[Tutorial]Enabling vehicles.

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  1. #91
    Account Upgraded | Title Enabled! Poster13 is offline
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    Re: [Tutorial]Enabling vehicles.

    I did everything I needed to, but in my game there is no means of transport (((

  2. #92
    Member animehdth is offline
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    Re: [Tutorial]Enabling vehicles.

    CctCharacterController.obj : error LNK2019: unresolved external symbol "__declspec(dllimport) public: __thiscall physx::shdfnd::SIMDGuard::~SIMDGuard(void)" (__imp_??1SIMDGuard@shdfnd@physx@@QAE@XZ) referenced in function "public: virtual unsigned int __thiscall physx::Cct::BoxController::move(class physx::PxVec3 const &,float,float,class physx::PxControllerFilters const &,class physx::PxObstacleContext const *)" (?move@BoxController@Cct@physx@@UAEIABVPxVec3@3@MMABVPxControllerFilters@3@PBVPxObstacleContext@3@@Z)CctCharacterController.obj : error LNK2019: unresolved external symbol "__declspec(dllimport) public: __thiscall physx::shdfnd::SIMDGuard::SIMDGuard(void)" (__imp_??0SIMDGuard@shdfnd@physx@@QAE@XZ) referenced in function "public: virtual unsigned int __thiscall physx::Cct::BoxController::move(class physx::PxVec3 const &,float,float,class physx::PxControllerFilters const &,class physx::PxObstacleContext const *)" (?move@BoxController@Cct@physx@@UAEIABVPxVec3@3@MMABVPxControllerFilters@3@PBVPxObstacleContext@3@@Z)
    help me

    -------------------------------------------
    Thank you.
    I can fix it.
    Last edited by animehdth; 09-08-13 at 02:05 PM.

  3. #93
    Account Upgraded | Title Enabled! jonnybravo is offline
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    Re: [Tutorial]Enabling vehicles.

    @animehdth you missing the linker call to your new updated lib.. Mabye someday ill show u more than what is posted as ive got everything working etc.. 10%.

  4. #94
    Account Upgraded | Title Enabled! CodexPo is offline
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    Re: [Tutorial]Enabling vehicles.

    how fix this? i have this error Error 158 error C2065: 'd_drive_vehicles' : undeclared identifier

    i have this on Vars.h
    REG_VAR( d_drive_vehicles, true, 0 );

    i have Physx 3.2.4 And Apex 1.2.3

  5. #95
    Proficient Member billyolak7 is offline
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    Re: [Tutorial]Enabling vehicles.

    Quote Originally Posted by CodexPo View Post
    how fix this? i have this error Error 158 error C2065: 'd_drive_vehicles' : undeclared identifier

    i have this on Vars.h
    REG_VAR( d_drive_vehicles, true, 0 );

    i have Physx 3.2.4 And Apex 1.2.3
    Follow everything in the post, and do it right.

    I can't highlight what area it is though.

  6. #96
    Account Upgraded | Title Enabled! CodexPo is offline
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    Re: [Tutorial]Enabling vehicles.

    i make all from first post and not work, then i make this and work fine hahaha

    Original

    #if VEHICLES_ENABLED
    REG_VAR( d_drive_vehicles, false, 0 );
    #endif // VEHICLES_ENABLED
    #endif // FINAL BUILD

    #if ENABLE_WEB_BROWSER
    REG_VAR( d_url_navigate, "", 0 );
    REG_VAR( d_show_browser, false, 0 );
    #endif
    Edited

    #if VEHICLES_ENABLED
    //REG_VAR( d_drive_vehicles, false, 0 );
    #endif // VEHICLES_ENABLED
    #endif // FINAL BUILD

    #if ENABLE_WEB_BROWSER
    REG_VAR( d_url_navigate, "", 0 );
    REG_VAR( d_show_browser, false, 0 );
    #endif

    REG_VAR( d_drive_vehicles, true, 0 );
    now compile without errors, only need change this

    surfaceTypePairs=PxVehicleDrivableSurfaceToTireFrictionPairs::allocate(MAX_NUM_TYRE_TYPES, MAX_NUM_SURFACE_TYPES);
    surfaceTypePairs->setup(MAX_NUM_TYRE_TYPES, MAX_NUM_SURFACE_TYPES, mats, &drivableSurfaceType);

    and delete this lines for server

    VehicleSetupDrivableShapeQueryFilterData

    i put Vehicle Spam but i cant see ingame, is invisible hahah





    i put apex enable to 1 and close->setSkipOcclusionCheck(true); to clone->setSkipOcclusionCheck(true); now try if work

    error to compiled server argggggg........

  7. #97
    My Status --> LukasCCB is offline
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    Re: [Tutorial]Enabling vehicles.

    Here again Download PhysX https://developer.nvidia.com/rdp/physx-downloads

    (Sorry adm's if not released to post links)

  8. #98
    Account Upgraded | Title Enabled! Poster13 is offline
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    Re: [Tutorial]Enabling vehicles.

    Guys, I do think that this issue is no more than a discussion, because it is essentially nothing, please send at least one video or a screenshot of how you actually added a car in the game, but not everyone is writing a tutorial but not a single car.

  9. #99
    Account Upgraded | Title Enabled! CodexPo is offline
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    Re: [Tutorial]Enabling vehicles.

    i have problems when i enabled apex.

    i use
    Physx 3.2.4
    Apex 1.2.3

    this is my config

    Code:
    // physX
    
    #define APEX_ENABLED 0
    #ifdef FINAL_BUILD
        #define VEHICLES_ENABLED 1
    #else 
    #ifndef WO_SERVER
        #define VEHICLES_ENABLED 1 // temp disabled due to new PhysX API changes
    #else
        #define VEHICLES_ENABLED 1
    #endif
    #endif
    
    
    #if VEHICLES_ENABLED
    REG_VAR( d_drive_vehicles,            true,            0 );        
    #endif // VEHICLES_ENABLED
    #endif // FINAL BUILD
    
    surfaceTypePairs=PxVehicleDrivableSurfaceToTireFrictionPairs::allocate(MAX_NUM_TYRE_TYPES, MAX_NUM_SURFACE_TYPES);
    surfaceTypePairs->setup(MAX_NUM_TYRE_TYPES, MAX_NUM_SURFACE_TYPES, mats, &drivableSurfaceType);
    
    close->setSkipOcclusionCheck(true); to clone->setSkipOcclusionCheck(true);
    
    all lines with VehicleSetupDrivableShapeQueryFilterData deleted
    
    10PlayerSpawnPoint obj_PlayerSpawnPoint
    ItemSpawnPoint obj_ItemSpawnPoint
    PostBox obj_PostBox
    AmbientSound obj_AmbientSound
    MusicTriggerArea obj_MusicTriggerArea
    ReverbZone obj_ReverbZone
    ReverbZoneBox obj_ReverbZoneBox
    ZombieSpawn obj_ZombieSpawn
    PermanentNote obj_PermanentNote
    VehicleSpawn obj_VehicleSpawn
    if apex is to 0 then compiled without errors, but the car no see ingame, i have add VeichleSpawn but not see ingame, is invisible
    but when i put APEX to 1 i have this errors only when compile WarZ server but no Studio or warz.exe
    Anoyne know how fix this?

    i try with Physx 3.2.3 and 3.2.4, get the same error when compile server

    I have Warz DNC education with all patchs

    Sorry for my bad english ahhah


  10. #100
    Account Upgraded | Title Enabled! JonnyTruant is offline
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    Re: [Tutorial]Enabling vehicles.

    Why don't you try fixing it yourself? You have the capacity to fix it, just try searching for it '-'

  11. #101
    Account Upgraded | Title Enabled! CodexPo is offline
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    Re: [Tutorial]Enabling vehicles.

    Quote Originally Posted by JonnyTruant View Post
    Why don't you try fixing it yourself? You have the capacity to fix it, just try searching for it '-'
    So I'm trying to do ;)

  12. #102
    Account Upgraded | Title Enabled! Poster13 is offline
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    Re: [Tutorial]Enabling vehicles.

    Development progggreeesss)))))

  13. #103
    Account Upgraded | Title Enabled! CodexPo is offline
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    Re: [Tutorial]Enabling vehicles.

    Quote Originally Posted by k0ma120 View Post
    check your gameserver log. do you find :
    000003.075| skipped not defined server object obj_VehicleSpawn
    you fix this?, how?

  14. #104
    Apprentice k0ma120 is offline
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    Re: [Tutorial]Enabling vehicles.

    Quote Originally Posted by CodexPo View Post
    you fix this?, how?
    No, I dont have. But that seems to be the problem why you don't see the vehicle ingame... I also tryed with manually putting a vehicle as obj_vehicle. But log tells the same "skipped not defined server object obj_vehicle". So probably you have to define it in warz_server.sln ... No idea how tho... Help would be appreciated

    Also guys, do you notice, in Studio if you place a VehicleSpawn and then set a car type. Car will spawn and then fall through the floor. You can actually find it when you go to gameplay and search for obj_vehicle. Double click and u see it falling falling falling ....

  15. #105
    Account Upgraded | Title Enabled! CodexPo is offline
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    Re: [Tutorial]Enabling vehicles.

    maybe is why need APEX enabled, but if active this, say other error

    now have this error

    Error 4 error LNK2001: unresolved external symbol "public: static class AClass obj_ApexDestructible::ClassData" (?ClassData@obj_ApexDestructible@@2VAClass@@A) obj_Apex.obj WarZ Game Server
    Error 5 fatal error LNK1120: 1 unresolved externals c:\WarZ\bin\bin\WZ_GameServer.exe WarZ Game Server
    Quote Originally Posted by k0ma120 View Post
    No, I dont have. But that seems to be the problem why you don't see the vehicle ingame... I also tryed with manually putting a vehicle as obj_vehicle. But log tells the same "skipped not defined server object obj_vehicle". So probably you have to define it in warz_server.sln ... No idea how tho... Help would be appreciated

    Also guys, do you notice, in Studio if you place a VehicleSpawn and then set a car type. Car will spawn and then fall through the floor. You can actually find it when you go to gameplay and search for obj_vehicle. Double click and u see it falling falling falling ....
    Last edited by CodexPo; 17-08-13 at 04:01 PM.



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