Paste2.org - Viewing Paste kn3Y0hwG
all of r3dlog are there.
Plz help , it says .
- ---- Reading HTTP Response ----
- numBytesRequested: 18529
- Connection closed by server.
- Failed.
Paste2.org - Viewing Paste kn3Y0hwG
all of r3dlog are there.
Plz help , it says .
- ---- Reading HTTP Response ----
- numBytesRequested: 18529
- Connection closed by server.
- Failed.
000000.000| r3dFile: can't open game.ini
000000.000| Can't open file "game.ini"
000000.000| r3dFile: can't open local.ini
000000.000| Can't open file "local.ini"
1 your missing base files
2 your web api is not responding with the requested information (configuration or communications issue)
I have no idea what other files your missing from just log files, you should probably go back over the steps required to set this up since your missing the very core files.
game.ini looks like this
login.ini should look like thisCode:d_walk_speed_scale 5 d_sun_rotate 0 r_near_plane 0.5 r_far_plane 64000 r_cloud_lod_start 9000 r_cloud_lod_end 15000 g_serverip 127.0.0.1 g_api_ip 127.0.0.1
Code:d_login email@emailaddress.com d_password whateveryourpasswordfortheaboveemailis
Ok, i fix that ! but now when i conect with launcher my game says wrong login or password '-' lol .
Have you created an account in the db and change the local.ini to match the account you created?
game.ini has to be in the same folder that rsbuild.exe is I think .. then you build it and game.ini should go with it I think ... :) not sure though
I'ts in the same folder '-' :/
my rsbuild.xml
check
<build>
<output dir="build\data"/>
<cdn url="http://censured."/>
<!--
set base archive for incremental update
-->
<!-- include EULA file -->
<include mask="eula-en.htm"/>
<include mask="eula-en.rtf"/>
<!-- excludes for this package files (just in case they was created in this dir -->
<exclude mask="WO*_*.bin"/>
<!-- excludes for debug files -->
<exclude mask="*.txt"/>
<exclude mask="*.pdb"/>
<exclude mask="*.exp"/>
<exclude mask="*.lib"/>
<exclude mask="*.bat"/>
<exclude mask="*.vmp"/>
<exclude mask="fmodexL.dll"/>
<exclude mask="fmod_event_netL.dll"/>
<exclude mask="fmod_eventL.dll"/>
<exclude mask="PhysX3PROFILE_x86.dll"/>
<exclude mask="PhysX3CHECKED_x86.dll"/>
<exclude mask="PhysX3CookingCHECKED_x86.dll"/>
<exclude mask="PhysX3CookingPROFILE_x86.dll"/>
<exclude mask="PhysX3GpuCHECKED_x86.dll"/>
<exclude mask="PhysX3GpuPROFILE_x86.dll"/>
<exclude mask="PhysX3GpuCHECKED_x86.dll"/>
<exclude mask="PhysX3GpuPROFILE_x86.dll"/>
<exclude mask="PhysX3CommonPROFILE_x86.dll"/>
<exclude mask="PhysX3CommonCHECKED_x86.dll"/>
<exclude mask="PhysX3CharacterKinematic_x86.dll"/>
<exclude mask="PhysX3CharacterKinematicCHECKED_x86.dll"/>
<exclude mask="PhysX3CharacterKinematicPROFILE_x86.dll"/>
<exclude mask="APEX_Common_Legacy_x86.dll"/>
<exclude mask="APEX_Common_LegacyCHECKED_x86.dll"/>
<exclude mask="APEX_Common_LegacyPROFILE_x86.dll"/>
<exclude mask="APEX_Destructible_Legacy_x86.dll"/>
<exclude mask="APEX_Destructible_LegacyCHECKED_x86.dll"/>
<exclude mask="APEX_Destructible_LegacyPROFILE_x86.dll"/>
<exclude mask="APEX_Destructible_x86.dll"/>
<exclude mask="APEX_DestructibleCHECKED_x86.dll"/>
<exclude mask="APEX_DestructiblePROFILE_x86.dll"/>
<exclude mask="APEX_Framework_Legacy_x86.dll"/>
<exclude mask="APEX_Framework_LegacyCHECKED_x86.dll"/>
<exclude mask="APEX_Framework_LegacyPROFILE_x86.dll"/>
<exclude mask="ApexFramework_x86.dll"/>
<exclude mask="ApexFrameworkCHECKED_x86.dll"/>
<exclude mask="ApexFrameworkPROFILE_x86.dll"/>
<exclude mask="VMProtectSDK32.dll"/>
<!-- excludes for PS3 files -->
<exclude mask="*.sc3"/>
<exclude mask="MAT-SPLAT_PS3.DDS"/>
<!-- old physics files -->
<exclude mask="*.mphx"/>
<exclude mask="*.cphx"/>
<!-- no longer needed. baked into scb -->
<exclude mask="*.wgt"/>
<!-- excludes for other binaries -->
<exclude mask="*.log"/>
<exclude mask="*.suo"/>
<exclude mask="*.bat"/>
<exclude mask="*.tga"/>
<exclude mask="gameSettings.ini"/>
<exclude mask="local.ini"/>
<exclude mask="windows_error_report_mapping.xml"/>
<!-- excludes for build directories -->
<exclude mask="Studio*.*"/>
<exclude mask="MasterServer.*"/>
<exclude mask="WZ_GameServer.*"/>
<exclude mask="SupervisorServer.*"/>
<exclude mask="RSBuild.*"/>
<exclude mask="RSUpdate.*"/>
<exclude mask="WZAdmin.*"/>
<exclude mask="WarZ_unpack.exe"/>
<exclude mask="bin"/>
<exclude mask="build"/>
<exclude mask="logms"/>
<exclude mask="logss"/>
<exclude mask="logsv"/>
<exclude mask="server"/>
<exclude mask="src"/>
<exclude mask="tools"/>
<exclude mask="1"/>
<exclude mask="build"/>
<exclude mask="logs"/>
<exclude mask="data\shaders\DX9_P1"/>
<exclude mask="data\shaders\TEXTURE\CCLUt3D\External"/>
<exclude mask="data\sounds\raw"/>
<exclude mask="data\Editor\PreviewCache"/>
<exclude mask="data\tests"/>
<exclude mask="data\Water\WavesGenerator.exe"/>
<!-- explude objects depot -->
<exclude mask="data\ObjectsDepot\ApexObjects"/>
<exclude mask="data\ObjectsDepot\Abandoned_Structures"/>
<exclude mask="data\ObjectsDepot\Editor"/>
<exclude mask="data\ObjectsDepot\Engine_Features"/>
<!-- exlude levels -->
<exclude mask="levels\WorkInProgress"/>
<exclude mask="levels\WZ_Colorado_WIP"/>
<exclude mask="levels\WZ_Cliffside"/>
</build>