[HELP] Airhorn sound

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  1. #1
    Enthusiast rogueugur10 is offline
    MemberRank
    Jun 2015 Join Date
    25Posts

    [HELP] Airhorn sound

    How to add air horn sound

    I extract AutomaticWeapons.fsb and add airhorn.waw and
    later rebuild AutomaticWeapons.fsb

    I'm what can ı do now?

    SQL Items_Weapon sound_shot what write ? Sounds/AutomaticWeapons/AirHorn ?

    and more what can ı do :)

    edit :)
    Im add Animation_List.csv
    Code:
    Item_airhorn,Idle_Airhorn,UI_Idle_EXP_VS50_A,Stand_Aim_Grenade_01,Walk_Blend_Grenade_01,Walk_Aim_Grenade_01,Crouch_Blend_VS50,Crouch_Aim_Grenade_01,Run_Blend_Airhorn,Sprint_Blend_Airhorn,none,none,none,none,none,none,Prone_Blend_MsgBottle,Prone_Aim_ASR_M4,Reload_Prone_ASR_M4_01,Stand_Shooting_ASR_AK,Prone_Idle_Airhorn
    and animation (.anm)
    Last edited by rogueugur10; 26-12-16 at 02:11 PM.


  2. #2
    Enthusiast 3v0luti0n is offline
    MemberRank
    Oct 2013 Join Date
    38Posts

    Re: [HELP] Airhorn sound

    hm, you find the source sound and add it to the program. To new compile.

  3. #3
    Valued Member balazs12 is offline
    MemberRank
    Dec 2014 Join Date
    128Posts

    Re: [HELP] Airhorn sound

    Use this
    Code:
    		SoundSys.PlayAndForget(SoundSys.GetEventIDByPath("Sounds/YOURPATH/YOURPATH"), n.pos);
    Just make sure you only apply it to the itemid of airhorn, its in Codex source if you really want to copy paste.



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