Who ever had the idea to extract an object to edit or reedit?
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What is the benefit of using this method !?You will simply be able to import the total and pattern texture along with the mesh.
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They really are the ones who started all this so that we could all learn something.
HERE: http://forum.ragezone.com/f792/req-t...o-scb-1014673/
If Someone wants, can try that: 3D Object Converter
But here is the following,I realized that you can directly open the mesh by the .sco file use this plugin 3DS MAX 2019
Just drag and drop --> https://i.gyazo.com/dec6918f15e1b79c...fe14eaf333.mp4
1 --> This plugin: https://github.com/piyanggoon/InfestMS
2 --> Open a universal WarZ folder that has not been touched by anyone http://web.archive.org/web/201612070...3-bin-1100820/ go to "\Data\ObjectsDepot" -->CTRL+F --> *.sco -->delete all files with that extension or you will get a error
3 --> download this program "RsBuild SCB to SCO"--> https://drive.google.com/file/d/1U-Z...QzhCmjKXc/view from these post --> http://forum.ragezone.com/f790/relea...b-sco-1162165/
3.1 --> Paste RsBuild here : https://gyazo.com/7169061092ba4e2058de55e6e24504b3
3.2 --> Edit your RSBuild.xml like that: https://i.gyazo.com/270b09aac1744bf7d96bda1034c9dfbe.png
execute RsBuild to generate all news sco files...
4--> open .sco on 3DS MAX -->Like that:
Import a file you want.... A mesh to be specific
On this steps if you try render/export something, you just don't go far.. becouse...
The NORMALS will be bugged/messy
Like that:Spoiler:
5 --> don't forget that NORMALS will be bugged/messy
FIX that: Right mouse -->Convert To:Convert to Editable Poly
and add new modifier list like this: https://i.gyazo.com/6eccb3e99a7c9093...dc0ff961e6.gif
https://i.gyazo.com/73142dcf23683d439ff368fcac237364.png
Try To render/export that NOW ;)
4K render with 100% standard textures WARZ/ISS https://i.gyazo.com/d77be850cfd01fb1...ebfaad9064.jpg
8K Render all default Textures: https://i.gyazo.com/ae27c5d8b0d985c5...aef74d9f24.jpg
If anyone has suggestions for improvements, please let me know







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