[TUTORIAL] Weapon Back Right For Lobby

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  1. #1
    Member NaraRZ is offline
    MemberRank
    Nov 2017 Join Date
    51Posts

    note [TUTORIAL] Weapon Back Right For Lobby

    Find:

    void obj_Player::UpdateCharWeaponMeshes()
    Replace Function:

    void obj_Player::UpdateCharWeaponMeshes(){ uberEquip_->SetSlot(SLOT_Weapon, m_Weapons[m_SelectedWeapon]); if (m_SelectedWeapon == 0) { if (!hudMain && m_Weapons[0]) { m_SelectedWeapon = HANDS_WEAPON_IDX;//Set Hand uberEquip_->SetSlot(SLOT_WeaponBackRight, m_Weapons[0]);//Draw } else uberEquip_->SetSlot(SLOT_WeaponBackRight, (Weapon*)NULL); } else { if(m_Weapons[0]) { uberEquip_->SetSlot(SLOT_WeaponBackRight, m_Weapons[0]); } } if(m_SelectedWeapon==1) uberEquip_->SetSlot(SLOT_WeaponSide, (Weapon*)NULL); else { if(m_Weapons[1]) uberEquip_->SetSlot(SLOT_WeaponSide, m_Weapons[1]); }}
    98% lol.
    Todo: requires a function update





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