Communication Error

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  1. #1
    Apprentice Nylluun is offline
    MemberRank
    Apr 2013 Join Date
    24Posts

    Communication Error

    I have been seeing many people get this error, but there is never a good discussion about how to go about it. Here is my log.

    r3dlog:

    000000.137| ComputerID: 0xa0a6ce52c1b1
    000000.137| Game Version: WarZ v1.0 (build: Apr 17 2013 17:34:26) - final
    000000.137| Available memory: 8137 MB
    000000.137| r3dFS: there is no volume file wz_00.bin
    000000.138| readGameOptionsFile: found gameSettings.ini in local folder
    000000.138| writeGameOptionsFile: saving settings to local folder.
    000000.141| readInputMap: found file at C:\Users\Nylluun\Documents\Arktos\WarZ\inputMap.xml
    000000.141| writeInputMap: Saving settings to C:\Users\Nylluun\Documents\Arktos\WarZ\inputMap.xml
    000000.142| userSettings: found file at C:\Users\Nylluun\Documents\Arktos\WarZ\userSettings.xml
    000000.143| userSettings: Saving settings to C:\Users\Nylluun\Documents\Arktos\WarZ\userSettings.xml
    000000.143| SOUND: initializing sound system
    000000.185| SOUND: '5' sound drivers found
    000000.185| SOUND: sound caps = 0xF8, speakermode= 2
    000000.185| SOUND: sound driver 'Speakers (High Definition Audio Device)'
    000000.213| SOUND: sound system ready
    000000.214| FMOD: LoadSoundEffects: Loading from Data\Sounds\Sounds.fev
    000000.326| Input Devices enabled: Mouse, Keyboard
    000000.411| VMEM As seen through DDRaw: 2029
    000000.411| VMEM As seen through WMI: 0
    000000.411| Setting mode: 1920x1080x32 Flags=0
    000000.412| Could not initialize NVApi.
    000000.412|
    000000.412| Adapter: AMD Radeon HD 7800 Series
    000000.412| aticfx32.dll 8.17.10.1172
    000000.412| Monitor: \\.\DISPLAY1 (1920x1080)
    000000.420| r3dRenderLayer::SetMode(x=1920,y=1080,bpp=32,windowed=0,hz=60)
    000000.421| Creating d3d device
    000000.633| GPU supports D3DQUERYTYPE_TIMESTAMP
    000000.633| GPU supports D3DQUERYTYPE_TIMESTAMPFREQ
    000000.633| D3D hack support = NullRT: 1, hwPCF: 1, IntZ: 1, ResZ: 1
    000000.634| We have 4079 MB texture memory
    000000.635| r3dFont: Creating Verdana 10pt
    000000.637| r3dFont: Finished creating Verdana 10pt
    000000.637| Loading shaders...
    000001.183| Finished loading shaders (0.546153 sec)!
    000001.250| r3dFont: Creating Tahoma 12pt
    000001.252| r3dFont: Finished creating Tahoma 12pt
    000001.252| r3dFont: Creating Verdana 10pt
    000001.252| r3dFont: Finished creating Verdana 10pt
    000001.308| Creating render targets
    000001.312| r3dFont: Creating Verdana 8pt
    000001.313| r3dFont: Finished creating Verdana 8pt
    000001.318| Loaded 5 of 5 grass settings locations from the glist file
    000001.319| Loaded 5 grass settings files
    000003.331| WO_API: returned http500
    000003.331| Login FAILED, code: 8
    000005.373| obj_Zombie::FreePhysSkeletonCache:000005.373| done in 0.00 seconds
    000005.375| Deleting render targets
    000005.732|
    000005.778| WARNING: pd3ddev have 10 reference counts

    I am almost sure this is a problem with my api on IIS. I've customized the files in the api folder correct i believe, I just don't think I configured IIS correct. Here are some screenshots of MSSMS and IIS: Help - Imgur , My SQL Server Port is set to 50427. I've change the files to match it, but that is on my possible problem list as well.

    Let us all collaborate and try to fix this matter
    Last edited by Nylluun; 18-04-13 at 05:27 PM.




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