[Tutorial]Enabling vehicles.

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  1. #106
    Apprentice k0ma120 is offline
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    Re: [Tutorial]Enabling vehicles.

    I don't understand why APEX is needed for vehicles. https://developer.nvidia.com/apex Somebody can explain ??? Actually I don't think the Problem is with APEX. I could be wrong tho...

  2. #107
    Account Upgraded | Title Enabled! CodexPo is offline
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    Re: [Tutorial]Enabling vehicles.

    Quote Originally Posted by k0ma120 View Post
    I don't understand why APEX is needed for vehicles. https://developer.nvidia.com/apex Somebody can explain ??? Actually I don't think the Problem is with APEX. I could be wrong tho...
    I think the same, but APEX what make exactly?

  3. #108
    Apprentice k0ma120 is offline
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    Re: [Tutorial]Enabling vehicles.

    As far as I understand it , APEX can be used for: Destruction (objects, terrain), clothing, particle and fluid simulation (real water)... Not really what we need for cars, right ?

  4. #109
    Account Upgraded | Title Enabled! CodexPo is offline
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    Re: [Tutorial]Enabling vehicles.

    seeing the server load files, for example using the obj_ServerBuilding.cpp buildings, perhaps would not need to create the file for the server obj_ServerVehiclesSpawn.cpp dectecte vehicles? because the server spawn objects are in C: \ Warz \ bin \ server \ WO_GameServer \ Sources \ ObjectsCode is an idea only, so we have the error: skipped not defined server object obj_VehicleSpawn

  5. #110
    Apprentice k0ma120 is offline
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    Re: [Tutorial]Enabling vehicles.

    Yeah I think you are right, something like sobj_vehiclespawn or sobj_vehicle ? (sobj = serverobject ?). But thats where I fail. no C++ guy here :(

  6. #111
    Account Upgraded | Title Enabled! CodexPo is offline
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    Re: [Tutorial]Enabling vehicles.

    i know C++ but I'm no expert like many here :\

  7. #112
    Apprentice k0ma120 is offline
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    Re: [Tutorial]Enabling vehicles.

    So why not take existing obj_vehiclespawn.cpp and check it against serveritemspawnpoint.cpp to create a working sobj_vehiclespawn ? Maybe we should continue in PM...

  8. #113
    Account Upgraded | Title Enabled! CodexPo is offline
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    Re: [Tutorial]Enabling vehicles.

    I tried that, grab obj_VehicleSpam.cpp and obj_VehicleSpam.h but I get an error and can not find solution yet

  9. #114
    Enthusiast Leandro Lima is offline
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    Re: [Tutorial]Enabling vehicles.

    what part of this topic and to help one another compriende not you? I speak not this new mind working even 60% complete in warz tacando out of you and even more so enable not see working! If we work one helping the other work will be very good already realized that those who solved the problem of spawning, and the invisibility of the car did not share. Because health problem stopped studying this work more'm already back hopefully share their advances as I am doing

  10. #115
    Account Upgraded | Title Enabled! CodexPo is offline
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    Re: [Tutorial]Enabling vehicles.

    news?

  11. #116
    Enthusiast LziNN is offline
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    Re: [Tutorial]Enabling vehicles.

    Someone got? Some video showing?

  12. #117
    Holy mother jesus tractor Kratos147 is offline
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    Re: [Tutorial]Enabling vehicles.

    as most of you know I still have my old DeadZ build of studio, and well they had vehicles working since 3 months ago.. there are obviously some issues, like acceleration, vehicle's speed, the shitty jumpy camera and collision, but over all, stuff worked fine.


  13. #118
    Android Developer doidloko is offline
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    Re: [Tutorial]Enabling vehicles.

    the car walk o.o xD

  14. #119
    Account Upgraded | Title Enabled! CodexPo is offline
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    Re: [Tutorial]Enabling vehicles.

    will not have the code required to run it? hhaha

  15. #120
    Holy mother jesus tractor Kratos147 is offline
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    Re: [Tutorial]Enabling vehicles.

    Quote Originally Posted by CodexPo View Post
    will not have the code required to run it? hhaha
    Quote Originally Posted by doidloko View Post
    the car walk o.o xD

    both post can be equally answered with a simple




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