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[Tutorial] 3dsMax and WarZ : Headgear

I can do it!, i guess...
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Just my first try of making a video turtorial.
Mostly done for everyone who is too lazy to learn new stuff and just steals other work.

Turtorial starts at 1:48 & ends at 15:00 ------ unless you wanna listen to my talk hehe



I am planning to prepare and upload more stuff for people who wants to learn new stuff ( only aiming at helping with 3dsmax, textures etc )

Hope you will have some use of that bad record hehe



=============

and sorry for all the grammar fails etc, but for me it was really hard to talk and concetrate ( stressed as hell haha )
 
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Elite Diviner
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Could have some use for allot of people mate. Even though most the community is lazy, i believe some people can use this.

Cheers
 
☆Dying Dawn☆
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this video is perfect for my lazy friend simple beautiful bro.. aswell should be good if you can make also a tutorial in how to implement the weapon animation
 
Newbie Spellweaver
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*you can export scene when you have only bones and not all that poop that the skl has, very useful
*you could just apply a material with the correct name just in 3ds max instead of going to the sco and change everything
aaand you should modify the uv map of the hat to make it look better :D
 
I can do it!, i guess...
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*you can export scene when you have only bones and not all that poop that the skl has, very useful
*you could just apply a material with the correct name just in 3ds max instead of going to the sco and change everything
aaand you should modify the uv map of the hat to make it look better :D


#1 --> agree but this is just the other way i always did and just honestly get used to that

#2 --> i know, but i saw no point of doing that atm, i wanted to use that in the gun turtorial or the mesh turtorial since it is realyl usefull then

#3 --> i did edited the uvmap but cmon i said i did that just quick for that small test :)

Cmon whole point of that movie was to show newbies ( lazy c&p people ) how to make it working.

I could simply take a blank square and do the same ;)

All i want to do i show the way of doing that :)

but thanks for infos haha
 
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I can do it!, i guess...
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You could upload the skeleton please
New_Skeleton_PhysX_max2011.max

You are the type of a people that makes me thinking why i even made that and going to make future turtorials


check the release section before. here you go

And you are type of the people i wanted to make these tuts for



Everything you need is really placed all around ragezone... if you want to learn new stuff just use your head and time a bit instead of just asking for files all around ...
 
Newbie Spellweaver
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Waiting for gun tut guy, got problem riggin for fully working wth scope and else
 
Newbie Spellweaver
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I need you help! REMOVEDREMOVED






I beginner
 
Newbie Spellweaver
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I do not understand



How to fix



I need *tutorial edit model Guns warz

sorry i bad eng
 
Elite Diviner
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I do not understand



How to fix



I need *tutorial edit model Guns warz

sorry i bad eng

It's the same as this tutorial. Just import a default gun, then import a custom one, scale it, and add bones.

Tip: Do not add ATTM_MAG, as it will cause a reload bug.
 
Newbie Spellweaver
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You connect it to come to me . TeamViewer 11 pls.



i need list file needed to make 3d model guns warz & export file to data warz
 
Elite Diviner
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You connect it to come to me . TeamViewer 11 pls.



i need list file needed to make 3d model guns warz & export file to data warz

You know what? Ill help you when i get home. Cant rn because iam at school...



Just a tip for everyone, this applies to body armor as well.

For armor, add the bip_spine2 bone, and you should be on your way.
 
I can do it!, i guess...
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i will probably do gun turtorial later..

just pleas for the Ducking sake listen to the video instead of asking stupid questions -.-
 
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Sorry for any future people who wanted to learn something.

But 4 of my videos ( of which 2 were turtorials for ragezone, and 2 were just showcase of stuff i did ) were removed THANKS TO ARKTOS

Soo yea...

Sorry but i have to stop with doing any kind of turtorials for a future...
 
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