[Tutorial]Enabling vehicles.

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  1. #211
    Account Upgraded | Title Enabled! CodexPo is offline
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    Re: [Tutorial]Enabling vehicles.

    much remains to be done, needs many repairs, for example you can not drive through the cities about the following and do not know how to fix it, also when you put the graphics on Ultra Car controls fail and low failure shade, if you ride on a car and get off to board another you up, but if you want to return to the previous, you can not.

    i need for fix first this, but i not know how, i need help:


  2. #212
    Account Upgraded | Title Enabled! CodexPo is offline
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    Re: [Tutorial]Enabling vehicles.

    Fix low shadow, is the best low shadow possible, much better that old
    at least you will not shadow jumping, hahaha

    Main.cpp

    Search switch( r_shadows_quality->GetInt() )

    replace this:
    Code:
            case 1:
                r_transp_shadows->SetInt( 0 ) ;
                r_terra_shadows->SetInt( 0 );
                r_shadow_blur->SetInt( 0 );
                r_dir_sm_size->SetInt( MAX_DIR_TEX_SIZE );
                r_shared_sm_size->SetInt( 1024 );
                r_shared_sm_cube_size->SetInt( 1024 );
                r_active_shadow_slices->SetInt( NumShadowSlices - 2 );
                r3d_assert( r_active_shadow_slices->GetInt() ) ;
                r_shadows->SetInt( 1 );
                r_dd_pointlight_shadows->SetInt( 0 );
                ShadowSplitDistancesOpaque = &ShadowSplitDistancesOpaqueLow[0];
                break;
    for this
    Code:
        
            case 1:
                r_transp_shadows->SetInt( 0 ) ;
                r_terra_shadows->SetInt( 0 );
                r_shadow_blur->SetInt( 1 );
                r_dir_sm_size->SetInt( MAX_DIR_TEX_SIZE );
                r_shared_sm_size->SetInt( 1024 );
                r_shared_sm_cube_size->SetInt( 1024 );
                r_active_shadow_slices->SetInt( NumShadowSlices - 1 );
                r_shadows->SetInt( 1 );
                r_dd_pointlight_shadows->SetInt( 0 );
                ShadowSplitDistancesOpaque = &ShadowSplitDistancesOpaqueLow[0];
                break;
    this on tutorial have one error on first post, many errors are caused by this:

    REG_VAR( d_drive_vehicles, true, 0 );

    put to

    REG_VAR( d_drive_vehicles, false, 0 );

    and then no need this line d_drive_vehicles->SetBool( false ); on void obj_VehicleSpawn::RespawnCar()
    Last edited by CodexPo; 20-09-13 at 11:24 PM.

  3. #213
    Holy mother jesus tractor Kratos147 is offline
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    Re: [Tutorial]Enabling vehicles.

    Quote Originally Posted by CodexPo View Post
    much remains to be done, needs many repairs, for example you can not drive through the cities about the following and do not know how to fix it, also when you put the graphics on Ultra Car controls fail and low failure shade, if you ride on a car and get off to board another you up, but if you want to return to the previous, you can not.

    i need for fix first this, but i not know how, i need help:

    You've rebuilt your physics mesh for that object.. and physics mesh you built includes those grass sprouts.

    What if I tell you I know how to fix that and that I CAN fix it and it'd only take me about 15 minutes? ;)

  4. #214
    Account Upgraded | Title Enabled! CodexPo is offline
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    Re: [Tutorial]Enabling vehicles.

    has tried and do not boil and even so the car does not go that object and not because

  5. #215
    Holy mother jesus tractor Kratos147 is offline
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    Re: [Tutorial]Enabling vehicles.

    Quote Originally Posted by CodexPo View Post
    has tried and do not boil and even so the car does not go that object and not because
    ^ What language is this O.O

    and you didn't try the right thing.. I'm still 100% sure I can make this work :P now it all depends whether you want me to help you or not ;)

  6. #216
    Account Upgraded | Title Enabled! CodexPo is offline
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    Re: [Tutorial]Enabling vehicles.

    Of course I want you to help me, haha​​, I tried to do recook to files, delete and generate mpx again, even change for those of PlayerOnly mpx and nothing, if you can, help me please

  7. #217
    Holy mother jesus tractor Kratos147 is offline
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    Re: [Tutorial]Enabling vehicles.

    Quote Originally Posted by CodexPo View Post
    Of course I want you to help me, haha​​, I tried to do recook to files, delete and generate mpx again, even change for those of PlayerOnly mpx and nothing, if you can, help me please
    add me on Skype then

    agency_agent_47 is my nick

  8. #218
    Account Upgraded | Title Enabled! CodexPo is offline
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    Re: [Tutorial]Enabling vehicles.

    now is fixed, thx to Kratos147 haha





    for install this fix go to Data\ObjectsDepot and delete this folders

    WZ_CityBuildings
    WZ_CityDecay
    WZ_CityProps
    WZ_CityStreets
    WZ_InteriorProps
    WZ_Military
    WZ_Nature
    WZ_NatureAmbient
    WZ_RoadObjects
    WZ_Settlement
    WZ_Signs
    WZ_Terrain
    WZ_TownBuildings
    WZ_TownProps
    WZ_Walls

    and put this folder of the zip, remember no replace

    https://mega.co.nz/#!E4tlWIbb!AlOKND...ExZStAe7Y4qHgY

  9. #219
    Valued Member DarkAngelBR is offline
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    Re: [Tutorial]Enabling vehicles.

    Quote Originally Posted by CodexPo View Post
    now is fixed, thx to Kratos147 haha





    for install this fix go to Data\ObjectsDepot and delete this folders

    WZ_CityBuildings
    WZ_CityDecay
    WZ_CityProps
    WZ_CityStreets
    WZ_InteriorProps
    WZ_Military
    WZ_Nature
    WZ_NatureAmbient
    WZ_RoadObjects
    WZ_Settlement
    WZ_Signs
    WZ_Terrain
    WZ_TownBuildings
    WZ_TownProps
    WZ_Walls

    and put this folder of the zip, remember no replace

    https://mega.co.nz/#!E4tlWIbb!AlOKND...ExZStAe7Y4qHgY
    Thx again hehehe

  10. #220
    Enthusiast Leandro Lima is offline
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    Re: [Tutorial]Enabling vehicles.

    CodexPro could create a new topic in this tutorial as well getting complicated appreciate it if you could do that because tou unable to help without my're functional

  11. #221
    Account Upgraded | Title Enabled! CodexPo is offline
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    Re: [Tutorial]Enabling vehicles.

    we will have to make a new post with everything that was added because if it is a mess.

  12. #222
    Enthusiast Leandro Lima is offline
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    Re: [Tutorial]Enabling vehicles.

    Quote Originally Posted by CodexPo View Post
    we will have to make a new post with everything that was added because if it is a mess.
    That's what I'm talking about this're messy can help in making another topic. Nor do I follow to getting more updates
    ================================================== =============


    I'm having this error in the apex could help mi?


    obs: I am using APEX 1.2.4-

  13. #223
    Account Upgraded | Title Enabled! CodexPo is offline
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    Re: [Tutorial]Enabling vehicles.

    no need apex for vehicles, but if you want need apex 1.2.3 for Physx 3.2.3 and Physx 3.2.3 or get this error

  14. #224
    Enthusiast Leandro Lima is offline
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    Re: [Tutorial]Enabling vehicles.

    Quote Originally Posted by UltraTM View Post
    need to figure that out how to make them work and then my second tutorial is born :D
    http://forum.ragezone.com/f791/tutor...studio-959779/
    nice tutorial thank you
    need help in apex power remains for me the work you guys
    I need your urgent tutorial

  15. #225
    Account Upgraded | Title Enabled! CodexPo is offline
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    Re: [Tutorial]Enabling vehicles.

    i uploading apex and phyxs for apex enabled, but only work on studio, not in server



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