yet, but shouldn't you be able to read the Admin login function from the source?

It's just a dialogue box with 2 server names included.
Change the names in the selection, prior to compiling obviously (but I better put this here before there is confusion). -.-
Use WOAdmin as the user name to the database
whateverthehellpassword you used for your WOAdmin user in SQL


Side note then I'm out again for a bit:
Even though the data structure is recreated through the redgate linking / importing.
There is data that is tied into a few xls spreadsheets that direct back to their server.
Here are just 2 examples.
bin\tools\AdminTools\bin folder:
WarZ_AllItems.xls
WarZ_Attachments.xls


Don't be just clicking all on crap either because your just logging your IP's (you've been warned)
 
Last edited:
Initiate Mage
Joined
Mar 28, 2009
Messages
6
Reaction score
0
Re: WarZ Source Code

microsoft visual studio 10.0\vc\include\utility(163): error C2220: warning treated as error - no 'object' file generated
 
Joined
Oct 28, 2011
Messages
2,465
Reaction score
1,258
Re: WarZ Source Code

@NgtaServer
that error is caused due to having unicode characters in a non-unicode file. either use another program like notepad++ and save it into unicode or remove the "comment block" at the top of those files which give the copyright. o_O yeah i said that, but would be nicer if you actually removed the single funky character.
that's where the characters are funkified. no biggie.
also when you run into the global declarations in one of the files.


i've also managed to compile studio and warz so the launcher and client compile now fine as well.
Just sayin so no one asks. I need more time.
 
Initiate Mage
Joined
Mar 25, 2008
Messages
34
Reaction score
1
Re: WarZ Source Code

@NgtaServer
that error is caused due to having unicode characters in a non-unicode file. either use another program like notepad++ and save it into unicode or remove the "comment block" at the top of those files which give the copyright. o_O yeah i said that, but would be nicer if you actually removed the single funky character.
that's where the characters are funkified. no biggie.
also when you run into the global declarations in one of the files.


i've also managed to compile studio and warz so the launcher and client compile now fine as well.
Just sayin so no one asks. I need more time.

take so much time as you need DNC.
If you need help getting a webserver let me know.
 
Nobody
Joined
Apr 2, 2013
Messages
509
Reaction score
133
Re: WarZ Source Code

@NgtaServer
that error is caused due to having unicode characters in a non-unicode file. either use another program like notepad++ and save it into unicode or remove the "comment block" at the top of those files which give the copyright. o_O yeah i said that, but would be nicer if you actually removed the single funky character.
that's where the characters are funkified. no biggie.
also when you run into the global declarations in one of the files.


i've also managed to compile studio and warz so the launcher and client compile now fine as well.
Just sayin so no one asks. I need more time.
Sorry ask this DNC but, u gonna create a new WarZ ou just change files and make new files to how whants? :p
I'm excited about growing with your posts :p
 
Back
Top