Checking for new updates...

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  1. #1
    Member Liphe_xD is offline
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    Checking for new updates...

    I use my launcher normally, but when my friend open the launcher appears: checking for new updates...

    any ideas?


  2. #2
    Enthusiast devmodeon is offline
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    Re: Checking for new updates...

    Need more information. Are you attempting to connect on LAN?

  3. #3
    Member Liphe_xD is offline
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    Re: Checking for new updates...

    Quote Originally Posted by devmodeon View Post
    Need more information. Are you attempting to connect on LAN?
    Hamachi.

  4. #4
    Enthusiast devmodeon is offline
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    Re: Checking for new updates...

    Need more information about your server setup. Or which guide did you use if any.

  5. #5
    Member Liphe_xD is offline
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    Re: Checking for new updates...

    Quote Originally Posted by devmodeon View Post
    Need more information about your server setup. Or which guide did you use if any.
    http://forum.ragezone.com/f791/tutor...-setup-926754/

  6. #6
    Enthusiast devmodeon is offline
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    Re: Checking for new updates...

    Alright, well without much information I guess I can take a stab in the dark. Could you paste your RSBUILD.xml from bin\build?

  7. #7
    Member Liphe_xD is offline
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    Re: Checking for new updates...

    Quote Originally Posted by devmodeon View Post
    Alright, well without much information I guess I can take a stab in the dark. Could you paste your RSBUILD.xml from bin\build?
    <build>
    <output dir="build\data"/>

    <cdn url="http://25.5.49.49/wz/"/>

    <!--
    set base archive for incremental update

    <base file="build\data\wz3419020B" />
    -->

    <!-- include EULA file -->
    <include mask="eula-en.htm"/>
    <include mask="eula-en.rtf"/>

    <!-- excludes for this package files (just in case they was created in this dir -->
    <exclude mask="WO*_*.bin"/>

    <!-- excludes for debug files -->
    <exclude mask="*.txt"/>
    <exclude mask="*.pdb"/>
    <exclude mask="*.exp"/>
    <exclude mask="*.lib"/>
    <exclude mask="*.bat"/>
    <exclude mask="*.vmp"/>
    <exclude mask="fmodexL.dll"/>
    <exclude mask="fmod_event_netL.dll"/>
    <exclude mask="fmod_eventL.dll"/>

    <exclude mask="PhysX3PROFILE_x86.dll"/>
    <exclude mask="PhysX3CHECKED_x86.dll"/>
    <exclude mask="PhysX3CookingCHECKED_x86.dll"/>
    <exclude mask="PhysX3CookingPROFILE_x86.dll"/>
    <exclude mask="PhysX3GpuCHECKED_x86.dll"/>
    <exclude mask="PhysX3GpuPROFILE_x86.dll"/>
    <exclude mask="PhysX3GpuCHECKED_x86.dll"/>
    <exclude mask="PhysX3GpuPROFILE_x86.dll"/>
    <exclude mask="PhysX3CommonPROFILE_x86.dll"/>
    <exclude mask="PhysX3CommonCHECKED_x86.dll"/>
    <exclude mask="PhysX3CharacterKinematic_x86.dll"/>
    <exclude mask="PhysX3CharacterKinematicCHECKED_x86.dll"/>
    <exclude mask="PhysX3CharacterKinematicPROFILE_x86.dll"/>

    <exclude mask="APEX_Common_Legacy_x86.dll"/>
    <exclude mask="APEX_Common_LegacyCHECKED_x86.dll"/>
    <exclude mask="APEX_Common_LegacyPROFILE_x86.dll"/>
    <exclude mask="APEX_Destructible_Legacy_x86.dll"/>
    <exclude mask="APEX_Destructible_LegacyCHECKED_x86.dll"/>
    <exclude mask="APEX_Destructible_LegacyPROFILE_x86.dll"/>
    <exclude mask="APEX_Destructible_x86.dll"/>
    <exclude mask="APEX_DestructibleCHECKED_x86.dll"/>
    <exclude mask="APEX_DestructiblePROFILE_x86.dll"/>
    <exclude mask="APEX_Framework_Legacy_x86.dll"/>
    <exclude mask="APEX_Framework_LegacyCHECKED_x86.dll"/>
    <exclude mask="APEX_Framework_LegacyPROFILE_x86.dll"/>
    <exclude mask="ApexFramework_x86.dll"/>
    <exclude mask="ApexFrameworkCHECKED_x86.dll"/>
    <exclude mask="ApexFrameworkPROFILE_x86.dll"/>

    <include mask="VMProtectSDK32.dll"/>

    <!-- excludes for PS3 files -->
    <exclude mask="*.sc3"/>
    <exclude mask="MAT-SPLAT_PS3.DDS"/>

    <!-- old physics files -->
    <exclude mask="*.mphx"/>
    <exclude mask="*.cphx"/>

    <!-- no longer needed. baked into scb -->
    <exclude mask="*.wgt"/>

    <!-- excludes for other binaries -->
    <exclude mask="Studio*.*"/>
    <exclude mask="MasterServer.*"/>
    <exclude mask="WZ_GameServer.*"/>
    <exclude mask="SupervisorServer.*"/>
    <exclude mask="RSBuild.*"/>
    <exclude mask="RSUpdate.*"/>
    <exclude mask="WZAdmin.*"/>
    <exclude mask="WarZ_unpack.exe"/>
    <exclude mask="*.log"/>
    <exclude mask="*.suo"/>
    <exclude mask="*.bat"/>
    <exclude mask="*.tga"/>
    <exclude mask="gameSettings.ini"/>
    <exclude mask="local.ini"/>
    <exclude mask="windows_error_report_mapping.xml"/>

    <!-- excludes for build directories -->
    <exclude mask="1"/>
    <exclude mask="server"/>
    <exclude mask="src"/>
    <exclude mask="bin"/>
    <exclude mask="tools"/>
    <exclude mask="build"/>
    <exclude mask="logs"/>
    <exclude mask="data\shaders\DX9_P1"/>
    <exclude mask="data\shaders\TEXTURE\CCLUt3D\External"/>
    <exclude mask="data\sounds\raw"/>
    <exclude mask="data\Editor\PreviewCache"/>
    <exclude mask="data\tests"/>

    <exclude mask="data\Water\WavesGenerator.exe"/>
    <!-- explude objects depot -->
    <exclude mask="data\ObjectsDepot\ApexObjects"/>
    <exclude mask="data\ObjectsDepot\Abandoned_Structures"/>
    <exclude mask="data\ObjectsDepot\Editor"/>
    <exclude mask="data\ObjectsDepot\Engine_Features"/>


    <!-- exlude levels -->
    <exclude mask="levels\WorkInProgress"/>
    <exclude mask="levels\WZ_Colorado_WIP"/>
    <exclude mask="levels\WZ_Cliffside"/>
    </build>

  8. #8
    Enthusiast devmodeon is offline
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    Re: Checking for new updates...

    make sure the <cdn url="http://25.5.49.49/wz/"/> matches your server ip. Also make sure your firewall is not blocking the updater program. If you want to test it you can TEMPORARILY disable the firewall to see if it is blocking, then add it to the exceptions.

  9. #9
    Member Liphe_xD is offline
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    Jun 2010 Join Date
    73Posts

    Re: Checking for new updates...

    Quote Originally Posted by devmodeon View Post
    make sure the <cdn url="http://25.5.49.49/wz/"/> matches your server ip. Also make sure your firewall is not blocking the updater program. If you want to test it you can TEMPORARILY disable the firewall to see if it is blocking, then add it to the exceptions.
    i can update normally...

    my friend can't

  10. #10
    Enthusiast devmodeon is offline
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    Re: Checking for new updates...

    Yes, the firewall can stop him from updating normally. Did you check those things I posted already?

  11. #11
    Member Liphe_xD is offline
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    Re: Checking for new updates...

    Quote Originally Posted by devmodeon View Post
    Yes, the firewall can stop him from updating normally. Did you check those things I posted already?
    i disable the firewall and works *--*

    thanks!



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