[Tutorial] Displaying Killfeed

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  1. #16
    Alpha Member javaz97 is offline
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    Re: [Tutorial] Displaying Killfeed

    file

    C:\WZ\src\server\WO_GameServer\Sources\ServerGameLogic.cpp

    it work

  2. #17
    My Status --> LukasCCB is offline
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    Re: [Tutorial] Displaying Killfeed

    My only

    void ServerGameLogic::DoKillPlayer(GameObject* sourceObj, obj_ServerPlayer* targetPlr, STORE_CATEGORIES weaponCat, bool forced_by_server, bool fromPlayerInAir, bool targetPlayerInAir )
    {
    r3dOutToLog("%s morto por %s, forced: %d\n", targetPlr->userName, sourceObj->Name.c_str(), (int)forced_by_server);


    // sent kill packet
    {
    PKT_S2C_KillPlayer_s n;
    n.targetId = toP2pNetId(targetPlr->GetNetworkID());
    n.killerWeaponCat = (BYTE)weaponCat;
    n.forced_by_server = forced_by_server;
    p2pBroadcastToActive(sourceObj, &n, sizeof(n));
    }

  3. #18
    Account Upgraded | Title Enabled! Cryptopia is offline
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    Re: [Tutorial] Displaying Killfeed

    Quote Originally Posted by Syxn View Post
    Will re-add back later learning how the swf works so i can then simply show you how to make your own visual killfeed
    sounds interesting

  4. #19
    Alpha Member javaz97 is offline
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    Re: [Tutorial] Displaying Killfeed

    new dnc

    // Displaying Killfeed
    char plr2msg[128] = {0};
    if(IsServerPlayer(sourceObj))
    {
    obj_ServerPlayer * killedByPlr = ((obj_ServerPlayer*)sourceObj);
    if(targetPlr->profile_.CustomerID == killedByPlr->profile_.CustomerID)
    {
    sprintf(plr2msg, "Commit Suicide");
    char chatmessage[128] = {0};
    PKT_C2C_ChatMessage_s n;
    sprintf(chatmessage, "%s Suicided.",targetPlr->loadout_->Gamertag);
    r3dscpy(n.gamertag, "<System>");
    r3dscpy(n.msg, chatmessage);
    n.msgChannel = 1;
    n.userFlag = 2;
    p2pBroadcastToAll(NULL, &n, sizeof(n), true);
    }
    else
    {
    sprintf(plr2msg, "KILLED BY %s", killedByPlr->loadout_->Gamertag);
    //Enable this below to if you have "Player exp from my other tutorial"
    //gServerLogic.AddPlayerReward(killedByPlr, RWD_PlayerKill, 0);// the 0 can be removed if your not using "Allright source"
    char chatmessage[128] = {0};
    PKT_C2C_ChatMessage_s n;
    sprintf(chatmessage, "%s Killed By %s.",targetPlr->loadout_->Gamertag,killedByPlr->loadout_->Gamertag);
    r3dscpy(n.gamertag, "<System>");
    r3dscpy(n.msg, chatmessage);
    n.msgChannel = 1;
    n.userFlag = 2;
    p2pBroadcastToAll(NULL, &n, sizeof(n), true);
    }
    }
    else if(sourceObj->isObjType(OBJTYPE_Zombie))
    {
    sprintf(plr2msg, "EATEN BY ZOMBIE");
    char chatmessage[128] = {0};
    PKT_C2C_ChatMessage_s n;
    sprintf(chatmessage, "Zombies Eat %s",targetPlr->loadout_->Gamertag);
    r3dscpy(n.gamertag, "<System>");
    r3dscpy(n.msg, chatmessage);
    n.msgChannel = 1;
    n.userFlag = 2;
    p2pBroadcastToAll(NULL, &n, sizeof(n), true);
    }
    else
    {
    sprintf(plr2msg, "Commit Suicide");
    }


    // sent kill packet
    {
    PKT_S2C_KillPlayer_s n;
    n.targetId = toP2pNetId(targetPlr->GetNetworkID());
    n.killerWeaponCat = (BYTE)weaponCat;
    n.forced_by_server = forced_by_server;
    p2pBroadcastToActive(sourceObj, &n, sizeof(n));
    }

  5. #20
    My Status --> LukasCCB is offline
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    Re: [Tutorial] Displaying Killfeed

    where is the code

  6. #21
    Proficient Member rollwow is offline
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    Re: [Tutorial] Displaying Killfeed

    That people make tutorials and then just remove it ^_^

  7. #22
    Proficient Member JohnzBallad is offline
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    Re: [Tutorial] Displaying Killfeed

    Quote Originally Posted by rollwow View Post
    That people make tutorials and then just remove it ^_^
    Make your own and of course. Share it.

  8. #23
    Proficient Member rollwow is offline
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    153Posts

    Re: [Tutorial] Displaying Killfeed

    Quote Originally Posted by JohnzBallad View Post
    Make your own and of course. Share it.
    If i know i share ^_^ And if i share i will not remove.



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