Any help please.Code:Error 7 fatal error C1083: Cannot open include file: 'HShield.h': No such file or directory c:\WZ\src\EclipseStudio\Sources\GameCode\UserProfile.h 3 WarZ Game Server
Any help please.Code:Error 7 fatal error C1083: Cannot open include file: 'HShield.h': No such file or directory c:\WZ\src\EclipseStudio\Sources\GameCode\UserProfile.h 3 WarZ Game Server
Last edited by DNC; 04-07-14 at 11:02 PM.
Right Click your solution and verify the include directories are correct.
Ok let move to new error lol!
There are instructions in the Release thread.
I assume, you did not follow All of my posts, otherwise you would not have this issue.
As the HShield issue was resolved after following All posts in the thread that I've written.
remove C++ Directory
Menu > Tools > Options > Projects and Solutions / VC++ Directories.
He still needs to follow the added steps. As there is a complete walk through on adding it properly.
Which in the original Release (pre-updates) was not correct. ;0)
How about I word it like this.
1. He does NOT have the files from the CURRENT Release thread and was using an OLDER Release set of files.
2. Yes, follow the steps and it works properly.
-.-
Directly quoted from the CURRENT Release:
IF, he is using the CURRENT Release and fails to get it working... He has MODIFIED something.Fix HackShield: YOU MUST DO THIS STEP!!!
1. Navigate to WZ\src\External\
2. Copy HShield folder to WZ\bin
3. Navigate to WZ\bin\HShield and delete the following folders
1. Doc
2. Include
3. Lib
4. Sample
4. Navigate to WZ\bin\HShield\Developer and delete the following folder
1. Lib
5. Navigate to WZ\bin\build
6. Open RSBuild.xml in notepad. Select all and delete. Do not close the notepad.
7. Select the code below and paste it to the open RSBuild.xml file and Save changes.
Code:<build> <output dir="build\data"/> <cdn url="http://127.0.0.1/wz/data/"/> <!-- set base archive for incremental update --> <!-- <base file="build\data\wz4119100A"/> --> <!-- include EULA file --> <include mask="eula-en.htm"/> <include mask="eula-en.rtf"/> <include mask="Data\LangPack\dictionary.txt"/> <!-- excludes for this package files (just in case they was created in this dir --> <exclude mask="WZ_*.bin"/> <!-- excludes for debug files --> <exclude mask="r3dlog.txt"/> <exclude mask="game.ini"/> <exclude mask="reports.txt"/> <exclude mask="MasterServer_ccu.txt"/> <exclude mask="*.pdb"/> <exclude mask="*.exp"/> <exclude mask="*.lib"/> <exclude mask="*.bat"/> <exclude mask="*.vmp"/> <!-- excludes for other binaries --> <exclude mask="Studio*.*"/> <exclude mask="MasterServer.*"/> <exclude mask="MasterServer_Rent.*"/> <exclude mask="RentFullDir.cfg"/> <exclude mask="WZ_GameServer.*"/> <exclude mask="SupervisorServer.*"/> <exclude mask="RSBuild.*"/> <exclude mask="RSUpdate.*"/> <exclude mask="Launcher.exe"/> <exclude mask="Launcher.exe_1.0.0.exe"/> <exclude mask="WZAdmin.*"/> <exclude mask="WarZ_unpack.exe"/> <exclude mask="*.log"/> <exclude mask="*.suo"/> <exclude mask="*.bat"/> <exclude mask="gameSettings.ini"/> <exclude mask="local.ini"/> <exclude mask="windows_error_report_mapping.xml"/> <!-- Dlls --> <exclude mask="PhysX3CharacterKinematic_x86.dll"/> <exclude mask="PhysX3CharacterKinematicCHECKED_x86.dll"/> <exclude mask="PhysX3CharacterKinematicDEBUG_x86.dll"/> <exclude mask="PhysX3CharacterKinematicPROFILE_x86.dll"/> <exclude mask="PhysX3CHECKED_x86.dll"/> <exclude mask="PhysX3CommonCHECKED_x86.dll"/> <exclude mask="PhysX3CommonDEBUG_x86.dll"/> <exclude mask="PhysX3CommonPROFILE_x86.dll"/> <exclude mask="PhysX3CookingCHECKED_x86.dll"/> <exclude mask="PhysX3CookingDEBUG_x86.dll"/> <exclude mask="PhysX3CookingPROFILE_x86.dll"/> <exclude mask="PhysX3DEBUG_x86.dll"/> <exclude mask="PhysX3GpuCHECKED_x86.dll"/> <exclude mask="PhysX3GpuDEBUG_x86.dll"/> <exclude mask="PhysX3GpuPROFILE_x86.dll"/> <!-- Dlls --> <include mask="ApexFramework_x86.dll"/> <include mask="avcodec-52.dll"/> <include mask="avformat-52.dlll"/> <include mask="avutil-50.dll"/> <include mask="CrashRpt1301.dll"/> <include mask="cudart32_32_16.dll"/> <include mask="dbghelp.dll"/> <include mask="fmod_event.dll"/> <include mask="fmod_event_net.dll"/> <include mask="fmod_event_netL.dll"/> <include mask="fmod_eventL.dll"/> <include mask="fmodex.dll"/> <include mask="fmoxedL.dll"/> <include mask="icudt46.dll"/> <include mask="PhysX3_x86.dll"/> <include mask="PhysX3Common_x86.dll"/> <include mask="PhysX3Cooking_x86.dll"/> <include mask="PhysX3Gpu_x86.dll"/> <include mask="PhysX3PROFILE_x86.dll"/> <include mask="steam_api.dll"/> <include mask="VMProtectSDK32.dll"/> <include mask="APEX_Loader_x86.dll"/> <!-- excludes for build directories --> <exclude mask="1"/> <exclude mask="build"/> <exclude mask="logs"/> <exclude mask="bin"/> <exclude mask="server"/> <exclude mask="tools"/> <exclude mask="logs"/> <exclude mask="logms"/> <exclude mask="logss"/> <exclude mask="logsv"/> <!-- include for Hackshield directories --> <include mask="HackShield"/> <include mask="HShield"/> <include mask="*.ui"/> <include mask="*.aht"/> <include mask="*.ahc"/> <include mask="ahnrpt.ini"/> <include mask="bldinfo.ini"/> <include mask="Amazon.ini"/> <include mask="BldInfo.ini"/> <include mask="HSBGen.ini"/> <include mask="*.hsb"/> <include mask="*.id"/> <include mask="*.env"/> <include mask="*.mhe"/> <include mask="*.msd"/> <include mask="*.key"/> <include mask="*.scd"/> <include mask="*.uic"/> </build>
Again, do not presume that I gave incorrect information when I'm the one that set it up and proved it functional.
PS:
Only the CURRENT Release files had the PROPER headers and cpp files.
CURRENT Release = the following thread:
http://forum.ragezone.com/f790/relea...on-re-1036148/
I don't mean to assume that.. however, I have followed the steps accordingly but also just realized that my SDK for directX installed incorrectly, I don't know if it has anything to do with that which I'm looking into now, however, everything else was done correctly, I will redo the entire installation and if I am still receiving this include error, I shall let you know.