this tutorial and to prevent a player equip cmag and attachment in RPG
Open your itemdb
Search by SUP_RPG7
Just below of sound, you will see this
<FPS IsFPS="1" i0="0" i1="5002" i2="0" i3="0" i4="0" i5="0" i6="0" i7="0" i8="0" d0="0" d1="400045" d2="0" d3="0" d4="0" d5="0" d6="0" d7="0" d8="0"/>
Change by this
<FPS IsFPS="1" i0="0" i1="0" i2="0" i3="0" i4="4999" i5="0" i6="0" i7="0" i8="0" d0="0" d1="400169" d2="0" d3="0" d4="400168" d5="0" d6="0" d7="0" d8="0" />
Then it will stay that way
<Weapon itemID="101003" category="20" upgrade="1" FNAME="SUP_RPG7" Weight="7000">
<Model file="Data/ObjectsDepot/Weapons/SUP_RPG7.sco" AnimPrefix="SUP_RPG7" muzzlerOffset.x="0" muzzlerOffset.y="0" muzzlerOffset.z="0" />
<MuzzleModel file="muzzle_rpg" />
<HudIcon file="$Data/Weapons/HudIcons/SUP_RPG7.dds" />
<Store name="RPG-7" icon="$Data/Weapons/StoreIcons/SUP_RPG7.dds" desc="The RPG 7 rocket launcher was designed to fire a standard 40 mm high explosive anti-armor round. DeathZ.net" LevelRequired="39" />
<PrimaryFire bullet="rocket" damage="200" immediate="false" mass="0.15" decay="500" speed="40" area="6" delay="0" timeout="30" numShells="2" clipSize="1" reloadTime="4" activeReloadTick="2.43" rateOfFire="30" spread="2" recoil="10" numgrenades="0" grenadename="asr_grenade" firemode="100" ScopeType="default" ScopeZoom="30" />
<Animation type="rpg" />
<Sound shoot="Sounds/NewWeapons/Special/AT4RocketLauncher" reload="Sounds/Weapons/SUPPORT/SUP_Generic_Reload" />
<FPS IsFPS="1" i0="0" i1="0" i2="0" i3="0" i4="4999" i5="0" i6="0" i7="0" i8="0" d0="0" d1="400169" d2="0" d3="0" d4="400168" d5="0" d6="0" d7="0" d8="0" />
</Weapon>


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