[help] d3derr_invalidcall

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  1. #1
    Proficient Member GMkidink is offline
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    note [help] d3derr_invalidcall

    hi, i found this error when my friend was trying to loggin the game from his pc but i don't know what can be coz i dont get this error..



    Any idea about this? :s
    LOGS
    Code:
    --- Log started at Sat Jan 23 18:12:24 2016
    
    
    000000.106| Checking for D3D11
    000000.187| Game Version: Infestation v1.0.0  (build: Jan 23 2016 15:51:38) - final
    000000.188| Available memory: 8158 MB
    000000.248| r3dFS: version:January 24, 2016 0:13, 48729 files
    000000.462| r3dFile: can't open local.ini
    000000.462| Can't open file "local.ini"
    000000.462| readGameOptionsFile: found INI at C:\Users\Lamafioky\Documents\Infestation\gameSettings.ini
    000000.462| r3dFile: can't open local.ini
    000000.462| Can't open file "local.ini"
    000000.463| writeGameOptionsFile: Saving settings to C:\Users\Lamafioky\Documents\Infestation\gameSettings.ini
    000000.470| readInputMap: found file at C:\Users\Lamafioky\Documents\Infestation\inputMap.xml
    000000.471| writeInputMap: Saving settings to C:\Users\Lamafioky\Documents\Infestation\inputMap.xml
    000000.471| userSettings: found file at C:\Users\Lamafioky\Documents\Infestation\userSettings.xml
    000000.471| userSettings: Saving settings to C:\Users\Lamafioky\Documents\Infestation\userSettings.xml
    000000.471| SOUND: initializing sound system
    000000.486| SOUND: '3' sound drivers found
    000000.486| SOUND: sound caps = 0xF8, speakermode= 2
    000000.486| SOUND: sound driver 'Speakers (Realtek High Definition Audio)'
    000000.501| SOUND: sound system ready
    000000.501| FMOD: LoadSoundEffects: Loading from Data\Sounds\Sounds.fev
    000001.694| Starting voice
    000001.694|  VoipLog:[4] 2016-01-23 18:12:26.461001|INFO    |              |   | TeamSpeak 3 Client 3.0.2 (2012-07-19 10:50:53) SDK
    000001.718|  VoipLog:[3] 2016-01-23 18:12:26.484002|DEBUG   |Direct Sound  |   | setting timer resolution to 1ms
    000001.719|  VoipLog:[1] 2016-01-23 18:12:26.485002|ERROR   |SoundBckndIntf|   | ./soundbackends/directsound_win32.dll error: NO_DEFAULT_FOUND
    000001.728|  VoipLog:[1] 2016-01-23 18:12:26.494003|ERROR   |Windows Audio Session|   | ERROR (-107 -2147023728): Element not found.
    000001.728|  VoipLog:[1] 2016-01-23 18:12:26.495003|ERROR   |SoundBckndIntf|   | ./soundbackends/windowsaudiosession_win32.dll error: GETTING_DEFAULTAUDIOENDPOINT
    000001.744|  Playback device: Realtek Digital Output(Optical) (Realtek High Definition Audio) 
    000001.744|  Playback device: Realtek Digital Output (Realtek High Definition Audio) 
    000001.744|  Playback device: Speakers (Realtek High Definition Audio) (default)
    000001.757| Input Devices enabled: Mouse, Keyboard
    000001.790| VMEM As seen through DDRaw: 2019
    000001.791| VMEM As seen through WMI: 0
    000001.791| Setting mode:  1600x900x32 Flags=0
    000001.793| NVApi successfuly initialized.
    000001.793| NVApi: stereo is not available. Stereo driver not installed?
    000001.793|  Adapter: NVIDIA GeForce GTX 650
    000001.793|   nvd3dum.dll 9.18.13.3523
    000001.793|  Monitor: \\.\DISPLAY1 (1600x900)
    000001.904|  r3dRenderLayer::SetMode(x=1600,y=900,bpp=32,windowed=0,hz=60)
    000001.904|  Creating d3d device
    000002.036|  NVApi: failed to create stereo handle!
    000002.036|  GPU supports D3DQUERYTYPE_TIMESTAMP
    000002.036|  GPU supports D3DQUERYTYPE_TIMESTAMPFREQ
    000002.036|  D3D hack support = NullRT: 1, hwPCF: 1, IntZ: 1, ResZ: 0
    000002.037|  We have 4050 MB texture memory
    000002.082|  r3dFont: Creating Verdana 10pt
    000002.082|  r3dFont: Finished creating Verdana 10pt
    000002.083| Loading shaders...
    000002.609| Finished loading shaders (0.525602 sec)!
    000002.611| Started background thread: 1844
    000002.644| Creating dynamic buffer of size 1.00 MB
    000002.645| Creating dynamic buffer of size 0.09 MB
    000002.655| Creating dynamic buffer of size 0.15 MB
    000002.655| r3dFont: Creating Tahoma 12pt
    000002.656| r3dFont: Finished creating Tahoma 12pt
    000002.656| r3dFont: Creating Verdana 10pt
    000002.656| r3dFont: Finished creating Verdana 10pt
    000002.751| Creating render targets
    000002.751| CreateDynamicEnvMap: creating of size 512x512x6000002.758| r3dFont: Creating Verdana 8pt
    000002.759| r3dFile: can't open data/fonts/verdana_8_0.tga
    000002.764| r3dFont: Finished creating Verdana 8pt
    000002.841| Loaded 16 of 16 grass settings locations from the glist file
    000002.843| Loaded 16 grass settings files
    000005.589| SetHomeDir: Levels\WZ_FrontEndLighting
    000005.590| We have 3838 MB texture memory
    000008.684| r3dFile: can't open Levels\WZ_FrontEndLighting/wind.cfg
    000008.684| Loading 'Levels\WZ_FrontEndLighting/LevelSettings.xml'
    000008.711| Loading sky texture: Data/SkyDome/wz_daynew_05_d.dds
    000008.882| Loading sky texture: Data/SkyDome/wz_daynew_05_d.dds
    000008.883| Unloaded 0.0 MB STATIC decal textures
    000008.883| Unloaded 0.0 MB DYNAMIC decal textures
    000008.883| Loading decal library Data\Decals\library.xml.
    000008.884| Loading decal library Levels\WZ_FrontEndLighting\decals.xml.
    000008.915| Loaded 0.7 MB STATIC decal textures
    000008.921| Loaded 0.1 MB DYNAMIC decal textures
    000008.922| LoadLevel_MatLibs...
    000008.922| LoadLevel_Objects...
    000009.958| r3dFile: can't open data/objectsdepot/weapons/Textures\msr.dds
    000010.053| LoadGrassLib()...
    000010.196| g_pGrassMap->Load...
    000010.198| Loaded grass for 0.00 seconds000010.198| LoadLevel_MatLibs...
    000011.211| r3dFile: can't open data/objectsdepot/weapons/textures/msr.dds
    000011.307| Building skeleton cache..000011.339| 
    000011.339| Building obstacles cache..000011.339| 
    000011.339| done.
    000011.339| Loading 'Levels\WZ_FrontEndLighting\collections\collections.xml'
    000011.339| r3dFile: can't open Levels\WZ_FrontEndLighting\collections\elements.bin
    000011.339| COLLECTIONS: Could not open 'Levels\WZ_FrontEndLighting\collections\elements.bin'
    000011.339| CollectionsManager::Init: populating 0 objects... 000011.339| done in 0.00 seconds
    000011.339| World loaded
    000011.339| Total load time: 2.67
    000014.348| r3dNetwork: Creating client
    000014.371|  IP: 192.168.137.1
    000014.371|  IP: 10.0.0.4
    000014.371|  IP: 25.19.185.103
    000014.371| r3dNetwork: connecting
    000014.386| Acquired base profile data for 8.801236
    000014.534| writeGameOptionsFile: Saving settings to C:\Users\Lamafioky\Documents\Infestation\gameSettings.ini
    000014.580| Creating dynamic buffer of size 0.02 MB
    000015.026| !!! ERROR: CreateIndexBuffer failed with error D3DERR_INVALIDCALL
    000015.026| ... exiting
    +1 for the help!
    Attached Thumbnails Attached Thumbnails asdas.jpg  


  2. #2
    ☆Dying Dawn☆ Bombillo is offline
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    977Posts

    Re: [help] d3derr_invalidcall

    Try to check your Data folder specifically in the grass

  3. #3
    Your average Dutch guy Laenoar is offline
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    Apr 2013 Join Date
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    384Posts

    Re: [help] d3derr_invalidcall

    Quote Originally Posted by Bombillo View Post
    Try to check your Data folder specifically in the grass
    Grass lol... what.

    It has to do with his friends' computer.
    Code:
    	case D3DERR_INVALIDCALL:		return "D3DERR_INVALIDCALL" ;
    	case D3DERR_OUTOFVIDEOMEMORY:
    		return "D3DERR_OUTOFVIDEOMEMORY" ;
    	case D3DXERR_INVALIDDATA:
    		return "D3DXERR_INVALIDDATA" ;
    	case E_OUTOFMEMORY:
    		return "E_OUTOFMEMORY" ;
    Those are all computer-specific errors.

  4. #4
    ☆Dying Dawn☆ Bombillo is offline
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    Re: [help] d3derr_invalidcall

    I had this same error a long time ago and is like i said..

    Sent from my SPH-L710 using Tapatalk

  5. #5
    Your average Dutch guy Laenoar is offline
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    384Posts

    Re: [help] d3derr_invalidcall

    Quote Originally Posted by Bombillo View Post
    I had this same error a long time ago and is like i said..

    Sent from my SPH-L710 using Tapatalk
    He can log in -> friend can't log in -> aka computer-specific error. Has nothing to do with the data folder or grass. Maybe his friend doesn't have a good enough PC to handle the game.

  6. #6
    Proficient Member GMkidink is offline
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    Apr 2012 Join Date
    152Posts

    Re: [help] d3derr_invalidcall

    Quote Originally Posted by Bombillo View Post
    Try to check your Data folder specifically in the grass
    it works! lol I was made some change in the grass mesh but dont remember about it and I don't get the error because I was playing from the studios



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