[Tutorial]Enabling vehicles.

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  1. #181
    Custom Title Enabled GigaToni is offline
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    Re: [Tutorial]Enabling vehicles.

    Please empty your Inbox so I can write you a message. this is not part of the topic.

  2. #182
    Account Upgraded | Title Enabled! CodexPo is offline
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    Re: [Tutorial]Enabling vehicles.

    now delete all mesages on inbox

  3. #183
    Account Upgraded | Title Enabled! Poster13 is offline
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    Re: [Tutorial]Enabling vehicles.

    Hi friends) Today sat tried to add add spawn vehicles for the server, but alas, so far without success, I hope I can help any living creature)
    #include "r3dPCH.h"
    #include "r3d.h"


    #include "GameCommon.h"


    #include "multiplayer/P2PMessages.h"
    #include "ServerGameLogic.h"


    #include "obj_VehicleSpawn.h"


    IMPLEMENT_CLASS(obj_VehicleSpawn, "obj_VehicleSpawn", "Object");
    AUTOREGISTER_CLASS(obj_VehicleSpawn);


    obj_VehicleSpawn::obj_VehicleSpawn()
    {
    }


    obj_VehicleSpawn::~obj_VehicleSpawn()
    {
    }


    BOOL obj_VehicleSpawn::OnCreate()
    {
    r3dOutToLog("obj_VehicleSpawn %p created.\n", this);
    return parent::OnCreate();
    }


    BOOL obj_VehicleSpawn::OnDestroy()
    {
    r3dOutToLog("obj_VehicleSpawn %p destroyed\n", this);
    return parent::OnDestroy();
    }


    BOOL obj_VehicleSpawn::Update()
    {
    return parent::Update();
    }

  4. #184
    Account Upgraded | Title Enabled! CodexPo is offline
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    Re: [Tutorial]Enabling vehicles.

    I think cars porke not walk in the city, it's like with the characters, not clash characters soil with grass because they walk on Collision_OnlyPlayer, I tried to drive in these files will not lock the car, not if I explained well

  5. #185
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    Re: [Tutorial]Enabling vehicles.

    Quote Originally Posted by CodexPo View Post
    I think cars porke not walk in the city, it's like with the characters, not clash characters soil with grass because they walk on Collision_OnlyPlayer, I tried to drive in these files will not lock the car, not if I explained well
    You could add cars to spawn? your server to keep them out?

  6. #186
    Account Upgraded | Title Enabled! CodexPo is offline
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    Re: [Tutorial]Enabling vehicles.

    I have not added yet, first I'm trying to fix the mistakes that have cars, even so to add to the server, we will need help

  7. #187
    Account Upgraded | Title Enabled! Poster13 is offline
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    Re: [Tutorial]Enabling vehicles.

    Quote Originally Posted by CodexPo View Post
    I have not added yet, first I'm trying to fix the mistakes that have cars, even so to add to the server, we will need help
    May ask GigaToni help? I wrote to him, but he ignore me, I do not understand that for him it's worth, I'm even willing to pay him)

  8. #188
    Account Upgraded | Title Enabled! CodexPo is offline
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    Re: [Tutorial]Enabling vehicles.

    will be busy maybe

  9. #189
    Account Upgraded | Title Enabled! CodexPo is offline
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    Re: [Tutorial]Enabling vehicles.

    heheeh thx Gigatoni


  10. #190
    Holy mother jesus tractor Kratos147 is offline
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    Re: [Tutorial]Enabling vehicles.

    Quote Originally Posted by CodexPo View Post
    heheeh thx Gigatoni

    I just shat one of the rubbles..

  11. #191
    Enthusiast LziNN is offline
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    Re: [Tutorial]Enabling vehicles.

    CodexPo, you can show us how to do?

  12. #192
    Account Upgraded | Title Enabled! CodexPo is offline
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    Re: [Tutorial]Enabling vehicles.

    GigaToni was through, he told me how to operate the Apex and Apex program to create destructible materials, not if you'll want to speak

  13. #193
    Account Upgraded | Title Enabled! JonnyTruant is offline
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    Re: [Tutorial]Enabling vehicles.

    Quote Originally Posted by CodexPo View Post
    GigaToni was through, he told me how to operate the Apex and Apex program to create destructible materials, not if you'll want to speak
    I enabled my APEX and it's throwing me an error at this

    r3d_assert(apexSDK);

  14. #194
    Account Upgraded | Title Enabled! CodexPo is offline
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    Re: [Tutorial]Enabling vehicles.

    NEED physx 3.2.3 and apex 1.2.3 with physx 3.2.3 support and not give errors when compiling, later need one program for make appex models

  15. #195
    Account Upgraded | Title Enabled! JonnyTruant is offline
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    Re: [Tutorial]Enabling vehicles.

    With new APEX and PhysX, when I compile I get the error that it can't open the file APEX_PROFILE.lib something like that.

    Quote Originally Posted by JonnyTruant View Post
    With new APEX and PhysX, when I compile I get the error that it can't open the file APEX_PROFILE.lib something like that.
    Fixed it, but now I get many errors such as:



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