Hello friends,someone how to block item drop from inventory a one map?
Hello friends,someone how to block item drop from inventory a one map?
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Change to:Code:
if( !plr->IsSwimming() )
{
var[0].SetString("$FR_PAUSE_INVENTORY_DROP_ITEM");
var[1].SetInt(HPA_DROP_ITEM);
gfxMovie.Invoke("_root.api.Main.Inventory.addContextMenuOption", var, 2);
}
if( !plr->IsSwimming() && gClientLogic().m_gameInfo.mapId != GBGameInfo::MAPID_WZ_Cliffside )
{
var[0].SetString("$FR_PAUSE_INVENTORY_DROP_ITEM");
var[1].SetInt(HPA_DROP_ITEM);
gfxMovie.Invoke("_root.api.Main.Inventory.addContextMenuOption", var, 2);
}
Extra:
Search:
else if(itm->category == storecat_Backpack)
{
var[0].SetString("$FR_PAUSE_CHANGEBP");
var[1].SetInt(HPA_USE_ITEM);
gfxMovie.Invoke("_root.api.Main.Inventory.addContextMenuOption", var, 2);
}
Change For:
PS:Test the extra code,i don't test itelse if(itm->category == storecat_Backpack)
{
if( !plr->IsSwimming() && gClientLogic().m_gameInfo.mapId != GBGameInfo::MAPID_WZ_Cliffside ) //Fix By Chrome
{
var[0].SetString("$FR_PAUSE_CHANGEBP");
var[1].SetInt(HPA_USE_ITEM);
gfxMovie.Invoke("_root.api.Main.Inventory.addContextMenuOption", var, 2);
}
}![]()
Last edited by Vitor Zaions; 19-07-16 at 06:49 AM.
if( !plr->IsSwimming() && gClientLogic().m_gameInfo.mapId != GBGameInfo::MAPID_WZ_Cliffside || gClientLogic().m_gameInfo.mapId != GBGameInfo::MAPID_WZ_YOURMAPNAME )