[HELP]Animation in 3D max and WarZ

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  1. #1
    ☆Dying Dawn☆ Bombillo is offline
    MemberRank
    Jan 2012 Join Date
    ValhallaLocation
    977Posts

    Support [HELP]Animation in 3D max and WarZ

    Hello guys I'm working in some new animations for the games but I always have a little problem

    when I test the animation result exported from 3D max to The WarZ, the animation is not like in 3D max

    Video example, here you can see that the animation in warz only move from the left side but in 3D max move in the both sides and I already take a look for the pivot point and it's all ok any idea what can be?


    Best regards


  2. #2
    Account Upgraded | Title Enabled! GetRektBambi is offline
    MemberRank
    Oct 2015 Join Date
    268Posts

    Re: [HELP]Animation in 3D max and WarZ

    Best thing for you to do, remove your skin modifier, move the bone and the model to the center of scene. At the same time make sure the pivot for your model is center to its center.

    Click your model -> Hierarachy -> Click Effect Pivot Only -> Center to Object

    Make sure you turn this off for the next step

    Then to center your object to the scene, Select your object make sure your move tool is active (W) and right click the 3 up/down arrows at the bottom.



    Do the same to your bone. ( Select your bone make sure your move tool is active (W) and right click the 3 up/down arrows at the bottom.)

    Then apply the skin modifier again, add the bone, and create your animation.

    Make sure you re-export Animation, Skeleton and Mesh.

    Should be fine then.



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