Welcome!

Join our community of MMO enthusiasts and game developers! By registering, you'll gain access to discussions on the latest developments in MMO server files and collaborate with like-minded individuals. Join us today and unlock the potential of MMO server development!

Join Today!

I released my Source, In a week I will delete the link

Newbie Spellweaver
Joined
Jun 18, 2014
Messages
7
Reaction score
0
Help me
CodexPo - I released my Source, In a week I will delete the link - RaGEZONE Forums
 
Newbie Spellweaver
Joined
Jul 15, 2013
Messages
43
Reaction score
4
000975.990| [12568/57394] file: Data\ObjectsDepot\G3_Weapons_Ammo\Textures\Ammo_5_56?45mm_Diffuse.dds ratio:2.16x, size:2234 mb 000975.990| !!! ERROR: r3dFSCompress::CompressFile() can't open Data\ObjectsDepot\G3_Weapons_Ammo\Textures\Ammo_5_56?45mm_Diffuse.dds000975.990| ... exiting001325.162| Control-c ...

RSBuild error
 
Newbie Spellweaver
Joined
Feb 28, 2016
Messages
41
Reaction score
4
I do not think anyone can help you if you do not have the basic skills to trouble shoot a texture error or bins being to big. That error is because the bin files are to massive
 
Newbie Spellweaver
Joined
Jun 18, 2014
Messages
7
Reaction score
0
CodexPo - I released my Source, In a week I will delete the link - RaGEZONE Forums
ช่วยฉันด้วย
CodexPo - I released my Source, In a week I will delete the link - RaGEZONE Forums
 
Last edited:
Newbie Spellweaver
Joined
Feb 28, 2016
Messages
41
Reaction score
4
So I do not know if anyone actually reads before they post on here but the reason you have this error is because the "RSBuild.xml" Needs to not exclude the "WZ_FrontEndLighting" folder. Come on read the forum or do not post at all.
 
Newbie Spellweaver
Joined
Jul 15, 2013
Messages
43
Reaction score
4
000000.038| cmd: 1
000000.039| !!! Exception: invalid number of arguments
000000.039| stopping server000000.039| !!! r3d_assert 'gTeamSpeakServer.m_hThread' at .\Sources\TeamSpeakServer.cpp line 633

help me
 
Newbie Spellweaver
Joined
Aug 27, 2014
Messages
31
Reaction score
9
Tables of Loadout Items system not inclused in database
 
Newbie Spellweaver
Joined
Apr 15, 2013
Messages
21
Reaction score
1
i have this problem, any help?

--- Log started at Wed May 27 17:13:12 2020

000000.100| Checking for D3D11
000000.159| Game Version: Infestation: Survivor Stories v1.1.5 (build: May 27 2020 01:37:10) - final
000000.159| Available memory: 16299 MB
000000.187| r3dFS: version:May 27, 2020 14:47, 57395 files
000000.347| r3dFile: can't open local.ini
000000.347| Can't open file "local.ini"
000000.347| readGameOptionsFile: found INI at C:\Users\skyli\Documents\Arktos\WarZ\gameSettings.ini
000000.347| r3dFile: can't open local.ini
000000.347| Can't open file "local.ini"
000000.347| writeGameOptionsFile: Saving settings to C:\Users\skyli\Documents\Arktos\WarZ\gameSettings.ini
000000.355| readInputMap: found file at C:\Users\skyli\Documents\Arktos\WarZ\inputMap.xml
000000.355| writeInputMap: Saving settings to C:\Users\skyli\Documents\Arktos\WarZ\inputMap.xml
000000.356| userSettings: found file at C:\Users\skyli\Documents\Arktos\WarZ\userSettings.xml
000000.356| userSettings: Saving settings to C:\Users\skyli\Documents\Arktos\WarZ\userSettings.xml
000000.357| SOUND: initializing sound system
000000.372| SOUND: '4' sound drivers found
000000.375| SOUND: sound caps = 0xF8, speakermode= 2
000000.375| SOUND: sound driver 'C43J89x (2- NVIDIA High Definition Audio)'
000000.385| SOUND: sound system ready
000000.385| FMOD: LoadSoundEffects: Loading from Data\Sounds\Sounds.fev
000001.839| Starting voice
000001.839| VoipLog:[4] 2020-05-27 17:13:14.165621|INFO | | | TeamSpeak 3 Client 3.0.2 (2012-07-19 10:50:53) SDK
000001.853| VoipLog:[3] 2020-05-27 17:13:14.180580|DEBUG |Direct Sound | | setting timer resolution to 1ms
000001.877| Playback device: LCD TV (2- NVIDIA High Definition Audio)
000001.878| Playback device: Digital Audio (S/PDIF) (High Definition Audio Device)
000001.878| Playback device: Altoparlanti (Samson Meteor Mic) (default)
000001.878| Playback device: C43J89x (2- NVIDIA High Definition Audio)
000001.878| Capture device: Microphone (Samson Meteor Mic) (default)
000001.990| Input Devices enabled: Mouse, Keyboard
000002.027| VMEM As seen through DDRaw: -1024
000002.027| VMEM As seen through WMI: 0
000002.027| Setting mode: 3840x1200x32 Flags=0
000002.029| NVApi successfuly initialized.
000002.029| NVApi: stereo is not available. Stereo driver not installed?
000002.029| Adapter: NVIDIA GeForce GTX 1070
000002.029| nvldumd.dll 26.21.14.3200
000002.029| Monitor: \\.\DISPLAY1 (3840x1200)
000002.038| r3dRenderLayer::SetMode(x=3840,y=1200,bpp=32,windowed=0,hz=120)
000002.039| Creating d3d device
000002.116| NVApi: failed to create stereo handle!
000002.116| GPU supports D3DQUERYTYPE_TIMESTAMP
000002.116| GPU supports D3DQUERYTYPE_TIMESTAMPFREQ
000002.116| D3D hack support = NullRT: 1, hwPCF: 1, IntZ: 1, ResZ: 0
000002.117| We have 4060 MB texture memory
000002.138| r3dFile: can't open data/shaders/texture/defaultglass.dds
000002.138| r3dFont: Creating Verdana 10pt
000002.139| r3dFont: Finished creating Verdana 10pt
000002.141| Loading shaders...
000002.437| Finished loading shaders (0.295296 sec)!
000002.438| Started background thread: 84192
000002.453| Creating dynamic buffer of size 1.00 MB
000002.453| Creating dynamic buffer of size 0.09 MB
000002.456| Creating dynamic buffer of size 0.15 MB
000002.456| r3dFont: Creating Tahoma 12pt
000002.458| r3dFont: Finished creating Tahoma 12pt
000002.458| r3dFont: Creating Verdana 10pt
000002.458| r3dFont: Finished creating Verdana 10pt
000002.495| Creating render targets
000002.495| CreateDynamicEnvMap: creating of size 512x512x6000002.501| r3dFont: Creating Verdana 8pt
000002.501| r3dFile: can't open data/fonts/verdana_8_0.tga
000002.504| r3dFont: Finished creating Verdana 8pt
000002.541| Loaded 33 of 33 grass settings locations from the glist file
000002.542| Loaded 33 grass settings files
000003.684| SetHomeDir: Levels\WZ_FrontEndLighting
000003.684| We have 3656 MB texture memory
000003.793| WO_API: failed with error code 5 SQL Select Failed: Could not find stored procedure 'WZ_ClanGetSkins'.
000003.794| ApiClanGetSkins FAILED, code: 5
000004.320| r3dFile: can't open Levels\WZ_FrontEndLighting/wind.cfg
000004.320| Loading 'Levels\WZ_FrontEndLighting/LevelSettings.xml'
000004.322| Loading sky texture: Data/SkyDome/wz_night_02c.dds
000004.349| Unloaded 0.0 MB STATIC decal textures
000004.349| Unloaded 0.0 MB DYNAMIC decal textures
000004.349| Loading decal library Data\Decals\library.xml.
000004.349| Loading decal library Levels\WZ_FrontEndLighting\decals.xml.
000004.349| Loaded 0.0 MB STATIC decal textures
000004.554| Loaded 38.0 MB DYNAMIC decal textures
000004.554| LoadLevel_MatLibs...
000004.554| LoadLevel_Objects...
000004.562| LoadGrassLib()...
000004.887| g_pGrassMap->Load...
000004.887| Loaded grass for 0.00 seconds000004.887| LoadLevel_MatLibs...
000004.887| Building skeleton cache..000004.910|
000004.910| Building obstacles cache..000004.910|
000004.910| done.
000004.910| Loading 'Levels\WZ_FrontEndLighting\collections\collections.xml'
000004.910| r3dFile: can't open Levels\WZ_FrontEndLighting\collections\elements.bin
000004.910| COLLECTIONS: Could not open 'Levels\WZ_FrontEndLighting\collections\elements.bin'
000004.910| CollectionsManager::Init: populating 0 objects... 000004.910| done in 0.00 seconds
000004.910| World loaded
000004.910| Total load time: 0.59
000007.589| r3d: device is lost
 
Newbie Spellweaver
Joined
May 1, 2020
Messages
19
Reaction score
0
The source it's not ready to play, need make effort for play this!
 
Skilled Illusionist
Joined
Nov 27, 2018
Messages
337
Reaction score
66
The source it's not ready to play, need make effort for play this!

What did you think? What will everyone give you a working one? the person did a lot of work, but you didn’t even thank him
 
Newbie Spellweaver
Joined
May 1, 2020
Messages
19
Reaction score
0
What did you think? What will everyone give you a working one? the person did a lot of work, but you didn’t even thank him

I'm not saying the opposite, misunderstanding
 
Skilled Illusionist
Joined
Nov 27, 2018
Messages
337
Reaction score
66
You must understand that any source is easy to use. But before that you need to know basic C # and C ++
 
Newbie Spellweaver
Joined
May 1, 2020
Messages
19
Reaction score
0
I just said that the source is not ready to use it for the beginner
 
Back
Top