[Tutorial] Changing In-Game textures

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  1. #1
    Apprentice FancyUnicorn is offline
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    Jun 2013 Join Date
    9Posts

    happy [Tutorial] Changing In-Game textures

    So this is pretty basic, and only advised to be used with character or weapon skins, but some people do not understand how to do it so here you go.

    Requirements:

    -Photoshop
    -NVIDIA Texture tools:
    https://developer.nvidia.com/nvidia-...dobe-photoshop
    -WarZ Textures



    Instructions:

    1.Install NVIDIA Texture tools.

    2.Navigate to texture locations: Either WarZ/Data/Objectsdepot/Weapons/Textures or WarZ/Data/Objectsdepot/Character/Textures

    3. Right click the texture you want: Open in photoshop.

    4. Done. Edit away, make sure to save it as .dds and the exact same name as it was before, and studio will display it. Save as below:

    Enjoy :)

    -TheLootage

    *If this was posted before please link me to post, and i will give credit.*
    Last edited by FancyUnicorn; 01-09-13 at 05:30 AM.


  2. #2
    Skilled mapper Hypoflex is offline
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    256Posts

    Re: [Tutorial] Changing In-Game textures

    basic but approved ^^

  3. #3
    Holy mother jesus tractor Kratos147 is offline
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    Jan 2011 Join Date
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    470Posts

    Re: [Tutorial] Changing In-Game textures

    why did you point out only characters texture folder? I wouldn't be surprised if someone actually asked "But can this work for other textures too?!" xD anyway, as hypoflex and you yourself have said, it's basic. you should've put more thought into it.. people should take into consideration normal and specular maps as well.. in other words, you can't really replace a wood texture with floor tiles, because with normal and spec maps take into consideration, result with be a disaster..

    long story short.
    Editing textures is very easy, but when it comes to game development, if you don't know what are you doing, just don't do anything.

    P.S.
    only textures used in an actual world need mipmaps.. don't generate mipmaps for stuff like store icons etc.

    and textures may or may not contain alpha channel related to them, if they do, they have to be DXT5 with interpolated alpha, if they don't have, then they can be DXT1 with no alpha.

    in case a texture is higher quality (8,16 or 32 bit, since heightmaps are 32 bit and that's very important) (and you can check that by going into Image > Mode) you must save it in such quality as well.

  4. #4
    Apprentice FancyUnicorn is offline
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    Jun 2013 Join Date
    9Posts

    Re: [Tutorial] Changing In-Game textures

    Quote Originally Posted by Kratos147 View Post
    why did you point out only characters texture folder? I wouldn't be surprised if someone actually asked "But can this work for other textures too?!" xD anyway, as hypoflex and you yourself have said, it's basic. you should've put more thought into it.. people should take into consideration normal and specular maps as well.. in other words, you can't really replace a wood texture with floor tiles, because with normal and spec maps take into consideration, result with be a disaster..

    long story short.
    Editing textures is very easy, but when it comes to game development, if you don't know what are you doing, just don't do anything.

    P.S.
    only textures used in an actual world need mipmaps.. don't generate mipmaps for stuff like store icons etc.

    and textures may or may not contain alpha channel related to them, if they do, they have to be DXT5 with interpolated alpha, if they don't have, then they can be DXT1 with no alpha.

    in case a texture is higher quality (8,16 or 32 bit, since heightmaps are 32 bit and that's very important) (and you can check that by going into Image > Mode) you must save it in such quality as well.
    I did mention the other folders (kinda). People were asking me how to find this stuff, so yes i made a basic tutorial. This is only really for skins of characters and weapons. Your post includes the more advanced steps so thanks for including :) This is really only for setting up editing

  5. #5
    Holy mother jesus tractor Kratos147 is offline
    MemberRank
    Jan 2011 Join Date
    CroatiaLocation
    470Posts

    Re: [Tutorial] Changing In-Game textures

    Quote Originally Posted by FancyUnicorn View Post
    I did mention the other folders (kinda). People were asking me how to find this stuff, so yes i made a basic tutorial. This is only really for skins of characters and weapons. Your post includes the more advanced steps so thanks for including :) This is really only for setting up editing
    well in any case, nice contribution, it will surely help newbies with handling Photoshop and DirectDrawSurface texture type.



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