the new physx use different function calls and some of the stuff we call doesnt collide correctly.
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the new physx use different function calls and some of the stuff we call doesnt collide correctly.
someone can help me with this? I've done everything recook, phx and mpx delete and create them again, even so the car is locked when walking over these roads, the rest not. help!!! :(
http://www.youtube.com/watch?v=JsU3-...ature=youtu.be
Optional:
Change Vehicle controls Arrows by W A S D
VehicleManager.cpp
Search: void VehicleManager::UpdateInput()
Code:carControlData.setDigitalAccel(carControlData.getDigitalAccel() || Keyboard->IsPressed(kbsUp));
carControlData.setDigitalBrake(carControlData.getDigitalBrake() || Keyboard->IsPressed(kbsDown));
// Left and right are switched intentionally
carControlData.setDigitalSteerLeft(carControlData.getDigitalSteerLeft() || Keyboard->IsPressed(kbsRight));
carControlData.setDigitalSteerRight(carControlData.getDigitalSteerRight() || Keyboard->IsPressed(kbsLeft));
Code:carControlData.setDigitalAccel(carControlData.getDigitalAccel() || Keyboard->IsPressed(kbsW));
carControlData.setDigitalBrake(carControlData.getDigitalBrake() || Keyboard->IsPressed(kbsS));
// Left and right are switched intentionally
carControlData.setDigitalSteerLeft(carControlData.getDigitalSteerLeft() || Keyboard->IsPressed(kbsD));
carControlData.setDigitalSteerRight(carControlData.getDigitalSteerRight() || Keyboard->IsPressed(kbsA));
here you go
np hehehe ;)
@CodexPo
you fixed the problem of shadow the car?
the shadow only work fine on medium, hight and ultra
http://www.youtube.com/watch?v=D4rXZq56Gh8&feature=youtu.be
also depending on the graphic quality of the vehicle controls work well or poorly
@CodexPo
What is missing to be fixed in this system car?
much remains to be done, needs many repairs, for example you can not drive through the cities about the following and do not know how to fix it, also when you put the graphics on Ultra Car controls fail and low failure shade, if you ride on a car and get off to board another you up, but if you want to return to the previous, you can not.
i need for fix first this, but i not know how, i need help:
http://www.youtube.com/watch?v=5cHOTx8Vhcg&feature=youtu.be
Fix low shadow, is the best low shadow possible, much better that old
at least you will not shadow jumping, hahaha
Main.cpp
Search switch( r_shadows_quality->GetInt() )
replace this:
for thisCode:case 1:
r_transp_shadows->SetInt( 0 ) ;
r_terra_shadows->SetInt( 0 );
r_shadow_blur->SetInt( 0 );
r_dir_sm_size->SetInt( MAX_DIR_TEX_SIZE );
r_shared_sm_size->SetInt( 1024 );
r_shared_sm_cube_size->SetInt( 1024 );
r_active_shadow_slices->SetInt( NumShadowSlices - 2 );
r3d_assert( r_active_shadow_slices->GetInt() ) ;
r_shadows->SetInt( 1 );
r_dd_pointlight_shadows->SetInt( 0 );
ShadowSplitDistancesOpaque = &ShadowSplitDistancesOpaqueLow[0];
break;
this on tutorial have one error on first post, many errors are caused by this:Code:
case 1:
r_transp_shadows->SetInt( 0 ) ;
r_terra_shadows->SetInt( 0 );
r_shadow_blur->SetInt( 1 );
r_dir_sm_size->SetInt( MAX_DIR_TEX_SIZE );
r_shared_sm_size->SetInt( 1024 );
r_shared_sm_cube_size->SetInt( 1024 );
r_active_shadow_slices->SetInt( NumShadowSlices - 1 );
r_shadows->SetInt( 1 );
r_dd_pointlight_shadows->SetInt( 0 );
ShadowSplitDistancesOpaque = &ShadowSplitDistancesOpaqueLow[0];
break;
REG_VAR( d_drive_vehicles, true, 0 );
put to
REG_VAR( d_drive_vehicles, false, 0 );
and then no need this line d_drive_vehicles->SetBool( false ); on void obj_VehicleSpawn::RespawnCar()
has tried and do not boil and even so the car does not go that object and not because
Of course I want you to help me, haha, I tried to do recook to files, delete and generate mpx again, even change for those of PlayerOnly mpx and nothing, if you can, help me please
now is fixed, thx to Kratos147 haha :tongue:
http://www.youtube.com/watch?v=df7BK3QqQuU&feature=youtu.be
http://www.youtube.com/watch?v=_esDu8YK7G4&feature=youtu.be
for install this fix go to Data\ObjectsDepot and delete this folders
WZ_CityBuildings
WZ_CityDecay
WZ_CityProps
WZ_CityStreets
WZ_InteriorProps
WZ_Military
WZ_Nature
WZ_NatureAmbient
WZ_RoadObjects
WZ_Settlement
WZ_Signs
WZ_Terrain
WZ_TownBuildings
WZ_TownProps
WZ_Walls
and put this folder of the zip, remember no replace
https://mega.co.nz/#!E4tlWIbb!AlOKND...ExZStAe7Y4qHgY
CodexPro could create a new topic in this tutorial as well getting complicated appreciate it if you could do that because tou unable to help without my're functional
we will have to make a new post with everything that was added because if it is a mess.
That's what I'm talking about this're messy can help in making another topic. Nor do I follow to getting more updates
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I'm having this error in the apex could help mi?
http://img62.imageshack.us/img62/1516/8763.png
obs: I am using APEX 1.2.4-
no need apex for vehicles, but if you want need apex 1.2.3 for Physx 3.2.3 and Physx 3.2.3 or get this error
http://forum.ragezone.com/f791/tutor...studio-959779/
nice tutorial thank you
need help in apex power remains for me the work you guys
I need your urgent tutorial
i uploading apex and phyxs for apex enabled, but only work on studio, not in server