[HELP] Delete all useless model

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  1. #1
    Member extasyy is offline
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    Jul 2013 Join Date
    41Posts

    [HELP] Delete all useless model

    Hi guys.

    I would like to delete all unused model,material, and texture from the client. Anyone knows how to explore which model,texture and mat is not ingame?

    Thanks!


  2. #2
    Developer GigaToni is offline
    DeveloperRank
    Aug 2009 Join Date
    GER / FRLocation
    2,322Posts

    Re: [HELP] Delete all useless model

    Short: You can't

    Long:
    Delete everything in ObjectsDepot except for Characters and weapons. Then If there is an error examine the error and put the model that is missing back in

  3. #3
    Member extasyy is offline
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    Jul 2013 Join Date
    41Posts

    Re: [HELP] Delete all useless model

    Quote Originally Posted by GigaToni View Post
    Short: You can't

    Long:
    Delete everything in ObjectsDepot except for Characters and weapons. Then If there is an error examine the error and put the model that is missing back in
    ok. Thanks.

    Can i have 1 more question pls?
    i try to make a new navigation but is not working. can u tell me why if u know?

    'studio.exe': Loaded 'C:\Windows\winsxs\x86_microsoft.windows.common-controls_6595b64144ccf1df_6.0.7601.17514_none_41e6975e2bd6f2b2\comctl32.dll'
    Error: Could not open file [d:\source\deathmach/Levels\deathzone\navigation\autodesk/TemporaryTileParts/Level_Tile_0_0.part_0.PdgInputTile] with mode [1] [generatorfile.cpp:62]
    Error: Could not save TemporaryTileParts/Level_Tile_0_0.part_0.PdgInputTile [spatializedpdginput.cpp:142]
    Error: Could not open file [d:\source\deathmach/Levels\deathzone\navigation\autodesk/Level_0_0.pdgInputTile] with mode [1] [generatorfile.cpp:62]
    Error: Failed to save Tile (0, 0) in Level_0_0.pdgInputTile [pdginput.cpp:248]
    Error: Could not open file [d:\source\deathmach/Levels\deathzone\navigation\autodesk/Level.ClientInput] with mode [1] [generatorfile.cpp:62]
    Error: Could not save ClientInput for sector [Level] [generatorsectorbuilder.cpp:116]
    Error: Could not load or produce Inputs [generator.cpp:313]
    ==============================================================
    ======== GENERATION REPORT

    Input Consumption time: 0.03 seconds
    RawNavMesh Generation time: 0.00 seconds
    NavMesh Filtering time: 0.00 seconds
    Aggregate NavData time: 0.00 seconds
    Total Generation time: 0.03 seconds
    Generated Sector count: 0

    ======== GENERATION REPORT
    ==============================================================

    Initializing Gameware Navigation 2013.0.1 Win32 GamewareBuild

  4. #4
    Developer GigaToni is offline
    DeveloperRank
    Aug 2009 Join Date
    GER / FRLocation
    2,322Posts

    Re: [HELP] Delete all useless model

    Probably the folder
    d:\source\deathmach/Levels\deathzone\navigation\autodesk/
    doesn't exist.

  5. #5
    Member extasyy is offline
    MemberRank
    Jul 2013 Join Date
    41Posts

    Re: [HELP] Delete all useless model

    Quote Originally Posted by GigaToni View Post
    Probably the folder
    d:\source\deathmach/Levels\deathzone\navigation\autodesk/
    doesn't exist.
    no is there. but nothing happend when i click buld nawmesh



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