tks for reply @m70b1jr
is there any other way to identify the radioactive area in some other way such as lighting or something else? because only the icon and the damage does not meet my need .
tks for reply @m70b1jr
is there any other way to identify the radioactive area in some other way such as lighting or something else? because only the icon and the damage does not meet my need .
tks @Syxn will await your tips
[CENTER]i'm done with this Thanks a lot!
![]()
Last edited by Bombillo; 24-05-16 at 09:19 AM.
.... This suppose to be a [turtorial] thread.. not 'lets show our radiation zones' thread ;s
anyway Old DeadZ Reborn Toxic was the best one :3
I do not think so.
DeadZ radioactive futures:
1. rad zones
2. gas mask
3. sounds radar
4. foq particles
5. old color correction (hit damage)
------------------------
My radioactive futures:
1. rad zones
2. gas mask with auto switching to fps mode (binocular scope and breathing sounds)
3. sounds radar (fully fixed. low and hight)
4. foq particles
5. new color correction (radioactive)
6. hud warning message
7. players can't sprint inside zones
Now im working on new radioactive zombie model and some decor for zones.
@askmyleg your bunny wrote
when i use the flag #3 I get protect icon any idea how I can fix this?
I have no spawn protection by the way and no idea where I can change this conditionGAMEFLAG_NearRadBox = (3 << 0),