Animation Command

Results 1 to 11 of 11
  1. #1
    Member SoldierVG is offline
    MemberRank
    Sep 2013 Join Date
    72Posts

    Animation Command

    So i've been messing around in studio animations and i found few quite interesting ones-Taunts.
    Here's the question if theres a possible to implement a command for everyone like this:
    /Taunt1 [playanimation for example taunt1 once]

    Thanks in advance.


  2. #2
    Novice xXJEVEZ97Xx XDD is offline
    MemberRank
    Mar 2014 Join Date
    helLocation
    3Posts

    Re: Animation Command

    u need to install visual studio 2008 sp1

    and set all ip to 127.0.0.1

  3. #3
    Member SoldierVG is offline
    MemberRank
    Sep 2013 Join Date
    72Posts

    Re: Animation Command

    Quote Originally Posted by xXJEVEZ97Xx XDD View Post
    u need to install visual studio 2008 sp1

    and set all ip to 127.0.0.1
    Not sure if stupid or just trolling :/.....

  4. #4
    Novice xXJEVEZ97Xx XDD is offline
    MemberRank
    Mar 2014 Join Date
    helLocation
    3Posts

    Re: Animation Command

    search
    if(dist < 6 && Speed > 20) {
    zombie->DoDeath();

    change to

    r3dlog("XD");

  5. #5
    Member SoldierVG is offline
    MemberRank
    Sep 2013 Join Date
    72Posts

    Re: Animation Command

    Quite possible that somebody hacked his account or he's just popular troll..

  6. #6
    Ass(et) Man The Owl is offline
    MemberRank
    Oct 2013 Join Date
    377Posts

    Re: Animation Command

    Quote Originally Posted by SoldierVG View Post
    Quite possible that somebody hacked his account or he's just popular troll..
    Yes he is trolling lol. Also no not via command, but we almost got it done via key bind

  7. #7
    Member SoldierVG is offline
    MemberRank
    Sep 2013 Join Date
    72Posts

    Re: Animation Command

    Quote Originally Posted by Help Bot View Post
    Yes he is trolling lol. Also no not via command, but we almost got it done via key bind
    Nice you guys almost have implemented all of my ideas :) nice job.
    After you guys will finish could you please share the code as you guys did with killfeed? (which i found very helpful)

  8. #8
    Ass(et) Man The Owl is offline
    MemberRank
    Oct 2013 Join Date
    377Posts

    Re: Animation Command

    Quote Originally Posted by SoldierVG View Post
    Nice you guys almost have implemented all of my ideas :) nice job.
    After you guys will finish could you please share the code as you guys did with killfeed? (which i found very helpful)
    We did already. http://forum.ragezone.com/f791/tutor...llfeed-990841/

  9. #9
    Alpha Member javaz97 is offline
    MemberRank
    May 2006 Join Date
    HellLocation
    1,537Posts

    Re: Animation Command

    xXJEVEZ97Xx XDD << he very very "stupid"

    - - - Updated - - -

    SoldierVG, what is your source?

  10. #10
    Harro Syxn is offline
    MemberRank
    Mar 2013 Join Date
    767Posts

    Re: Animation Command

    I'd just do keybind like helpbot said me and him nearly got it working via keybind only problem have atm is you gotta do an "Animation" before you can taunt but shouldn't be hard to fix.

    Anyways yes once we have it working little while after we would release a tutorial.

  11. #11
    Member SoldierVG is offline
    MemberRank
    Sep 2013 Join Date
    72Posts

    Re: Animation Command

    Quote Originally Posted by Lost Echo View Post
    I'd just do keybind like helpbot said me and him nearly got it working via keybind only problem have atm is you gotta do an "Animation" before you can taunt but shouldn't be hard to fix.

    Anyways yes once we have it working little while after we would release a tutorial.
    Well done :) looking forward to.

    Javaz97 I am using Aomsin source.



Advertisement