This will be the most basic tutorial I have posted yet.
in WarZ.sln
in AI_Player.CPP
find
R = RedCode:float r(1.0f), g(1.0), b(1.0f); if( This->PlayerAuraType == obj_Player::AT_HEALING ) { r = 0.f ; g = 1.f ; b = 0.25f ; } else if(This->PlayerAuraType == obj_Player::AT_MORHINE) { r = 0.f ; g = 0.f ; b = 1.0f ; } else if(This->PlayerAuraType == obj_Player::AT_BERSERK) { r = 1.f ; g = 0.f ; b = 0.f ; } else if(This->PlayerAuraType == obj_Player::AT_SPAWNPROTECTION) // golden color { r = 1.0f ; g = 0.62f ; b = 0.15f ; }
G = Green
B = Blue
Ranges from 0.0f to 1.0f, just like 0 to 255 or 00 to FF if that's your cup of tea.
If you do not know how RGB system works, may god help you.
Cyan aura
Purple auraCode:r = 0.0f ; g = 0.62f ; b = 1.15f ;
etc.Code:r = 1.f ; g = 0.f ; b = 1.f ;
You can for example add it so a moderator/admin/dev always has an aura of a specific color. See my spawn protection tutorial for advice.





![[Tutorial] Changing aura color](http://ragezone.com/hyper728.png)

