[Tutorial] - Open AIO mesh/objects WarZ/ISS export to+ 3ds MAX/Blender

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  1. #1
    Member OnlyHard is offline
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    talk [Tutorial] - Open AIO mesh/objects WarZ/ISS export to+ 3ds MAX/Blender


    Who ever had the idea to extract an object to edit or reedit?
    """""""""""""""""""""""""""""""""""""""""""""""""
    What is the benefit of using this method !?You will simply be able to import the total and pattern texture along with the mesh.

    """"""""""""""""""""""""""""""""""""""""""""""""""
    They really are the ones who started all this so that we could all learn something.
    HERE: http://forum.ragezone.com/f792/req-t...o-scb-1014673/
    If Someone wants, can try that: 3D Object Converter

    But here is the following,I realized that you can directly open the mesh by the .sco file use this plugin 3DS MAX 2019
    Just drag and drop --> https://i.gyazo.com/dec6918f15e1b79c...fe14eaf333.mp4
    1 --> This plugin: https://github.com/piyanggoon/InfestMS
    2 --> Open a universal WarZ folder that has not been touched by anyone http://web.archive.org/web/201612070...3-bin-1100820/ go to "\Data\ObjectsDepot" -->CTRL+F --> *.sco -->delete all files with that extension or you will get a error
    3 --> download this program "RsBuild SCB to SCO"--> https://drive.google.com/file/d/1U-Z...QzhCmjKXc/view from these post --> http://forum.ragezone.com/f790/relea...b-sco-1162165/
    3.1 --> Paste RsBuild here : https://gyazo.com/7169061092ba4e2058de55e6e24504b3
    3.2 --> Edit your RSBuild.xml like that: https://i.gyazo.com/270b09aac1744bf7d96bda1034c9dfbe.png
    execute RsBuild to generate all news sco files...
    4--> open .sco on 3DS MAX -->Like that:


    Import a file you want.... A mesh to be specific
    On this steps if you try render/export something, you just don't go far.. becouse...
    The NORMALS will be bugged/messy
    Like that:
    Spoiler:



    5 --> don't forget that NORMALS will be bugged/messy
    FIX that: Right mouse -->Convert To:Convert to Editable Poly
    and add new modifier list like this: https://i.gyazo.com/6eccb3e99a7c9093...dc0ff961e6.gif
    https://i.gyazo.com/73142dcf23683d439ff368fcac237364.png
    Try To render/export that NOW ;)
    4K render with 100% standard textures WARZ/ISS https://i.gyazo.com/d77be850cfd01fb1...ebfaad9064.jpg
    8K Render all default Textures: https://i.gyazo.com/ae27c5d8b0d985c5...aef74d9f24.jpg




    If anyone has suggestions for improvements, please let me know
    Last edited by OnlyHard; 20-11-19 at 12:42 PM. Reason: aditional info


  2. #2
    Account Upgraded | Title Enabled! djbadboys38 is offline
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    Re: [Tutorial] - Open AIO mesh/objects WarZ/ISS export to+ 3ds MAX/Blender

    Great! this is very useful, thank you.

  3. #3
    TruCore ES3N1N is offline
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    Re: [Tutorial] - Open AIO mesh/objects WarZ/ISS export to+ 3ds MAX/Blender

    but how to work with the skeleton of a character, so no one has done the tutorial yet

  4. #4
    I can do it!, i guess... Sylvanas1234 is offline
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    Re: [Tutorial] - Open AIO mesh/objects WarZ/ISS export to+ 3ds MAX/Blender

    Quote Originally Posted by ES3N1N View Post
    but how to work with the skeleton of a character, so no one has done the tutorial yet
    what exacly you want to know?

    - - - Updated - - -

    Spoiler:

  5. #5
    Member OnlyHard is offline
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    Re: [Tutorial] - Open AIO mesh/objects WarZ/ISS export to+ 3ds MAX/Blender

    Please, remember at this moment, dont make any videos ...

    Becouse ...

  6. #6
    I can do it!, i guess... Sylvanas1234 is offline
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    Re: [Tutorial] - Open AIO mesh/objects WarZ/ISS export to+ 3ds MAX/Blender

    I got my old videos - turtorials related to 3dsmax and warz - taken down by Sergei HIMSELF <3

    and had some videos taken down by newz aswell

    oh well

  7. #7
    TruCore ES3N1N is offline
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    Re: [Tutorial] - Open AIO mesh/objects WarZ/ISS export to+ 3ds MAX/Blender

    Quote Originally Posted by Sylvanas1234 View Post
    what exacly you want to know?

    - - - Updated - - -

    Spoiler:
    You do not understand me, I'm talking about Characters! I'm talking about the fact that there are no tutorials on how to add new characters. I myself can make a tutorial for the community on how to add new weapons. but not a word about how to fix the bones of the characters. in my case, if I attach the character’s bones to the model, the model turns out to be a curve.

    sorry that my bad english

  8. #8
    I can do it!, i guess... Sylvanas1234 is offline
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    Re: [Tutorial] - Open AIO mesh/objects WarZ/ISS export to+ 3ds MAX/Blender

    Quote Originally Posted by ES3N1N View Post
    You do not understand me, I'm talking about Characters! I'm talking about the fact that there are no tutorials on how to add new characters. I myself can make a tutorial for the community on how to add new weapons. but not a word about how to fix the bones of the characters. in my case, if I attach the character’s bones to the model, the model turns out to be a curve.
    sorry that my bad english
    No, you just did not explained it right...

    You asked, and i quote "[...]how to work with the skeleton of a character[...]" and i did asked you to specify it so no point of beeing rude here...

    You want a proper rigging / skinning guide? Just follow these video straight, it explains everything you need to know.. -> https://www.youtube.com/watch?v=Im8saU3k52E
    https://www.youtube.com/watch?v=XVB9W6xhBcs

    No one gonna spent time on making a next tutorial on it since it is pointless - you will spent soo much time just to get your video removed.

    You think i am not making any videos related to max or animations? I had 3 videos related just to making workable guns in game, all of them were taken by Sergei... I had a guide on making a own working optic attachments -> taken down my NewZ

    I had even a guide on how to make gear and how to rig it to the character - ohh look taken down by Sergei in 2016 - great


    I would like to make new guides as simply as i could, i just see no point of spending my time on it

  9. #9
    TruCore ES3N1N is offline
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    Re: [Tutorial] - Open AIO mesh/objects WarZ/ISS export to+ 3ds MAX/Blender

    so it’s clear. but if I make my skeleton. will it work

  10. #10
    I can do it!, i guess... Sylvanas1234 is offline
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    Re: [Tutorial] - Open AIO mesh/objects WarZ/ISS export to+ 3ds MAX/Blender

    Quote Originally Posted by ES3N1N View Post
    so it’s clear. but if I make my skeleton. will it work
    depends on what you mean by "if i make my skeleton"

    yes you can "make" your own skeleton but you won't be able to use it to work on existing animations

    you can import a "skeleton" into the 3dsmax from the game, but it is not really skeleton but just connected bipeds, on which you cannot work since you cannot export it


    Short saying, if you want to work on animations - you need to spent alot of time -> practice - fail - repeat -> to get proper positioning


    If you want to rig... well then as before, follow videos related to rigging thats all i can tell :S


    Maybe i will share some 3dsmax files related to animations with proper warz positioning for some guns (profits on working for Artemiz on aftermath :D)

  11. #11
    Play Alpha MMO DouglasPro is offline
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    Re: [Tutorial] - Open AIO mesh/objects WarZ/ISS export to+ 3ds MAX/Blender

    Good Job!

  12. #12
    Apprentice soapes is offline
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    Re: [Tutorial] - Open AIO mesh/objects WarZ/ISS export to+ 3ds MAX/Blender

    How to export to SCO



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