I was trying to put the RPG in the newest sources but I getting some error in this part
and I have been follow all the tutorial in this post Rocket object classes for use with RPG or similar systemCode:if(owner->NetworkLocal) { // send that you hit nothing no matter what you hit. This avoids the anti-cheat system being tripped. PKT_C2C_PlayerHitNothing_s n; p2pSendToHost(owner, &n, sizeof(n), true); obj_Player* plr = (obj_Player*)owner; for(int i=0; i<NUM_WEAPONS_ON_PLAYER; ++i) { if(plr->m_Weapons[i] && plr->m_Weapons[i]->getItemID() == m_Weapon->m_itemID) { gClientLogic().ApplyExplosionDamage(center, m_Weapon->m_AmmoArea, i); break; } } }
someone can give me a little help with this please?![]()


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