now yes, i replace this:
to thisCode:vd->vehicle->setup(g_pPhysicsWorld->PhysXSDK, vehActor, *wheelsData, driveData, std::max<int>(vd->numWheels - 4, 0)); vd->vehicle->setWheelShapeMapping(0, 4 - 4); vd->vehicle->setWheelShapeMapping(1, 5 - 4); vd->vehicle->setWheelShapeMapping(2, 6 - 4); vd->vehicle->setWheelShapeMapping(3, 7 - 4);
Code:if (m->FileName == "data/objectsdepot/vehicles/drivable_stryker.sco") { vd->vehicle->setup(g_pPhysicsWorld->PhysXSDK, vehActor, *wheelsData, driveData, std::max<int>(vd->numWheels, 0)); vd->vehicle->setWheelShapeMapping(0, 0); vd->vehicle->setWheelShapeMapping(1, 1); vd->vehicle->setWheelShapeMapping(2, 2); vd->vehicle->setWheelShapeMapping(3, 3); vd->vehicle->setWheelShapeMapping(4, 4); vd->vehicle->setWheelShapeMapping(5, 5); vd->vehicle->setWheelShapeMapping(6, 6); vd->vehicle->setWheelShapeMapping(7, 7); } else { vd->vehicle->setup(g_pPhysicsWorld->PhysXSDK, vehActor, *wheelsData, driveData, std::max<int>(vd->numWheels-4, 0)); vd->vehicle->setWheelShapeMapping(0, 0); vd->vehicle->setWheelShapeMapping(1, 1); vd->vehicle->setWheelShapeMapping(2, 2); vd->vehicle->setWheelShapeMapping(3, 3); }




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