file Name ?
Where is solved
var[0].SetNumber(0);
var[1].SetString("weapon");
var[2].SetBoolean(false);
var[3].SetBoolean(true);
gfxMovie_->Invoke("_root.api.addTabType", var, 4);
Printable View
file Name ?
Where is solved
var[0].SetNumber(0);
var[1].SetString("weapon");
var[2].SetBoolean(false);
var[3].SetBoolean(true);
gfxMovie_->Invoke("_root.api.addTabType", var, 4);
Hello Guys.
I have a problem close to this.
In the Marketplace are the weapons and ammo in the same slot and the "Ammo Slot" is not listed up in the Marketplace.
I was looking for the Slot but i found nothing.
Sorry for my bad english but i hope you understand me :)
Thanks for help :)
Your looking for this
http://forum.ragezone.com/f791/tutor...-ammo-1012937/
for me the code does not appear can help me?
I can't find
Spoiler:
My gun flap is already enabled.
I am using education.
Work more.
DOT mising MarketplaceTab7 >> Marketplace.Tab7
Code:void FrontendWarZ::eventMarketplaceActive(r3dScaleformMovie* pMovie, const Scaleform::GFx::Value* args, unsigned argCount)
{
//gfxMovie.SetVariable("_root.api.Main.Marketplace.MarketplaceTab7.visible", true);
gfxMovie.SetVariable("_root.api.Main.Marketplace.Marketplace.Tab7.visible", true);
gfxMovie.SetVariable("_root.api.Main.Marketplace.Marketplace.Tutorial.visible", true);
}
Code:void UIItemInventory::addTabTypes()
{
Scaleform::GFx::Value var[8];
var[2].SetNumber(0);
var[3].SetNumber(0);
var[4].SetNumber(0);
var[5].SetNumber(0);
var[6].SetNumber(0);
var[7].SetBoolean(true); // visible in store
// store & inventory tabs
var[0].SetNumber(0);
var[1].SetString("weapon");
var[2].SetBoolean(true);
var[3].SetBoolean(true);
gfxMovie_->Invoke("_root.api.addTabType", var, 4);
var[0].SetNumber(1);
var[1].SetString("ammo");
var[2].SetBoolean(true);
var[3].SetBoolean(true);
gfxMovie_->Invoke("_root.api.addTabType", var, 4);
var[0].SetNumber(2);
var[1].SetString("explosives");
var[2].SetBoolean(true);
var[3].SetBoolean(true);
gfxMovie_->Invoke("_root.api.addTabType", var, 4);
var[0].SetNumber(3);
var[1].SetString("gear");
var[2].SetBoolean(true);
var[3].SetBoolean(true);
gfxMovie_->Invoke("_root.api.addTabType", var, 4);
var[0].SetNumber(4);
var[1].SetString("food");
var[2].SetBoolean(true);
var[3].SetBoolean(true);
gfxMovie_->Invoke("_root.api.addTabType", var, 4);
var[0].SetNumber(5);
var[1].SetString("survival");
var[2].SetBoolean(true);
var[3].SetBoolean(true);
gfxMovie_->Invoke("_root.api.addTabType", var, 4);
var[0].SetNumber(6);
var[1].SetString("equipment");
var[2].SetBoolean(true);
var[3].SetBoolean(true);
gfxMovie_->Invoke("_root.api.addTabType", var, 4);
var[0].SetNumber(7);
var[1].SetString("account");
var[2].SetBoolean(true);
var[3].SetBoolean(true);
gfxMovie_->Invoke("_root.api.addTabType", var, 4);
}
This sure is going to be helpful for people running their servers, great release !