Editing .anm files and exporting in maya

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  1. #1
    Newbie zahlio is offline
    MemberRank
    Jul 2013 Join Date
    Ulstrup, ViborgLocation
    5Posts

    happy Editing .anm files and exporting in maya

    Hi guys!

    So im currently having fun trying to edit the .anm (animation files) in maya. However i cant seem to get it to work. Here is what im currently doing:

    - Using Maya 2013 x64.
    - Using the Riot Plugin (http://forum.leaguecraft.com/index.p...112012-x86x64/) to import .sco (also tried converting to .obj), and the animation .anm files.

    I get the current screenshot when i import both, it seems like its just an empty animation? No curves like it should have? What am i doing wrong?
    http://i.imgur.com/0ivfCfz.png

    Here is a list of the animations .anm files i have tried with.sco files:

    .sco files
    CharacterMale_01_BodyFPS_01.sco
    CharacterMale_02_BodyFPS_01.sco

    .anm files
    Idle_Hands_01.anm
    FPS_Idle_Hands_01.anm
    FPS_Stand_Aim_Hands_01.anm
    Walk_Aim_Hands_01.anm


  2. #2
    Newbie zahlio is offline
    MemberRank
    Jul 2013 Join Date
    Ulstrup, ViborgLocation
    5Posts

    Re: Editing .anm files and exporting in maya

    Not even a hint?



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