[Tutorial]Enabling vehicles.

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  1. #166
    Enthusiast Leandro Lima is offline
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    Re: [Tutorial]Enabling vehicles.

    Quote Originally Posted by CodexPo View Post
    hello all, I fixed the VehicleSpawn, but it still has bugs on track, does not work even with the server, and those who know do not help much, I will try to help where I can.
    one of the big problem is on cities the car is not moving, stuck, do not know why, also transgress the car when you ride walk
    if anyone can, please to help.

    First the video:



    if you can try put this, but remember, have many bugs

    search on obj_VehicleSpawn.cpp

    void obj_VehicleSpawn::RespawnCar()

    modify this:

    Code:
        if( vehicle_Model[0] != '\0' ) {
            spawnedVehicle = static_cast<obj_Vehicle*> ( srv_CreateGameObject("obj_Vehicle", vehicle_Model, GetPosition() ));
            spawnedVehicle->m_isSerializable = false;
            spawnedVehicle->setVehicleSpawner( this );
        }
    to this:

    Code:
        if( vehicle_Model[0] != '\0' ) {
            spawnedVehicle = static_cast<obj_Vehicle*> ( srv_CreateGameObject("obj_Vehicle", vehicle_Model, GetPosition() ));
            spawnedVehicle->m_isSerializable = false;
            spawnedVehicle->setVehicleSpawner( this );
            d_drive_vehicles->SetBool( false );
        }
    the physics of the track or the sidewalk this interacting in such a way that locks the vehicle, I think the best way to solve it would be to create a function of reverse

  2. #167
    Account Upgraded | Title Enabled! CodexPo is offline
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    Re: [Tutorial]Enabling vehicles.

    this file have new recook mesh and see



    the car is already have reversing

    the strange is on airport work fine, and i not aply recook on this :/

  3. #168
    Valued Member Mateuus is offline
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    Re: [Tutorial]Enabling vehicles.

    I get in the car but he does not walk?
    Last edited by Mateuus; 16-09-13 at 11:10 PM.

  4. #169
    Account Upgraded | Title Enabled! CodexPo is offline
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    Re: [Tutorial]Enabling vehicles.

    use arrows

  5. #170
    Account Upgraded | Title Enabled! jonnybravo is offline
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    Re: [Tutorial]Enabling vehicles.

    anytime you update your physx every object as to be done the same... sucks!!

  6. #171
    Account Upgraded | Title Enabled! CodexPo is offline
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    Re: [Tutorial]Enabling vehicles.

    I updated all objects brings the editor to PhysX 3.2.4, and still does not work, most do not!!!!!!!!!!!! hahaha


  7. #172
    Enthusiast maxmaz9 is offline
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    Re: [Tutorial]Enabling vehicles.


    mee too update physx 3.2.4

  8. #173
    Account Upgraded | Title Enabled! CodexPo is offline
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    Re: [Tutorial]Enabling vehicles.

    there are steps that you followed well and you can push the car and if you all can not because they transgress, something you forgot to add

  9. #174
    Account Upgraded | Title Enabled! jonnybravo is offline
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    Re: [Tutorial]Enabling vehicles.

    we'll see kind of getting tired of working on warz source code tho..

  10. #175
    Enthusiast sibercoder is offline
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    Re: [Tutorial]Enabling vehicles.

    Studio Crashed Help :(((

    Code:
    --- Log started at Wed Sep 18 11:33:10 2013
    000000.004| CrashSender.exe is not found in the specified path.000000.108| Game Version: Liberty Studio v1.0  (Sürüm Tarihi: Sep 17 2013) - release000000.108| Available memory: 12247 MB000000.108| r3dFS: there is no volume file wz_00.bin000000.112| readGameOptionsFile: found INI at C:\Users\Administrator\Documents\Liberty\Liberty\gameSettings.ini000000.113| writeGameOptionsFile: Saving settings to C:\Users\Administrator\Documents\Liberty\Liberty\gameSettings.ini000000.134| readInputMap: found file at C:\Users\Administrator\Documents\Liberty\Liberty\inputMap.xml000000.135| writeInputMap: Saving settings to C:\Users\Administrator\Documents\Liberty\Liberty\inputMap.xml000000.136| userSettings: found file at C:\Users\Administrator\Documents\Liberty\Liberty\userSettings.xml000000.137| userSettings: Saving settings to C:\Users\Administrator\Documents\Liberty\Liberty\userSettings.xml000000.138| SOUND: initializing sound system000000.154| SOUND: '0' sound drivers found000000.159| SOUND: sound system ready000000.159| FMOD: LoadSoundEffects: Loading from Data\Sounds\Sounds.fev000000.321| Input Devices enabled: Mouse, Keyboard000000.339| VMEM As seen through DDRaw: 0000000.339| VMEM As seen through WMI: 0000000.339| Setting mode:  1440x900x32 Flags=0000000.348| NVApi successfuly initialized.000000.348| NVApi: stereo is not available. Stereo driver not installed?000000.348|  Adapter: RDPDD Chained DD000000.348|   nvd3dum.dll 8.17.13.142000000.348|  Monitor: \\.\DISPLAY1 (1440x900)000000.349|  ERROR: Can't find ARGB format000000.350|  r3dRenderLayer::SetMode(x=1440,y=900,bpp=32,windowed=0,hz=60)000000.353|  Creating d3d device000000.354|  Error: Invalid Call000000.354|  Failed to create d3d device (error=-2005530516), falling back to software vertex processing000000.354|  Failed to init D3D Device with SW processing!000000.354| SetMode failed, trying to set windowed flag and trying again000000.355|  Adapter: RDPDD Chained DD000000.355|   nvd3dum.dll 8.17.13.142000000.355|  Monitor: \\.\DISPLAY1 (1440x900)000000.355|  res adjusted 1440x900->1434x894000000.355|  r3dRenderLayer::SetMode(x=1434,y=894,bpp=32,windowed=4,hz=60)000000.358|  Creating d3d device000000.407|  NVApi: failed to create stereo handle!000000.407|  GPU supports D3DQUERYTYPE_TIMESTAMP000000.407|  GPU supports D3DQUERYTYPE_TIMESTAMPFREQ000000.407|  D3D hack support = NullRT: 1, hwPCF: 1, IntZ: 0, ResZ: 0000000.408|  We have 2275 MB texture memory000000.445|  r3dFont: Creating Verdana 10pt000000.445|  r3dFont: Finished creating Verdana 10pt000000.446| Loading shaders...000002.191| Finished loading shaders (1.744789 sec)!000002.440| r3dFont: Creating Tahoma 12pt000002.440| r3dFont: Finished creating Tahoma 12pt000002.440| r3dFont: Creating Verdana 10pt000002.440| r3dFont: Finished creating Verdana 10pt000002.688| Creating render targets000002.694| r3dFont: Creating Verdana 8pt000002.698| r3dFont: Finished creating Verdana 8pt000004.264| Loaded 12 of 12 grass settings locations from the glist file000004.273| Loaded 12 grass settings files000004.390| SetHomeDir: Levels\WorkInProgress/Editor_Physics000004.390| r3dFile: can't open Levels\WorkInProgress/Editor_Physics\Constants.var000004.390| Loading SWF Data\Menu\LoadingScreen.swf000004.482| r3dScaleformMovie::Load() 'Data\Menu\LoadingScreen.swf' ok000004.482| We have 2174 MB texture memory000004.929| !!!!!!!!! Localization: Failed to find string id='TipOfTheDay9'000004.929| r3dFile: can't open levels/workinprogress/editor_physics/loadingscreen1.dds000004.963| !!!!!!!!! Localization: Failed to find string id='TipOfTheDay'000005.971| r3dFile: can't open Levels\WorkInProgress/Editor_Physics/MeshProperties.xml000005.971| r3dFile: can't open Levels\WorkInProgress/Editor_Physics/wind.cfg000005.971| Loading 'Levels\WorkInProgress/Editor_Physics/LevelSettings.xml'000005.985| r3dFile: can't open data/shaders/texture/cclut3d/editor_01.dds000006.028| r3dFile: can't open data/skydome/cr_newsdoome_01.dds000006.032| Unloaded 0.0 MB STATIC decal textures000006.032| Unloaded 0.0 MB DYNAMIC decal textures000006.032| Loading decal library Data\Decals\library.xml.000006.034| Loading decal library Levels\WorkInProgress/Editor_Physics\decals.xml.000006.036| Loaded 0.0 MB STATIC decal textures000006.054| Loaded 0.8 MB DYNAMIC decal textures000006.055| LoadLevel_MatLibs...000006.055| LoadLevel_Objects...000006.097| LoadLevel_Groups...000006.108| LoadGrassLib()...000006.108| Warning: couldn't find grass settings 'BM_Grass_Far.xml'000006.108| Warning: couldn't find grass settings 'BM_Grass_Med.xml'000006.108| Warning: couldn't find grass settings 'BM_Grass_Near.xml'000006.109| g_pGrassMap->Load...000006.109| r3dFile: can't open Levels\WorkInProgress/Editor_Physics\grass\GrassSettings.xml000006.109| r3dFile: can't open Levels\WorkInProgress/Editor_Physics\grass\grasscells.bin000006.110| r3dFile: can't open Levels\WorkInProgress/Editor_Physics\grass\grassplanes.bin000006.110| gAutodeskNavMesh.Load...000006.110| r3dFile: can't open Levels\WorkInProgress/Editor_Physics\navigation\autodesk\build_config.xml000006.110| LoadLevel_MatLibs...000006.110| r3dFile: can't open Levels\WorkInProgress/Editor_Physics/LightProbes/Settings.xml000006.111| r3dFile: can't open Levels\WorkInProgress/Editor_Physics/LightProbes/probes.bin000006.111| Building skeleton cache..000006.235| InitializeSkeletonCache=0.124272000006.235| Building obstacles cache..000006.236| done.000006.236| Do_Collection_Editor_Init...000006.236| r3dFile: can't open Levels\WorkInProgress/Editor_Physics\collections\collections.xml000006.236| r3dFile: can't open Levels\WorkInProgress/Editor_Physics\collections\elements.bin000006.236| COLLECTIONS: Could not open 'Levels\WorkInProgress/Editor_Physics\collections\elements.bin'000006.236| r3dFile: can't open Levels\WorkInProgress/Editor_Physics\collections\quadtree.bin000006.236| Do_Collection_Editor_Init ok. (0.00 seconds)000006.237| World loaded000006.237| Total load time: 1.31000006.658| writeGameOptionsFile: Saving settings to C:\Users\Administrator\Documents\Liberty\Liberty\gameSettings.ini000006.730| Warning: skipped frames between GameWorld().Update() and SceneBox::TraverseAndPrepareForOcclusionQueries000007.081| WARNING: current script "Data\ObjectsDepot\DepotConfig.cfg" need called Script_c::CloseFile()000007.837| Time between load end and game start: 1.60000013.944| LoadWeaponTable 000017.452|  Loaded weapon animations: 3.507804 sec, 870 anims

  11. #176
    Custom Title Enabled GigaToni is offline
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    Re: [Tutorial]Enabling vehicles.

    If anybody wants to know:
    WarZ Apex TEST - YouTube <-- Apex :P

  12. #177
    Account Upgraded | Title Enabled! CodexPo is offline
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    Re: [Tutorial]Enabling vehicles.

    :O how????

  13. #178
    Account Upgraded | Title Enabled! Poster13 is offline
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    Re: [Tutorial]Enabling vehicles.

    Quote Originally Posted by GigaToni View Post
    If anybody wants to know:
    WarZ Apex TEST - YouTube <-- Apex :P
    O my God))) THE BEST!!!!!!

  14. #179
    Custom Title Enabled GigaToni is offline
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    Re: [Tutorial]Enabling vehicles.


  15. #180
    Account Upgraded | Title Enabled! CodexPo is offline
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    Re: [Tutorial]Enabling vehicles.

    nice, you can destroy all?, with a special weapon to destroy zombies would be fine this way haha



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