Car Spawner tuto here
Client.sln
Search:
Make this:if((r3dGetTime() - plr->lastTimeUsedConsumable) < plr->currentBarricadesCooldownTime)
Search:else if(wi.itemID == WeaponConfig::ITEMID_BarbWireBarricade || wi.itemID == WeaponConfig::ITEMID_WoodShieldBarricade || wi.itemID == WeaponConfig::ITEMID_WoodShieldBarricadeZB || wi.itemID == WeaponConfig::ITEMID_RiotShieldBarricade || wi.itemID == WeaponConfig::ITEMID_RiotShieldBarricadeZB || wi.itemID == WeaponConfig::ITEMID_SandbagBarricade || wi.itemID == WeaponConfig::ITEMID_Lockbox || wi.itemID == WeaponConfig::ITEMID_WoodenDoorBlock || wi.itemID == WeaponConfig::ITEMID_MetalWallBlock || wi.itemID == WeaponConfig::ITEMID_TallBrickWallBlock || wi.itemID == WeaponConfig::ITEMID_WoodenWallPiece || wi.itemID == WeaponConfig::ITEMID_ShortBrickWallPiece || wi.itemID == WeaponConfig::ITEMID_FarmBlock || wi.itemID == WeaponConfig::ITEMID_SolarWaterPurifier || wi.itemID == WeaponConfig::ITEMID_PlaceableLight || wi.itemID == WeaponConfig::ITEMID_SmallPowerGenerator || wi.itemID == WeaponConfig::ITEMID_BigPowerGenerator || wi.itemID == WeaponConfig::ITEMID_Item_GunTurret_Crate_01 ||//VERTEX:: Disable car spawners wi.itemID == WeaponConfig::ITEMID_Item_GunTurret_Crate_02 || wi.itemID == WeaponConfig::ITEMID_Item_GunTurret_Crate_03) {
Add above:if (gClientLogic().m_gameInfo.channel == 6 && (wpn->getItemID() == WeaponConfig::ITEMID_Lockbox))
if(gClientLogic().m_gameInfo.mapId!=GBGameInfo::MAPID_WZ_Colorado && (wi.itemID == WeaponConfig::ITEMID_Item_GunTurret_Crate_01 || wi.itemID == WeaponConfig::ITEMID_Item_GunTurret_Crate_02 || wi.itemID == WeaponConfig::ITEMID_Item_GunTurret_Crate_03) ) { if(hudMain) hudMain->showMessage(gLangMngr.getString("Vehicle spawn disabled on this map!!!")); return; }
GO Server.sln
Search:
Add below:bool strongholdItem = (itemID == WeaponConfig::ITEMID_WoodenDoorBlock ||
Now look at://VERTEX:: Vehicle spawner disabled for nonColorado servers bool ingameVehicle = (itemID == WeaponConfig::ITEMID_Item_GunTurret_Crate_01 || itemID == WeaponConfig::ITEMID_Item_GunTurret_Crate_02 || itemID == WeaponConfig::ITEMID_Item_GunTurret_Crate_03);
Add below:if(gServerLogic.ginfo_.mapId!=GBGameInfo::MAPID_WZ_Cliffside && strongholdItem )
if(gServerLogic.ginfo_.mapId!=GBGameInfo::MAPID_WZ_Colorado && ingameVehicle) { gServerLogic.LogCheat(peerId_, PKT_S2C_CheatWarning_s::CHEAT_UseItem, true, "stronghold item", "%d", itemID ); return false; }




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