Crashes when i loading ingame (not all the time) and studio. Update: Im also getting error Bad event 194
Crashes when i loading ingame (not all the time) and studio. Update: Im also getting error Bad event 194
Last edited by m70b1jr; 22-01-14 at 10:11 PM.
see on p2pmessages what event is 146
when you put the pointer over the event tells you his number
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the event 146 is this if you not have other PKT_S2C_PlayerNameJoined
Bad packet data your trying to send or you messed up the order in wich the packet header etc.. are being built..
bad events mean bad packet headers..
example you try sending the PKT_S2C_PlayerNameJoined (ID = 146)
but game things its (194)...
virtual BOOL OnNetReceive(DWORD EventID, const void* packetData, int packetSize);
void OnNetPacket(const PKT_S2C_MoveTeleport_s& n);
void OnNetPacket(const PKT_C2C_MoveSetCell_s& n);
void OnNetPacket(const PKT_C2C_MoveRel_s& n);
void OnNetPacket(const PKT_C2C_PlayerJump_s& n);
void OnNetPacket(const PKT_C2C_Aura_s& n);
void OnNetPacket(const PKT_S2C_AddScore_s& n);
void OnNetPacket(const PKT_S2C_SetPlayerVitals_s& n);
void OnNetPacket(const PKT_S2C_SetPlayerGroupID_s& n);
void OnNetPacket(const PKT_S2C_SetPlayerLoadout_s& n);
void OnNetPacket(const PKT_S2C_SetPlayerAttachments_s& n);
void OnNetPacket(const PKT_S2C_SetPlayerWorldFlags_s& n);
void OnNetPacket(const PKT_C2C_CarPass_s& n);
void OnNetPacket(const PKT_C2C_PlayerSwitchWeapon_s& n);
void OnNetPacket(const PKT_C2C_PlayerReadyGrenade_s& n);
void OnNetPacket(const PKT_C2C_PlayerThrewGrenade_s& n);
void OnNetPacket(const PKT_C2C_PlayerReload_s& n);
void OnNetPacket(const PKT_C2C_PlayerFired_s& n);
void OnNetPacket(const PKT_C2C_PlayerHitNothing_s& n);
void OnNetPacket(const PKT_C2C_PlayerHitStatic_s& n);
void OnNetPacket(const PKT_C2C_PlayerHitStaticPierced_s& n);
void OnNetPacket(const PKT_C2C_PlayerHitDynamic_s& n);
void OnNetPacket(const PKT_S2C_SpawnExplosion_s& n);
void OnNetPacket(const PKT_C2C_PlayerUseItem_s& n);
void OnNetPacket(const PKT_S2C_PlayerUsedItemAns_s& n);
void OnNetPacket(const PKT_S2C_BackpackAddNew_s& n);
void OnNetPacket(const PKT_S2C_BackpackModify_s& n);
void OnNetPacket(const PKT_S2C_SetPlayerReputation_s& n);
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Mission194=Find Wrench
Mission194Desc=This item can be used to fix dozens of different things, but when thrown into something can also be the cause of disarray.\n\nObtain 1 Wrench.