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remove commentCode:/* // update camo only if player has special items gCamouflageDataManager.UpdateCamouflageData(*this); */
like this
as an example I will use the ghillie_armorCode:// update camo only if player has special items gCamouflageDataManager.UpdateCamouflageData(*this);
open Ghillie_Armor.mat
change Camouflage= 0 to Camouflage= 1
and add
CamoMask= adaptivecamo01.dds
like this
Code:[MaterialBegin] Name= Ghillie_Armor Flags= _unused_ SpecularPower= 0.00 Specular1Power= 0.06 ReflectionPower= 0.00 Glows= 0 DoubleSided= 1 Color24= 141 131 121 DetailScale= 10.00 Detaildistance= 5.00 displace= 0 displ_val= 0.100 TransparentShadows= 0 Type= Wall Camouflage= 1 Texture= ghillie_armor_diffuse.dds NormalMap= ghillie_armor_normal.dds SpecularMap= ghillie_armor_specular.dds CamoMask= adaptivecamo01.dds [MaterialEnd]adaptivecamo01.zip







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