Many people make a new thread, because the zombies/player are laggy, but there´s a solution already out! So may they look here before posting :)
Open your WarZ_Server.sln
file: obj_ServerPlayer.cpp
Find:
change:Code:gKeepAliveReporter.SetStarted(true);
toCode:::Sleep(10); // limit to 100 FPS
ServerGame.cppCode:::Sleep(20); // limit to 100 FPS
find:
and change it to:Code:if(curTime > lastVisUpdateTime_ + 0.3f)
Thank you Yuri&Javaz :)Code:if(curTime > lastVisUpdateTime_ + 10.0f)
Credits: Yuri-BR; javaz97
Original post in help section: CLICK



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