That's normal lol i can change hp, water etc have no problems what so ever its when you decompile it that you get the hp animation bug,
Eg i can go make a hp bar then use sothink and change it and it will work properly in game.
That's normal lol i can change hp, water etc have no problems what so ever its when you decompile it that you get the hp animation bug,
Eg i can go make a hp bar then use sothink and change it and it will work properly in game.
Yea we used the D3D to draw the images directly onto the Screen. Whilst doing that we lost all everything on the hud like the chat and that had to be coded in seperate. I don't suggest using this method as it was very costly on performance and at the time we could'nt see a way of editing the hud swf directly.
The reason the animations mess up on export of the swf to fla is due to animations of sprites are redrawn their and then and all data which once stood for them was lost therefore causing a constant loop.
"JonnyTruant" you say you had got around the health bar loop can you remember exactly what you changed in the sprites?
"FinalEnd" you say you can too?
Would either one of you be able to sketch up a brief tutorial on the methods of export and import. And upload your current working swfs?
Basically jonny was saying he is able to replace the hp image, witch isn't what i was talking about and won't result in a fix to the hp bug (as even if i were to change the hp bar and then decompile it, it would still loop) :/
@gaming what were you to mortuus?, Just curious.
Yea sounds like the same problem we had. The sprites would need to be made from scratch as far as I can remember which unless you are completely dedicated to changing it a lot of time would need to be taken into account. Even though the swf was looping the game itself cycled through each stage of the animation of the sprite as it was needed. So if health was 50% it would simple change the keyframe to 50 (out of 100) and pause.
Kinda not worth the hassle would be nice to have the originals :)
I was a co-founder of the project then we decided to drop it. I worked on Textures, Models, Maps and spent some time debugging code.
Now i'm back with deadz doing Textures, Models and maps :)
TGM
Yeah well i think ill keep looking into this see what i can come up with and what not, anyways have fun with DeadZ :p.
I know you can do that jonny lol, you don't get what i mean lol :P
You just used sothink correct? if so you won't have the HP loop problem xD.
Only my shared decompiled swf has that bug.
Yeah i know i was saying when i export it (not using sothink) the hp animation would occur as for changing the item all you do is simply replace the image like i did in the tutorial i posted and will work normally not matter what is changed eg, hp, water, food, etc