[Share] WarZ_HUD Decompiled

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  1. #16
    Harro Syxn is offline
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    Re: [Share] WarZ_HUD Decompiled

    That's normal lol i can change hp, water etc have no problems what so ever its when you decompile it that you get the hp animation bug,

    Eg i can go make a hp bar then use sothink and change it and it will work properly in game.

  2. #17
    Apprentice TheGamingMonkey is offline
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    Re: [Share] WarZ_HUD Decompiled

    Quote Originally Posted by FinalEnd View Post
    If you wanna go ahead, editing the hud is just common sense lol.

    *But wish i knew how mortus insanis did there custom hud as it was really nice well pic below.

    Yea we used the D3D to draw the images directly onto the Screen. Whilst doing that we lost all everything on the hud like the chat and that had to be coded in seperate. I don't suggest using this method as it was very costly on performance and at the time we could'nt see a way of editing the hud swf directly.

    The reason the animations mess up on export of the swf to fla is due to animations of sprites are redrawn their and then and all data which once stood for them was lost therefore causing a constant loop.

    "JonnyTruant" you say you had got around the health bar loop can you remember exactly what you changed in the sprites?
    "FinalEnd" you say you can too?

    Would either one of you be able to sketch up a brief tutorial on the methods of export and import. And upload your current working swfs?

  3. #18
    Harro Syxn is offline
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    Re: [Share] WarZ_HUD Decompiled

    Basically jonny was saying he is able to replace the hp image, witch isn't what i was talking about and won't result in a fix to the hp bug (as even if i were to change the hp bar and then decompile it, it would still loop) :/
    @gaming what were you to mortuus?, Just curious.

  4. #19
    Apprentice TheGamingMonkey is offline
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    Re: [Share] WarZ_HUD Decompiled

    Quote Originally Posted by FinalEnd View Post
    Basically jonny was saying he is able to replace the hp image, witch isn't what i was talking about and won't result in a fix to the hp bug (as even if i were to change the hp bar and then decompile it, it would still loop) :/
    @gaming what were you to mortuus?, Just curious.
    Yea sounds like the same problem we had. The sprites would need to be made from scratch as far as I can remember which unless you are completely dedicated to changing it a lot of time would need to be taken into account. Even though the swf was looping the game itself cycled through each stage of the animation of the sprite as it was needed. So if health was 50% it would simple change the keyframe to 50 (out of 100) and pause.
    Kinda not worth the hassle would be nice to have the originals :)

    I was a co-founder of the project then we decided to drop it. I worked on Textures, Models, Maps and spent some time debugging code.
    Now i'm back with deadz doing Textures, Models and maps :)

    TGM

  5. #20
    Harro Syxn is offline
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    Re: [Share] WarZ_HUD Decompiled

    Yeah well i think ill keep looking into this see what i can come up with and what not, anyways have fun with DeadZ :p.

  6. #21
    Apprentice TheGamingMonkey is offline
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    Re: [Share] WarZ_HUD Decompiled

    Quote Originally Posted by FinalEnd View Post
    Yeah well i think ill keep looking into this see what i can come up with and what not, anyways have fun with DeadZ :p.
    Yea sure. Good luck let us know if you get any further as its still interesting to know the ins and outs.
    TGM

  7. #22
    Account Upgraded | Title Enabled! JonnyTruant is offline
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    Re: [Share] WarZ_HUD Decompiled


  8. #23
    Harro Syxn is offline
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    Re: [Share] WarZ_HUD Decompiled

    I know you can do that jonny lol, you don't get what i mean lol :P

    You just used sothink correct? if so you won't have the HP loop problem xD.

    Only my shared decompiled swf has that bug.

  9. #24
    Account Upgraded | Title Enabled! JonnyTruant is offline
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    Re: [Share] WarZ_HUD Decompiled

    Quote Originally Posted by FinalEnd View Post
    I know you can do that jonny lol, you don't get what i mean lol :P

    You just used sothink correct? if so you won't have the HP loop problem xD.

    Only my shared decompiled swf has that bug.
    My Sothink is cracked, and I don't export the SWF, I just edit it and then save the file.

  10. #25
    Harro Syxn is offline
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    Re: [Share] WarZ_HUD Decompiled

    Yeah i know i was saying when i export it (not using sothink) the hp animation would occur as for changing the item all you do is simply replace the image like i did in the tutorial i posted and will work normally not matter what is changed eg, hp, water, food, etc

  11. #26
    Ass(et) Man The Owl is offline
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    Re: [Share] WarZ_HUD Decompiled

    Quote Originally Posted by JonnyTruant View Post
    My Sothink is cracked, and I don't export the SWF, I just edit it and then save the file.
    We are not saying via sothink. That will work abousltly fine. Its when you want to try to make a custom one like Mortus , and move the Location of it, or change it via flash that you will have this problem.

  12. #27
    Harro Syxn is offline
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    Re: [Share] WarZ_HUD Decompiled

    Quote Originally Posted by TheAlmightyLord View Post
    We are not saying via sothink. That will work abousltly fine. Its when you want to try to make a custom one like Mortus , and move the Location of it, or change it via flash that you will have this problem.
    Exactly.

  13. #28
    Account Upgraded | Title Enabled! Cryptopia is offline
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    Re: [Share] WarZ_HUD Decompiled

    Link down :/

  14. #29
    Apprentice Madrugadao is offline
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    Re: [Share] WarZ_HUD Decompiled

    DeadZ Hud ?

  15. #30
    Account Upgraded | Title Enabled! Cryptopia is offline
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    Re: [Share] WarZ_HUD Decompiled

    Quote Originally Posted by Madrugadao View Post
    DeadZ Hud ?
    no its not the deadZ hud



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