Most visitors online was 8830 , on 6 Feb 2024
Join our community of MMO enthusiasts and game developers! By registering, you'll gain access to discussions on the latest developments in MMO server files and collaborate with like-minded individuals. Join us today and unlock the potential of MMO server development!
Join Today!WarZ_Server.slnServerGameLogic.cpp# # Searchif (needsSpawnProtection) { .....}# # Replaceforif (needsSpawnProtection) // Need sync with Client also{ if (ginfo_.IsCustomMap()) plr -> m_SpawnProtectedUntil = r3dGetTime() + 5.0 f; // Less seconds for custom maps else plr -> m_SpawnProtectedUntil = r3dGetTime() + 15.0 f; // 30 seconds of spawn protection}NetPacketsGameInfo.h# # Searchbool IsGameworld() const { ....}# # Add belowbool IsCustomMap() const // This is all map's will change Spawn Time{ return mapId == MAPID_WZ_AircraftCarrier || mapId == MAPID_WZ_Trade_Map || mapId == MAPID_WZ_Hangar;}WarZ.slnClientGameLogic.cpp# # Searchplr -> m_SpawnProtectedUntil = r3dGetTime() + 30.0 f;# # Replaceforif (m_gameInfo.IsCustomMap()) plr -> m_SpawnProtectedUntil = r3dGetTime() + 5.0 f; // Less seconds for custom mapselse plr -> m_SpawnProtectedUntil = r3dGetTime() + 30.0 f; // 30 seconds of spawn protection