[Release] Weapons Tab in marketplace new frontend with working fonts

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  1. #1
    Enthusiast Valkyrie121 is offline
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    Showoff [Release] Weapons Tab in marketplace // Updated

    Hey there members of RaGEZONE.

    Today I'm here to bring you my recompiled version of the latest FrontEnd. What is different about this version is that it has the weapons tab has added in the marketplace with fonts properly working as seen in the screenshot below.






    P.S this works on all sources

    If this has helped you in anyway make sure to send me a like.
    Last edited by Valkyrie121; 01-07-14 at 08:02 PM. Reason: Bug Fixes


  2. #2
    Apprentice syntax556 is offline
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    Re: [Release] Weapons Tab in marketplace new frontend with working fonts

    Quote Originally Posted by Valkyrie121 View Post
    Hey there members of RaGEZONE.

    Today I'm here to bring you my recompiled version of the latest FrontEnd. What is different about this version is that it has the weapons tab has added in the marketplace with fonts properly working as seen in the screenshot below.





    Download:
    https://mega.co.nz/#!AE1WHZAR!ouR1Gt...hiZ2h2kN35_ETw

    P.S this works on all sources

    If this has helped you in anyway make sure to send me a like.

    scroll bars dont work.

  3. #3
    Alpha Member javaz97 is offline
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    Re: [Release] Weapons Tab in marketplace new frontend with working fonts

    how to enable 7th tab?

    i test a lot of software but not work....

  4. #4
    Developer DNC is offline
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    Re: [Release] Weapons Tab in marketplace new frontend with working fonts

    Solution: WarZ.sln
    Folder: WZ\src\EclipseStudio\Sources\UI
    File name: UIItemInventory.cpp

    Code:
    void UIItemInventory::addTabTypes()
    {
    	Scaleform::GFx::Value var[8];
    	var[2].SetNumber(0); 
    	var[3].SetNumber(0);
    	var[4].SetNumber(0);
    	var[5].SetNumber(0);
    	var[6].SetNumber(0);
    	var[7].SetBoolean(true); // visible in store
    
    	// store & inventory tabs
    
    	var[0].SetNumber(0);
    	var[1].SetString("weapon");
    	var[2].SetBoolean(true);
    	var[3].SetBoolean(true);
    	gfxMovie_->Invoke("_root.api.addTabType", var, 4);
    
    	var[0].SetNumber(1);
    	var[1].SetString("ammo");
    	var[2].SetBoolean(true);
    	var[3].SetBoolean(true);
    	gfxMovie_->Invoke("_root.api.addTabType", var, 4);
    
    	var[0].SetNumber(2);
    	var[1].SetString("explosives");
    	var[2].SetBoolean(true);
    	var[3].SetBoolean(true);
    	gfxMovie_->Invoke("_root.api.addTabType", var, 4);
    
    	var[0].SetNumber(3);
    	var[1].SetString("gear");
    	var[2].SetBoolean(true);
    	var[3].SetBoolean(true);
    	gfxMovie_->Invoke("_root.api.addTabType", var, 4);
    
    	var[0].SetNumber(4);
    	var[1].SetString("food");
    	var[2].SetBoolean(true);
    	var[3].SetBoolean(true);
    	gfxMovie_->Invoke("_root.api.addTabType", var, 4);
    
    	var[0].SetNumber(5);
    	var[1].SetString("survival");
    	var[2].SetBoolean(true);
    	var[3].SetBoolean(true);
    	gfxMovie_->Invoke("_root.api.addTabType", var, 4);
    
    	var[0].SetNumber(6);
    	var[1].SetString("equipment");
    	var[2].SetBoolean(true);
    	var[3].SetBoolean(true);
    	gfxMovie_->Invoke("_root.api.addTabType", var, 4);
    
    	var[0].SetNumber(7);
    	var[1].SetString("account");
    	var[2].SetBoolean(true);
    	var[3].SetBoolean(true);
    	gfxMovie_->Invoke("_root.api.addTabType", var, 4);
    }
    <--- Like button, no thank you messages.

  5. #5
    Alpha Member javaz97 is offline
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    Re: [Release] Weapons Tab in marketplace new frontend with working fonts

    orginal code dnc update 2

    var[0].SetNumber(1);
    var[1].SetString("ammo");
    var[2].SetBoolean(false);
    var[3].SetBoolean(true);
    gfxMovie_->Invoke("_root.api.addTabType", var, 4);

  6. #6
    Enthusiast Valkyrie121 is offline
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    Re: [Release] Weapons Tab in marketplace new frontend with working fonts

    Updated, Scrollbars now work along with most of the sprites.

  7. #7
    Alpha Member javaz97 is offline
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    Re: [Release] Weapons Tab in marketplace new frontend with working fonts

    tank a lot Valkyrie121

  8. #8
    Account Upgraded | Title Enabled! Cryptopia is offline
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    Re: [Release] Weapons Tab in marketplace new frontend with working fonts

    link is dead
    reupload please :)

  9. #9
    Enthusiast Unrealgaming is offline
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    Re: [Release] Weapons Tab in marketplace new frontend with working fonts

    reupload please!

  10. #10
    Proficient Member JohnzBallad is offline
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    Re: [Release] Weapons Tab in marketplace new frontend with working fonts

    Quote Originally Posted by DNC View Post
    Solution: WarZ.sln
    Folder: WZ\src\EclipseStudio\Sources\UI
    File name: UIItemInventory.cpp

    Code:
    void UIItemInventory::addTabTypes()
    {
        Scaleform::GFx::Value var[8];
        var[2].SetNumber(0); 
        var[3].SetNumber(0);
        var[4].SetNumber(0);
        var[5].SetNumber(0);
        var[6].SetNumber(0);
        var[7].SetBoolean(true); // visible in store
    
        // store & inventory tabs
    
        var[0].SetNumber(0);
        var[1].SetString("weapon");
        var[2].SetBoolean(true);
        var[3].SetBoolean(true);
        gfxMovie_->Invoke("_root.api.addTabType", var, 4);
    
        var[0].SetNumber(1);
        var[1].SetString("ammo");
        var[2].SetBoolean(true);
        var[3].SetBoolean(true);
        gfxMovie_->Invoke("_root.api.addTabType", var, 4);
    
        var[0].SetNumber(2);
        var[1].SetString("explosives");
        var[2].SetBoolean(true);
        var[3].SetBoolean(true);
        gfxMovie_->Invoke("_root.api.addTabType", var, 4);
    
        var[0].SetNumber(3);
        var[1].SetString("gear");
        var[2].SetBoolean(true);
        var[3].SetBoolean(true);
        gfxMovie_->Invoke("_root.api.addTabType", var, 4);
    
        var[0].SetNumber(4);
        var[1].SetString("food");
        var[2].SetBoolean(true);
        var[3].SetBoolean(true);
        gfxMovie_->Invoke("_root.api.addTabType", var, 4);
    
        var[0].SetNumber(5);
        var[1].SetString("survival");
        var[2].SetBoolean(true);
        var[3].SetBoolean(true);
        gfxMovie_->Invoke("_root.api.addTabType", var, 4);
    
        var[0].SetNumber(6);
        var[1].SetString("equipment");
        var[2].SetBoolean(true);
        var[3].SetBoolean(true);
        gfxMovie_->Invoke("_root.api.addTabType", var, 4);
    
        var[0].SetNumber(7);
        var[1].SetString("account");
        var[2].SetBoolean(true);
        var[3].SetBoolean(true);
        gfxMovie_->Invoke("_root.api.addTabType", var, 4);
    }
    <--- Like button, no thank you messages.
    I'm using RZ:CE src and mine is different.

    Mine:
    Code:
     void UIItemInventory::addTabTypes(){
        //r3dOutToLog("AomBESystem : Adding Weapons Tab\n");
        //r3dOutToLog("AomBESystem : Added\n");
        Scaleform::GFx::Value var[8];
        var[2].SetNumber(0); 
        var[3].SetNumber(0);
        var[4].SetNumber(0);
        var[5].SetNumber(0);
        var[6].SetNumber(0);
        var[7].SetBoolean(true); // visible in store
    
    
        // AomBE - Market Place
    
    
        // store & inventory tabs
    
    
        // AomBE - Adding Weapons Tab
    
    
        var[0].SetNumber(0);
        var[1].SetString("weapon");
        var[2].SetBoolean(true);
        var[3].SetBoolean(true);
        gfxMovie_->Invoke("_root.api.addTabType", var, 4);
    
    
        var[0].SetNumber(1);
        var[1].SetString("ammo");
        var[2].SetBoolean(true);
        var[3].SetBoolean(true);
        gfxMovie_->Invoke("_root.api.addTabType", var, 4);
    
    
        var[0].SetNumber(2);
        var[1].SetString("explosives");
        var[2].SetBoolean(true);
        var[3].SetBoolean(true);
        gfxMovie_->Invoke("_root.api.addTabType", var, 4);
    
    
        var[0].SetNumber(3);
        var[1].SetString("gear");
        var[2].SetBoolean(true);
        var[3].SetBoolean(true);
        gfxMovie_->Invoke("_root.api.addTabType", var, 4);
    
    
        var[0].SetNumber(4);
        var[1].SetString("food");
        var[2].SetBoolean(true);
        var[3].SetBoolean(true);
        gfxMovie_->Invoke("_root.api.addTabType", var, 4);
    
    
        var[0].SetNumber(5);
        var[1].SetString("survival");
        var[2].SetBoolean(true);
        var[3].SetBoolean(true);
        gfxMovie_->Invoke("_root.api.addTabType", var, 4);
    
    
        var[0].SetNumber(6);
        var[1].SetString("equipment");
        var[2].SetBoolean(true);
        var[3].SetBoolean(true);
        gfxMovie_->Invoke("_root.api.addTabType", var, 4);
    
    
        var[0].SetNumber(7);
        var[1].SetString("account");
        var[2].SetBoolean(true);
        var[3].SetBoolean(true);
        gfxMovie_->Invoke("_root.api.addTabType", var, 4);
    }
    I did change FrontEnd.swf too, MarketPlaceScreen > tab7.visible = true
    and my marketplace its not opening.

    Should I change to your code? or will be wrong?

    btw, Could someone re-upload this file?

    ------ EDIT:

    forget it, it was frontend.
    Last edited by JohnzBallad; 11-10-14 at 03:58 AM.

  11. #11
    Proficient Member JohnzBallad is offline
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    Re: [Release] Weapons Tab in marketplace new frontend with working fonts

    If I CHANGE, anything about FrontEnd.SWF, my market don't open anymore. You know why? I just change the image when you open the game... i guess its called: ConnectionScreen.
    Last edited by GigaToni; 14-10-14 at 11:19 AM.

  12. #12
    Developer DNC is offline
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    Re: [Release] Weapons Tab in marketplace new frontend with working fonts

    You cannot just recompile the swf and expect it to work.
    Talk to @The Unknown
    Maybe he'll fill you in, I'm no longer a part of this section.

  13. #13
    Ass(et) Man The Owl is offline
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    Re: [Release] Weapons Tab in marketplace new frontend with working fonts

    Quote Originally Posted by JohnzBallad View Post
    @DNC If I CHANGE, anything about FrontEnd.SWF, my market don't open anymore. You know why? I just change the image when you open the game... i guess its called: ConnectionScreen.
    How are you changing it?

  14. #14
    Yuri-BR#1559 Yuri-BR is offline
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    Re: [Release] Weapons Tab in marketplace new frontend with working fonts

    no need to edit the swf

    to fix try it

    http://forum.ragezone.com/f791/tutor...-tab7-1032198/

  15. #15
    My Status --> LukasCCB is offline
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    Re: [Release] Weapons Tab in marketplace new frontend with working fonts

    download off =(



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