Already have .sco files???
What type PrimareFire you put?
Look if the FireObj this set up right, "obj_rocket" for example dosent work =/
This is War Inc code of Claymore:
Code:
<Weapon itemID="101139" category="27" upgrade="0" FNAME="EXP_Claymore" >
<Model file="Data/ObjectsDepot/Weapons/EXP_Claymore.sco" AnimPrefix="" muzzlerOffset.x="0" muzzlerOffset.y="0" muzzlerOffset.z="0"/>
<MuzzleModel file="" />
<HudIcon file="$Data/Weapons/HudIcons/EXP_Claymore.dds"/>
<Store name="Claymore Mine" icon="$Data/Weapons/StoreIcons/EXP_Claymore.dds" desc="The Claymore Anti-Personnel Mine is a place and forget A.P. mine designed to kill your enemy with a high explosive blast that fires thousands of steel shot." LevelRequired="0"/>
<PrimaryFire bullet="ClaymoreMine" damage="300" immediate="false" mass="10" decay="8" speed="15" area="12" delay="360" timeout="0" numShells="1" clipSize="2" reloadTime="1.5" activeReloadTick="0.2" rateOfFire="60" spread="0" recoil="0" numgrenades="0" grenadename="asr_grenade" firemode="100" ScopeType="default" ScopeZoom="0" />
<Animation type="mine"/>
<Sound shoot="" reload=""/>
<FPS IsFPS="1" i0="0" i1="0" i2="0" i3="0" i4="0" i5="30100" i6="20100" i7="10100" i8="0" d0="0" d1="0" d2="0" d3="0" d4="0" d5="0" d6="0" d7="0" d8="0"/>
</Weapon>
look on PrimareFire "PrimaryFire bullet="ClaymoreMine"" go on AmmoDB and you see:
Code:
<Ammo name="ClaymoreMine">
<Decal source="ClaymoreMine"/>
<Bullet class="obj_Mine"/>
</Ammo>
<Ammo name="RegularMine">
<Decal source="RegularMine"/>
<Bullet class="obj_Mine"/>
</Ammo>
Try change to obj_mine....