This is a tutorial setting the sights on 3rd person using any attachment, instead of aiming his camera and change it to first person, it will usually aim (as without the attach) equal to I:SS.
In AI_Player.cpp search for:
And make it like look this:Code:bool obj_Player::hasScopeMode() const
Done :D Contratz!Code:bool obj_Player::hasScopeMode() const { if(bDead) return false; if(forcedEmptyHands) return false; bool isFirstPerson = g_camera_mode->GetInt()==2 && NetworkLocal; Weapon* wpn = m_Weapons[m_SelectedWeapon]; if(wpn) { if(!isFirstPerson && wpn->getCategory() != storecat_SNP && wpn->getItemID() != 101315 && wpn->getItemID() != 101319 && NetworkLocal) return false; } return (m_Weapons[m_SelectedWeapon] && m_Weapons[m_SelectedWeapon]->hasScopeMode(isFirstPerson)); }



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