Claymore

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  1. #1
    Member Liphe_xD is offline
    MemberRank
    Jun 2010 Join Date
    73Posts

    Claymore

    Hello guys!

    i try to add claymore in warz, but when i go put on floor my game crashs

    anyone get it works?

    thanks


  2. #2
    Nobody folkz is offline
    MemberRank
    Apr 2013 Join Date
    BrazilLocation
    526Posts

    Re: Claymore

    Already have .sco files???
    What type PrimareFire you put?
    Look if the FireObj this set up right, "obj_rocket" for example dosent work =/

    This is War Inc code of Claymore:
    Code:
    <Weapon itemID="101139" category="27" upgrade="0" FNAME="EXP_Claymore" >
     	<Model file="Data/ObjectsDepot/Weapons/EXP_Claymore.sco" AnimPrefix="" muzzlerOffset.x="0" muzzlerOffset.y="0" muzzlerOffset.z="0"/>
    	<MuzzleModel file="" />
    	<HudIcon file="$Data/Weapons/HudIcons/EXP_Claymore.dds"/> 
    	<Store name="Claymore Mine" icon="$Data/Weapons/StoreIcons/EXP_Claymore.dds" desc="The Claymore Anti-Personnel Mine is a place and forget A.P. mine designed to kill your enemy with a high explosive blast that fires thousands of steel shot." LevelRequired="0"/>
    	<PrimaryFire bullet="ClaymoreMine" damage="300" immediate="false" mass="10" decay="8" speed="15" area="12" delay="360" timeout="0" numShells="1" clipSize="2" reloadTime="1.5" activeReloadTick="0.2" rateOfFire="60" spread="0" recoil="0" numgrenades="0" grenadename="asr_grenade" firemode="100"  ScopeType="default"  ScopeZoom="0" />
    	<Animation type="mine"/>
    	<Sound shoot="" reload=""/>
    	<FPS IsFPS="1" i0="0" i1="0" i2="0" i3="0" i4="0" i5="30100" i6="20100" i7="10100" i8="0" d0="0" d1="0" d2="0" d3="0" d4="0" d5="0" d6="0" d7="0" d8="0"/>
    	</Weapon>
    look on PrimareFire "PrimaryFire bullet="ClaymoreMine"" go on AmmoDB and you see:

    Code:
     <Ammo name="ClaymoreMine">
    	<Decal source="ClaymoreMine"/>
    	<Bullet class="obj_Mine"/>
      </Ammo>
      <Ammo name="RegularMine">
    	<Decal source="RegularMine"/>
    	<Bullet class="obj_Mine"/>
      </Ammo>
    Try change to obj_mine....

  3. #3
    Member Liphe_xD is offline
    MemberRank
    Jun 2010 Join Date
    73Posts

    Re: Claymore

    Quote Originally Posted by folkz View Post
    Already have .sco files???
    What type PrimareFire you put?
    Look if the FireObj this set up right, "obj_rocket" for example dosent work =/

    This is War Inc code of Claymore:
    Code:
    <Weapon itemID="101139" category="27" upgrade="0" FNAME="EXP_Claymore" >
     	<Model file="Data/ObjectsDepot/Weapons/EXP_Claymore.sco" AnimPrefix="" muzzlerOffset.x="0" muzzlerOffset.y="0" muzzlerOffset.z="0"/>
    	<MuzzleModel file="" />
    	<HudIcon file="$Data/Weapons/HudIcons/EXP_Claymore.dds"/> 
    	<Store name="Claymore Mine" icon="$Data/Weapons/StoreIcons/EXP_Claymore.dds" desc="The Claymore Anti-Personnel Mine is a place and forget A.P. mine designed to kill your enemy with a high explosive blast that fires thousands of steel shot." LevelRequired="0"/>
    	<PrimaryFire bullet="ClaymoreMine" damage="300" immediate="false" mass="10" decay="8" speed="15" area="12" delay="360" timeout="0" numShells="1" clipSize="2" reloadTime="1.5" activeReloadTick="0.2" rateOfFire="60" spread="0" recoil="0" numgrenades="0" grenadename="asr_grenade" firemode="100"  ScopeType="default"  ScopeZoom="0" />
    	<Animation type="mine"/>
    	<Sound shoot="" reload=""/>
    	<FPS IsFPS="1" i0="0" i1="0" i2="0" i3="0" i4="0" i5="30100" i6="20100" i7="10100" i8="0" d0="0" d1="0" d2="0" d3="0" d4="0" d5="0" d6="0" d7="0" d8="0"/>
    	</Weapon>
    look on PrimareFire "PrimaryFire bullet="ClaymoreMine"" go on AmmoDB and you see:

    Code:
     <Ammo name="ClaymoreMine">
    	<Decal source="ClaymoreMine"/>
    	<Bullet class="obj_Mine"/>
      </Ammo>
      <Ammo name="RegularMine">
    	<Decal source="RegularMine"/>
    	<Bullet class="obj_Mine"/>
      </Ammo>
    Try change to obj_mine....
    i already have sco files.
    i will try
    PrimaryFire bullet="ClaymoreMine"

  4. #4
    Member Liphe_xD is offline
    MemberRank
    Jun 2010 Join Date
    73Posts

    Re: Claymore

    i'm still crashing..

    any help?



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