
Originally Posted by
Leo Xavier
In warz.sln
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case WeaponConfig::ITEMID_SandbagBarricade: SpawnImpactParticle(r3dHash::MakeHash(""), r3dHash::MakeHash("Barricade_Smash_Sandbag"), GetPosition() + GetFacingVector() * 2.0f, r3dPoint3D(0,1,0)); break;
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case WeaponConfig::ITEMID_Item_GunTurret_Crate_01: SpawnImpactParticle(r3dHash::MakeHash(""), r3dHash::MakeHash("Item_GunTurret_Crate_01"), GetPosition() + GetFacingVector() * 3.0f, r3dPoint3D(0,1,0)); break;
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n.itemID == WeaponConfig::ITEMID_SandbagBarricade ||
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n.itemID == WeaponConfig::ITEMID_Item_GunTurret_Crate_01 ||
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wpn->getItemID() == WeaponConfig::ITEMID_SandbagBarricade ||
add
wpn->getItemID() == WeaponConfig::ITEMID_Item_GunTurret_Crate_01 ||
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wi.itemID == WeaponConfig::ITEMID_Lockbox ||
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wi.itemID == WeaponConfig::ITEMID_Item_GunTurret_Crate_01 ||
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else if(m_needToDrawBarricadePlacement == WeaponConfig::ITEMID_SandbagBarricade) { m_BarricadeMeshPlacement = r3dGOBAddMesh("Data\\ObjectsDepot\\Weapons\\item_barricade_Sandbag_built.sco", true, false, true, true ); m_ModeEditor=false; }
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else if(m_needToDrawBarricadePlacement == WeaponConfig::ITEMID_Item_GunTurret_Crate_01) { m_BarricadeMeshPlacement = r3dGOBAddMesh("Data\\ObjectsDepot\\Weapons\\Item_GunTurret_Crate_01.sco", true, false, true, true ); m_ModeEditor=false; }
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This is complete code for no errors in game.
This Tutorial is Incomplete And Wrong for IReloaded source and last codex sourcer.
Code:
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else if(m_needToDrawBarricadePlacement == WeaponConfig::ITEMID_SandbagBarricade)
{
m_BarricadeMeshPlacement = r3dGOBAddMesh("Data\\ObjectsDepot\\Weapons\\item_barricade_Sandbag_built.sco", true, false, true, true ); m_ModeEditor=false;
}
add
else if(m_needToDrawBarricadePlacement == WeaponConfig::ITEMID_Item_GunTurret_Crate_01)
{
m_BarricadeMeshPlacement = r3dGOBAddMesh("Data\\ObjectsDepot\\Weapons\\Item_GunTurret_Crate_01.sco", true, false, true, true ); m_ModeEditor=false;
}
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This is complete code for no errors in game.
REALLY? you have all the most important codes and you are saying the tutorial is not complete because you're too lazy to declare the item in the weaponconfig header and want this in the tutorial too
???