I did everything I needed to, but in my game there is no means of transport (((
I did everything I needed to, but in my game there is no means of transport (((
help meCctCharacterController.obj : error LNK2019: unresolved external symbol "__declspec(dllimport) public: __thiscall physx::shdfnd::SIMDGuard::~SIMDGuard(void)" (__imp_??1SIMDGuard@shdfnd@physx@@QAE@XZ) referenced in function "public: virtual unsigned int __thiscall physx::Cct::BoxController::move(class physx::PxVec3 const &,float,float,class physx::PxControllerFilters const &,class physx::PxObstacleContext const *)" (?move@BoxController@Cct@physx@@UAEIABVPxVec3@3@MMABVPxControllerFilters@3@PBVPxObstacleContext@3@@Z)CctCharacterController.obj : error LNK2019: unresolved external symbol "__declspec(dllimport) public: __thiscall physx::shdfnd::SIMDGuard::SIMDGuard(void)" (__imp_??0SIMDGuard@shdfnd@physx@@QAE@XZ) referenced in function "public: virtual unsigned int __thiscall physx::Cct::BoxController::move(class physx::PxVec3 const &,float,float,class physx::PxControllerFilters const &,class physx::PxObstacleContext const *)" (?move@BoxController@Cct@physx@@UAEIABVPxVec3@3@MMABVPxControllerFilters@3@PBVPxObstacleContext@3@@Z)
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Thank you.
I can fix it.
Last edited by animehdth; 09-08-13 at 02:05 PM.
@animehdth you missing the linker call to your new updated lib.. Mabye someday ill show u more than what is posted as ive got everything working etc.. 10%.
how fix this? i have this error Error 158 error C2065: 'd_drive_vehicles' : undeclared identifier
i have this on Vars.h
REG_VAR( d_drive_vehicles, true, 0 );
i have Physx 3.2.4 And Apex 1.2.3
i make all from first post and not work, then i make this and work fine hahaha
Original
#if VEHICLES_ENABLED
REG_VAR( d_drive_vehicles, false, 0 );
#endif // VEHICLES_ENABLED
#endif // FINAL BUILD
#if ENABLE_WEB_BROWSER
REG_VAR( d_url_navigate, "", 0 );
REG_VAR( d_show_browser, false, 0 );
#endifnow compile without errors, only need change thisEdited
#if VEHICLES_ENABLED
//REG_VAR( d_drive_vehicles, false, 0 );
#endif // VEHICLES_ENABLED
#endif // FINAL BUILD
#if ENABLE_WEB_BROWSER
REG_VAR( d_url_navigate, "", 0 );
REG_VAR( d_show_browser, false, 0 );
#endif
REG_VAR( d_drive_vehicles, true, 0 );
surfaceTypePairs=PxVehicleDrivableSurfaceToTireFrictionPairs::allocate(MAX_NUM_TYRE_TYPES, MAX_NUM_SURFACE_TYPES);
surfaceTypePairs->setup(MAX_NUM_TYRE_TYPES, MAX_NUM_SURFACE_TYPES, mats, &drivableSurfaceType);
and delete this lines for server
VehicleSetupDrivableShapeQueryFilterData
i put Vehicle Spam but i cant see ingame, is invisible hahah
i put apex enable to 1 and close->setSkipOcclusionCheck(true); to clone->setSkipOcclusionCheck(true); now try if work
error to compiled server argggggg........
Here again Download PhysX https://developer.nvidia.com/rdp/physx-downloads
(Sorry adm's if not released to post links)
Guys, I do think that this issue is no more than a discussion, because it is essentially nothing, please send at least one video or a screenshot of how you actually added a car in the game, but not everyone is writing a tutorial but not a single car.
i have problems when i enabled apex.
i use
Physx 3.2.4
Apex 1.2.3
this is my config
if apex is to 0 then compiled without errors, but the car no see ingame, i have add VeichleSpawn but not see ingame, is invisibleCode:// physX #define APEX_ENABLED 0 #ifdef FINAL_BUILD #define VEHICLES_ENABLED 1 #else #ifndef WO_SERVER #define VEHICLES_ENABLED 1 // temp disabled due to new PhysX API changes #else #define VEHICLES_ENABLED 1 #endif #endif #if VEHICLES_ENABLED REG_VAR( d_drive_vehicles, true, 0 ); #endif // VEHICLES_ENABLED #endif // FINAL BUILD surfaceTypePairs=PxVehicleDrivableSurfaceToTireFrictionPairs::allocate(MAX_NUM_TYRE_TYPES, MAX_NUM_SURFACE_TYPES); surfaceTypePairs->setup(MAX_NUM_TYRE_TYPES, MAX_NUM_SURFACE_TYPES, mats, &drivableSurfaceType); close->setSkipOcclusionCheck(true); to clone->setSkipOcclusionCheck(true); all lines with VehicleSetupDrivableShapeQueryFilterData deleted 10PlayerSpawnPoint obj_PlayerSpawnPoint ItemSpawnPoint obj_ItemSpawnPoint PostBox obj_PostBox AmbientSound obj_AmbientSound MusicTriggerArea obj_MusicTriggerArea ReverbZone obj_ReverbZone ReverbZoneBox obj_ReverbZoneBox ZombieSpawn obj_ZombieSpawn PermanentNote obj_PermanentNote VehicleSpawn obj_VehicleSpawn
but when i put APEX to 1 i have this errors only when compile WarZ server but no Studio or warz.exe
Anoyne know how fix this?
i try with Physx 3.2.3 and 3.2.4, get the same error when compile server
I have Warz DNC education with all patchs
Sorry for my bad english ahhah
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Why don't you try fixing it yourself? You have the capacity to fix it, just try searching for it '-'
Development progggreeesss)))))
No, I dont have. But that seems to be the problem why you don't see the vehicle ingame... I also tryed with manually putting a vehicle as obj_vehicle. But log tells the same "skipped not defined server object obj_vehicle". So probably you have to define it in warz_server.sln ... No idea how tho... Help would be appreciated
Also guys, do you notice, in Studio if you place a VehicleSpawn and then set a car type. Car will spawn and then fall through the floor. You can actually find it when you go to gameplay and search for obj_vehicle. Double click and u see it falling falling falling ....
maybe is why need APEX enabled, but if active this, say other error
now have this error
Error 4 error LNK2001: unresolved external symbol "public: static class AClass obj_ApexDestructible::ClassData" (?ClassData@obj_ApexDestructible@@2VAClass@@A) obj_Apex.obj WarZ Game Server
Error 5 fatal error LNK1120: 1 unresolved externals c:\WarZ\bin\bin\WZ_GameServer.exe WarZ Game Server
Last edited by CodexPo; 17-08-13 at 04:01 PM.