Warz Simple Anti Hack - dll

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  1. #26
    Valued Member ihavethepower is offline
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    Sep 2006 Join Date
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    131Posts

    Re: Warz Simple Anti Hack - dll

    doidloko, it crashes in win 8, 2012 server and 7 too, any solutions for that?

  2. #27
    Enthusiast nadood1g is offline
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    31Posts

    Re: Warz Simple Anti Hack - dll

    i need dll source code

  3. #28
    Member budaihu is offline
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    77Posts

    Re: Warz Simple Anti Hack - dll

    Please upload the AntiCheat source!

  4. #29
    failed in javascript ItzFdr is offline
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    293Posts

    Re: Warz Simple Anti Hack - dll

    You dont need to change your process to WarZ.exe, Open "WarZ.dll" with Notepad and Search for ""WarZ.exe"" --> No quotes

    And Change to your .exe name

    Exemple: Allright.exe

    and SAVE!

  5. #30
    Proficient Member therehere3 is offline
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    Sep 2013 Join Date
    166Posts

    Re: Warz Simple Anti Hack - dll

    Hello doidloko!
    Can I buy the source code from you for like $5?
    And what language was it coded in?

  6. #31
    Account Upgraded | Title Enabled! Cryptopia is offline
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    289Posts

    Re: Warz Simple Anti Hack - dll

    Well my game crashes now when I click on "Play Game" in the launcher.
    My r3dlog says also nothing ...
    Why is it crashing? :(

  7. #32
    Account Upgraded | Title Enabled! Cryptopia is offline
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    Re: Warz Simple Anti Hack - dll

    Thanks for sharing!

  8. #33
    Account Upgraded | Title Enabled! KidJB is offline
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    291Posts

    Re: Warz Simple Anti Hack - dll

    Just for information this doesnt block cheat engine players can still use cheat engine.

  9. #34
    Enthusiast robloxfan21 is offline
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    Feb 2014 Join Date
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    26Posts

    Re: Warz Simple Anti Hack - dll

    Works like a charm thanks! Keeping the hackers out of my emulator :DD

  10. #35
    Account Upgraded | Title Enabled! AlexRedd is offline
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    310Posts

    Re: Warz Simple Anti Hack - dll

    Quote Originally Posted by Ryukrey View Post
    Search for
    Code:
    <exclude mask="ApexFrameworkPROFILE_x86.dll"/>
    After that paste
    Code:
    <include mask="WarZ.dll"/>
    I can not find <exclude mask="ApexFrameworkPROFILE_x86.dll"/>
    my RSBuild.xml
    Code:
    <build>
     <output dir="build\data"/>
     
     <cdn url="http://127.0.0.1/wz/"/>
    
     <!--  set base archive for incremental update -->
     <!--  <base file="build\data\wz341D0505"/> -->
    
     <!-- include EULA file -->
     <include mask="eula-en.htm"/>
     <include mask="eula-en.rtf"/>
     <!-- excludes for this package files (just in case they was created in this dir -->
     <exclude mask="WZ_*.bin"/>
    
     <!-- excludes for debug files -->
     <exclude mask="r3dlog.txt"/>
     <exclude mask="MasterServer_ccu.txt"/>
     <exclude mask="*.pdb"/>
     <exclude mask="*.exp"/>
     <exclude mask="*.lib"/>
     <exclude mask="*.bat"/>
     <exclude mask="*.vmp"/>
     
     <!-- excludes for other binaries -->
     <exclude mask="Studio*.*"/>
     <exclude mask="MasterServer.*"/>
     <exclude mask="WZ_GameServer.*"/>
     <exclude mask="SupervisorServer.*"/>
     <exclude mask="RSBuild.*"/>
     <exclude mask="RSUpdate.*"/>
     <exclude mask="WZAdmin.*"/>
     <exclude mask="WarZ_unpack.exe"/>
     <exclude mask="*.log"/>
     <exclude mask="*.suo"/>
     <exclude mask="*.bat"/>
     <exclude mask="gameSettings.ini"/>
     <exclude mask="local.ini"/>
     <exclude mask="windows_error_report_mapping.xml"/>  
     
     <!-- excludes for build directories -->
     <exclude mask="1"/>
     <exclude mask="build"/>
     <exclude mask="logs"/>
     <exclude mask="bin"/>
     <exclude mask="server"/>
     <exclude mask="tools"/>
     <exclude mask="logs"/>
     <exclude mask="logms"/>
     <exclude mask="logss"/>
     <exclude mask="logsv"/>
    
    </build>

  11. #36
    Account Upgraded | Title Enabled! KidJB is offline
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    291Posts

    Re: Warz Simple Anti Hack - dll

    Quote Originally Posted by AlexRedd View Post
    I can not find <exclude mask="ApexFrameworkPROFILE_x86.dll"/>
    my RSBuild.xml
    Code:
    <build>
     <output dir="build\data"/>
     
     <cdn url="http://127.0.0.1/wz/"/>
    
     <!--  set base archive for incremental update -->
     <!--  <base file="build\data\wz341D0505"/> -->
    
     <!-- include EULA file -->
     <include mask="eula-en.htm"/>
     <include mask="eula-en.rtf"/>
     <!-- excludes for this package files (just in case they was created in this dir -->
     <exclude mask="WZ_*.bin"/>
    
     <!-- excludes for debug files -->
     <exclude mask="r3dlog.txt"/>
     <exclude mask="MasterServer_ccu.txt"/>
     <exclude mask="*.pdb"/>
     <exclude mask="*.exp"/>
     <exclude mask="*.lib"/>
     <exclude mask="*.bat"/>
     <exclude mask="*.vmp"/>
     
     <!-- excludes for other binaries -->
     <exclude mask="Studio*.*"/>
     <exclude mask="MasterServer.*"/>
     <exclude mask="WZ_GameServer.*"/>
     <exclude mask="SupervisorServer.*"/>
     <exclude mask="RSBuild.*"/>
     <exclude mask="RSUpdate.*"/>
     <exclude mask="WZAdmin.*"/>
     <exclude mask="WarZ_unpack.exe"/>
     <exclude mask="*.log"/>
     <exclude mask="*.suo"/>
     <exclude mask="*.bat"/>
     <exclude mask="gameSettings.ini"/>
     <exclude mask="local.ini"/>
     <exclude mask="windows_error_report_mapping.xml"/>  
     
     <!-- excludes for build directories -->
     <exclude mask="1"/>
     <exclude mask="build"/>
     <exclude mask="logs"/>
     <exclude mask="bin"/>
     <exclude mask="server"/>
     <exclude mask="tools"/>
     <exclude mask="logs"/>
     <exclude mask="logms"/>
     <exclude mask="logss"/>
     <exclude mask="logsv"/>
    
    </build>
    Code:
    <build>
    <output dir="build\data"/>
    
    <cdn url="https://yourip or url/wz/updater"/>
    
     <!--  set base archive for incremental update -->
     <!--  <base file="build\data\wz341D0505"/> -->
    
    <!-- include EULA file -->
    <include mask="eula-en.htm"/>
    <include mask="eula-en.rtf"/>
    
    
    <!-- excludes for this package files (just in case they was created in this dir -->
    <exclude mask="WO*_*.bin"/>
    
    
    <!-- excludes for debug files -->
    <exclude mask="*.txt"/>
    <exclude mask="*.pdb"/>
    <exclude mask="*.exp"/>
    <exclude mask="*.lib"/>
    <exclude mask="*.bat"/>
    <exclude mask="*.vmp"/>
    <exclude mask="fmodexL.dll"/>
    <exclude mask="fmod_event_netL.dll"/>
    <exclude mask="fmod_eventL.dll"/>
    
    <exclude mask="PhysX3PROFILE_x86.dll"/>
    <exclude mask="PhysX3CHECKED_x86.dll"/>
    <exclude mask="PhysX3CookingCHECKED_x86.dll"/>
    <exclude mask="PhysX3CookingPROFILE_x86.dll"/>
    <exclude mask="PhysX3GpuCHECKED_x86.dll"/>
    <exclude mask="PhysX3GpuPROFILE_x86.dll"/>
    <exclude mask="PhysX3GpuCHECKED_x86.dll"/>
    <exclude mask="PhysX3GpuPROFILE_x86.dll"/>
    <exclude mask="PhysX3CommonPROFILE_x86.dll"/>
    <exclude mask="PhysX3CommonCHECKED_x86.dll"/>
    <exclude mask="PhysX3CharacterKinematic_x86.dll"/>
    <exclude mask="PhysX3CharacterKinematicCHECKED_x86.dll"/>
    <exclude mask="PhysX3CharacterKinematicPROFILE_x86.dll"/>
    
    <exclude mask="APEX_Common_Legacy_x86.dll"/>
    <exclude mask="APEX_Common_LegacyCHECKED_x86.dll"/>
    <exclude mask="APEX_Common_LegacyPROFILE_x86.dll"/>
    <exclude mask="APEX_Destructible_Legacy_x86.dll"/>
    <exclude mask="APEX_Destructible_LegacyCHECKED_x86.dll"/>
    <exclude mask="APEX_Destructible_LegacyPROFILE_x86.dll"/>
    <exclude mask="APEX_Destructible_x86.dll"/>
    <exclude mask="APEX_DestructibleCHECKED_x86.dll"/>
    <exclude mask="APEX_DestructiblePROFILE_x86.dll"/>
    <exclude mask="APEX_Framework_Legacy_x86.dll"/>
    <exclude mask="APEX_Framework_LegacyCHECKED_x86.dll"/>
    <exclude mask="APEX_Framework_LegacyPROFILE_x86.dll"/>
    <exclude mask="ApexFramework_x86.dll"/>
    <exclude mask="ApexFrameworkCHECKED_x86.dll"/>
    <exclude mask="ApexFrameworkPROFILE_x86.dll"/>
    
    <exclude mask="VMProtectSDK32.dll"/>
    
    <!-- excludes for PS3 files -->
    <exclude mask="*.sc3"/>
    <exclude mask="MAT-SPLAT_PS3.DDS"/>
    
    <!-- old physics files -->
    <exclude mask="*.mphx"/>
    <exclude mask="*.cphx"/>
    
    
    <!-- no longer needed. baked into scb -->
    <exclude mask="*.wgt"/>
    
    
    <!-- excludes for other binaries -->
    <exclude mask="*.log"/>
    <exclude mask="*.suo"/>
    <exclude mask="*.bat"/>
    <exclude mask="*.tga"/>
    <exclude mask="gameSettings.ini"/>
    <exclude mask="local.ini"/>
    <exclude mask="windows_error_report_mapping.xml"/> 
    
    <!-- excludes for build directories -->
    <exclude mask="Studio*.*"/>
    <exclude mask="MasterServer.*"/>
    <exclude mask="WZ_GameServer.*"/>
    <exclude mask="SupervisorServer.*"/>
    <exclude mask="RSBuild.*"/>
    <exclude mask="RSUpdate.*"/>
    <exclude mask="WZAdmin.*"/>
    <exclude mask="WarZ_unpack.exe"/>
    <exclude mask="bin"/>
    <exclude mask="build"/>
    <exclude mask="logms"/>
    <exclude mask="logss"/>
    <exclude mask="logsv"/>
    <exclude mask="server"/>
    <exclude mask="src"/>
    <exclude mask="tools"/>
    <exclude mask="1"/>
    <exclude mask="build"/>
    <exclude mask="logs"/>
    <exclude mask="data\shaders\DX9_P1"/>
    <exclude mask="data\shaders\TEXTURE\CCLUt3D\External"/>
    <exclude mask="data\sounds\raw"/>
    <exclude mask="data\Editor\PreviewCache"/>
    <exclude mask="data\tests"/>
    
    
    <exclude mask="data\Water\WavesGenerator.exe"/>
    <!-- explude objects depot -->
    <exclude mask="data\ObjectsDepot\ApexObjects"/>
    <exclude mask="data\ObjectsDepot\Abandoned_Structures"/>
    <exclude mask="data\ObjectsDepot\Editor"/>
    <exclude mask="data\ObjectsDepot\Engine_Features"/>
    
    
    
    
    <!-- exlude levels -->
    <exclude mask="levels\WorkInProgress"/>
    <exclude mask="levels\WZ_Colorado_WIP"/>
    <exclude mask="levels\WZ_Cliffside"/>
    </build>

  12. #37
    Alpha Member javaz97 is offline
    MemberRank
    May 2006 Join Date
    HellLocation
    1,537Posts

    Re: Warz Simple Anti Hack - dll

    wait... new release....



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