[Tutorial]Enabling vehicles.

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  1. #196
    Account Upgraded | Title Enabled! CodexPo is offline
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    Re: [Tutorial]Enabling vehicles.

    with the new appex mising directorys of library, you need add new by project

    not is only replace files

  2. #197
    Account Upgraded | Title Enabled! JonnyTruant is offline
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    Re: [Tutorial]Enabling vehicles.

    Quote Originally Posted by CodexPo View Post
    with the new appex mising directorys of library, you need add new by project

    not is only replace files
    I fixed it but what about

    PVD::PvdConnection *debuggerConnection;

    Quote Originally Posted by JonnyTruant View Post
    I fixed it but what about

    PVD::PvdConnection *debuggerConnection;
    I GET 100+ ERRORS! With new PhysX.

  3. #198
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    Re: [Tutorial]Enabling vehicles.

    you put the new directoryes on Protect?

  4. #199
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    Re: [Tutorial]Enabling vehicles.

    Quote Originally Posted by CodexPo View Post
    you put the new directoryes on Protect?
    Yeah I did, but I get the same errors.

  5. #200
    Account Upgraded | Title Enabled! CodexPo is offline
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    Re: [Tutorial]Enabling vehicles.

    this are my directories,check

    1.jpg2.jpg

  6. #201
    Account Upgraded | Title Enabled! jonnybravo is offline
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    Re: [Tutorial]Enabling vehicles.

    the new physx use different function calls and some of the stuff we call doesnt collide correctly.

  7. #202
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    Re: [Tutorial]Enabling vehicles.

    someone can help me with this? I've done everything recook, phx and mpx delete and create them again, even so the car is locked when walking over these roads, the rest not. help!!! :(


  8. #203
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    Re: [Tutorial]Enabling vehicles.

    Optional:

    Change Vehicle controls Arrows by W A S D

    VehicleManager.cpp

    Search: void VehicleManager::UpdateInput()

    Code:
        carControlData.setDigitalAccel(carControlData.getDigitalAccel() || Keyboard->IsPressed(kbsUp));
        carControlData.setDigitalBrake(carControlData.getDigitalBrake() || Keyboard->IsPressed(kbsDown));
        //    Left and right are switched intentionally
        carControlData.setDigitalSteerLeft(carControlData.getDigitalSteerLeft() || Keyboard->IsPressed(kbsRight));
        carControlData.setDigitalSteerRight(carControlData.getDigitalSteerRight() || Keyboard->IsPressed(kbsLeft));

    Code:
        carControlData.setDigitalAccel(carControlData.getDigitalAccel() || Keyboard->IsPressed(kbsW));
        carControlData.setDigitalBrake(carControlData.getDigitalBrake() || Keyboard->IsPressed(kbsS));
        //    Left and right are switched intentionally
        carControlData.setDigitalSteerLeft(carControlData.getDigitalSteerLeft() || Keyboard->IsPressed(kbsD));
        carControlData.setDigitalSteerRight(carControlData.getDigitalSteerRight() || Keyboard->IsPressed(kbsA));

  9. #204
    Valued Member DarkAngelBR is offline
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    Re: [Tutorial]Enabling vehicles.

    Quote Originally Posted by CodexPo View Post
    Optional:

    Change Vehicle controls Arrows by W A S D

    VehicleManager.cpp

    Search: void VehicleManager::UpdateInput()

    Code:
        carControlData.setDigitalAccel(carControlData.getDigitalAccel() || Keyboard->IsPressed(kbsUp));
        carControlData.setDigitalBrake(carControlData.getDigitalBrake() || Keyboard->IsPressed(kbsDown));
        //    Left and right are switched intentionally
        carControlData.setDigitalSteerLeft(carControlData.getDigitalSteerLeft() || Keyboard->IsPressed(kbsRight));
        carControlData.setDigitalSteerRight(carControlData.getDigitalSteerRight() || Keyboard->IsPressed(kbsLeft));

    Code:
        carControlData.setDigitalAccel(carControlData.getDigitalAccel() || Keyboard->IsPressed(kbsW));
        carControlData.setDigitalBrake(carControlData.getDigitalBrake() || Keyboard->IsPressed(kbsS));
        //    Left and right are switched intentionally
        carControlData.setDigitalSteerLeft(carControlData.getDigitalSteerLeft() || Keyboard->IsPressed(kbsD));
        carControlData.setDigitalSteerRight(carControlData.getDigitalSteerRight() || Keyboard->IsPressed(kbsA));
    My studio crash when i try to select a vehicle to spawn in editor, in my r3dlog i don't have any error
    If you can send me you vehiclemanager.cpp, in the part of PxInitVehicleSDK(*g_pPhysicsWorld->PhysXSDK);
    i wil really thx
    Last edited by DarkAngelBR; 20-09-13 at 05:14 PM.

  10. #205
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    Re: [Tutorial]Enabling vehicles.

    here you go
    Attached Files Attached Files

  11. #206
    Valued Member DarkAngelBR is offline
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    Re: [Tutorial]Enabling vehicles.

    Quote Originally Posted by CodexPo View Post
    here you go
    Ok, now working and studio, i can spawn in map, thx.

  12. #207
    Account Upgraded | Title Enabled! CodexPo is offline
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    Re: [Tutorial]Enabling vehicles.

    np hehehe ;)

  13. #208
    Viserion is online now
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    Re: [Tutorial]Enabling vehicles.

    @CodexPo
    you fixed the problem of shadow the car?

  14. #209
    Account Upgraded | Title Enabled! CodexPo is offline
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    Re: [Tutorial]Enabling vehicles.

    the shadow only work fine on medium, hight and ultra



    also depending on the graphic quality of the vehicle controls work well or poorly
    Last edited by CodexPo; 20-09-13 at 07:43 PM.

  15. #210
    Viserion is online now
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    Re: [Tutorial]Enabling vehicles.

    @CodexPo
    What is missing to be fixed in this system car?



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