wellnotreally
well not really good with the "open - repeat' studio... you could simply get a studio that automaticly updated textures / mats without reseting it
The problem for me with photoshop ... well.. as i said the 3d part in the extended seems to be usefull... but it is not really, it is bad optimilised etc :/ + the lighting options, lack of loading different maps to see the effects ( i can LOAD normal and specular on model -> yes, but can i load them as layers of model to see the effect of connecting all bakes on the model? -> no ) photoshop just lacks it . as i said shortly before, it is GOOD for small, very small edits, like placing small decals, or mayebe logo that would stretch to the model
but really if someone thinks about going for a good / fully profesional 2d texture edits on 3d model, they should just stay to simple 2d uv map textuing and loading it onto the model in 3dsmax, or going for bakes inside the substance painter
I mean cmon compare that work space to photoshop 3d work space ;s
tho good tip for you... don't try to import warz original models or any sco into obj and into that program, it just won't work and you won't be able to edit it since the bakes infos are lost and program cannot support them ( already tested )
myself -> i just use photoshop for 3 things
#1 - Icons
#2 - Placing decals on models like blood etc
#3 - DDS plugins itself since i am usign GIMP for all of my work that does not requires PBR texture editing