Well my game crashes now when I click on "Play Game" in the launcher.
My r3dlog says also nothing ...
Why is it crashing? :(
Well my game crashes now when I click on "Play Game" in the launcher.
My r3dlog says also nothing ...
Why is it crashing? :(
Thanks for sharing!
Just for information this doesnt block cheat engine players can still use cheat engine.
Works like a charm thanks! Keeping the hackers out of my emulator :DD
I can not find <exclude mask="ApexFrameworkPROFILE_x86.dll"/>
my RSBuild.xml
Code:<build> <output dir="build\data"/> <cdn url="http://127.0.0.1/wz/"/> <!-- set base archive for incremental update --> <!-- <base file="build\data\wz341D0505"/> --> <!-- include EULA file --> <include mask="eula-en.htm"/> <include mask="eula-en.rtf"/> <!-- excludes for this package files (just in case they was created in this dir --> <exclude mask="WZ_*.bin"/> <!-- excludes for debug files --> <exclude mask="r3dlog.txt"/> <exclude mask="MasterServer_ccu.txt"/> <exclude mask="*.pdb"/> <exclude mask="*.exp"/> <exclude mask="*.lib"/> <exclude mask="*.bat"/> <exclude mask="*.vmp"/> <!-- excludes for other binaries --> <exclude mask="Studio*.*"/> <exclude mask="MasterServer.*"/> <exclude mask="WZ_GameServer.*"/> <exclude mask="SupervisorServer.*"/> <exclude mask="RSBuild.*"/> <exclude mask="RSUpdate.*"/> <exclude mask="WZAdmin.*"/> <exclude mask="WarZ_unpack.exe"/> <exclude mask="*.log"/> <exclude mask="*.suo"/> <exclude mask="*.bat"/> <exclude mask="gameSettings.ini"/> <exclude mask="local.ini"/> <exclude mask="windows_error_report_mapping.xml"/> <!-- excludes for build directories --> <exclude mask="1"/> <exclude mask="build"/> <exclude mask="logs"/> <exclude mask="bin"/> <exclude mask="server"/> <exclude mask="tools"/> <exclude mask="logs"/> <exclude mask="logms"/> <exclude mask="logss"/> <exclude mask="logsv"/> </build>
Code:<build> <output dir="build\data"/> <cdn url="https://yourip or url/wz/updater"/> <!-- set base archive for incremental update --> <!-- <base file="build\data\wz341D0505"/> --> <!-- include EULA file --> <include mask="eula-en.htm"/> <include mask="eula-en.rtf"/> <!-- excludes for this package files (just in case they was created in this dir --> <exclude mask="WO*_*.bin"/> <!-- excludes for debug files --> <exclude mask="*.txt"/> <exclude mask="*.pdb"/> <exclude mask="*.exp"/> <exclude mask="*.lib"/> <exclude mask="*.bat"/> <exclude mask="*.vmp"/> <exclude mask="fmodexL.dll"/> <exclude mask="fmod_event_netL.dll"/> <exclude mask="fmod_eventL.dll"/> <exclude mask="PhysX3PROFILE_x86.dll"/> <exclude mask="PhysX3CHECKED_x86.dll"/> <exclude mask="PhysX3CookingCHECKED_x86.dll"/> <exclude mask="PhysX3CookingPROFILE_x86.dll"/> <exclude mask="PhysX3GpuCHECKED_x86.dll"/> <exclude mask="PhysX3GpuPROFILE_x86.dll"/> <exclude mask="PhysX3GpuCHECKED_x86.dll"/> <exclude mask="PhysX3GpuPROFILE_x86.dll"/> <exclude mask="PhysX3CommonPROFILE_x86.dll"/> <exclude mask="PhysX3CommonCHECKED_x86.dll"/> <exclude mask="PhysX3CharacterKinematic_x86.dll"/> <exclude mask="PhysX3CharacterKinematicCHECKED_x86.dll"/> <exclude mask="PhysX3CharacterKinematicPROFILE_x86.dll"/> <exclude mask="APEX_Common_Legacy_x86.dll"/> <exclude mask="APEX_Common_LegacyCHECKED_x86.dll"/> <exclude mask="APEX_Common_LegacyPROFILE_x86.dll"/> <exclude mask="APEX_Destructible_Legacy_x86.dll"/> <exclude mask="APEX_Destructible_LegacyCHECKED_x86.dll"/> <exclude mask="APEX_Destructible_LegacyPROFILE_x86.dll"/> <exclude mask="APEX_Destructible_x86.dll"/> <exclude mask="APEX_DestructibleCHECKED_x86.dll"/> <exclude mask="APEX_DestructiblePROFILE_x86.dll"/> <exclude mask="APEX_Framework_Legacy_x86.dll"/> <exclude mask="APEX_Framework_LegacyCHECKED_x86.dll"/> <exclude mask="APEX_Framework_LegacyPROFILE_x86.dll"/> <exclude mask="ApexFramework_x86.dll"/> <exclude mask="ApexFrameworkCHECKED_x86.dll"/> <exclude mask="ApexFrameworkPROFILE_x86.dll"/> <exclude mask="VMProtectSDK32.dll"/> <!-- excludes for PS3 files --> <exclude mask="*.sc3"/> <exclude mask="MAT-SPLAT_PS3.DDS"/> <!-- old physics files --> <exclude mask="*.mphx"/> <exclude mask="*.cphx"/> <!-- no longer needed. baked into scb --> <exclude mask="*.wgt"/> <!-- excludes for other binaries --> <exclude mask="*.log"/> <exclude mask="*.suo"/> <exclude mask="*.bat"/> <exclude mask="*.tga"/> <exclude mask="gameSettings.ini"/> <exclude mask="local.ini"/> <exclude mask="windows_error_report_mapping.xml"/> <!-- excludes for build directories --> <exclude mask="Studio*.*"/> <exclude mask="MasterServer.*"/> <exclude mask="WZ_GameServer.*"/> <exclude mask="SupervisorServer.*"/> <exclude mask="RSBuild.*"/> <exclude mask="RSUpdate.*"/> <exclude mask="WZAdmin.*"/> <exclude mask="WarZ_unpack.exe"/> <exclude mask="bin"/> <exclude mask="build"/> <exclude mask="logms"/> <exclude mask="logss"/> <exclude mask="logsv"/> <exclude mask="server"/> <exclude mask="src"/> <exclude mask="tools"/> <exclude mask="1"/> <exclude mask="build"/> <exclude mask="logs"/> <exclude mask="data\shaders\DX9_P1"/> <exclude mask="data\shaders\TEXTURE\CCLUt3D\External"/> <exclude mask="data\sounds\raw"/> <exclude mask="data\Editor\PreviewCache"/> <exclude mask="data\tests"/> <exclude mask="data\Water\WavesGenerator.exe"/> <!-- explude objects depot --> <exclude mask="data\ObjectsDepot\ApexObjects"/> <exclude mask="data\ObjectsDepot\Abandoned_Structures"/> <exclude mask="data\ObjectsDepot\Editor"/> <exclude mask="data\ObjectsDepot\Engine_Features"/> <!-- exlude levels --> <exclude mask="levels\WorkInProgress"/> <exclude mask="levels\WZ_Colorado_WIP"/> <exclude mask="levels\WZ_Cliffside"/> </build>
wait... new release....