[HELP] Dev ESP - WarZTHSrc2 - No solution

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  1. #1
    Proficient Member rollwow is offline
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    [HELP] Dev ESP - WarZTHSrc2 - No solution

    Hello, long time i'm trying to fix but still with problem and i saw really alot of people with the same problem and this make me think its not my error but src error, and maybe this is why esp is disable.

    i followed the tutorial to fix the esp dev but still with problems and No the code its correct...

    Here the full code as you can see no errors.

    Code:
    //#ifdef CHEATS_ENABLED    //MenuFont_Editor->PrintF(r3dRenderer->ScreenW-200, 15, r3dColor(243,43,37), "F8 : stun zombie around 500m");
        //MenuFont_Editor->PrintF(r3dRenderer->ScreenW-200, 30, r3dColor(243,43,37), "F7 : kill player around 500m");
        //MenuFont_Editor->PrintF(r3dRenderer->ScreenW-200, 45, r3dColor(243,43,37), "F6 : kill zombie around 500m");
    
    
    
    
        if(gUserProfile.ProfileData.isDevAccount)
        {
        if (gClientLogic().localPlayer_->Cheats)
        {
            // CHEATS OPTIONS CODE
            if (this == gClientLogic().localPlayer_)
            {
                //if (Keyboard->WasPressed(kbsF5))
                //    ESPItems = !ESPItems;
    //#ifdef HK_ENABLED
                MenuFont_Editor->PrintF(r3dRenderer->ScreenW-210, 45, r3dColor(243,43,37), "F7 : ESPZombies %s",ESPZombies ? "On" : "Off");
                MenuFont_Editor->PrintF(r3dRenderer->ScreenW-210, 60, r3dColor(243,43,37), "F8 : AimHK %s",ESPHackKill ? "On" : "Off");
    //#endif
    
    
    
    
                // FUCKING BULLET DROP POINT ESP CODE
    
    
                Weapon* wpn = /*m_Weapons[m_SelectedWeapon]*/ NULL;
    
    
                // disabled
                if (wpn) // dist calc
                {
                    r3dPoint3D dir;
                    r3dScreenTo3D(r3dRenderer->ScreenW2, r3dRenderer->ScreenH2, &dir);
    
    
                    r3dPoint3D muzzlePos = wpn->getMuzzlePos(uberEquip_->getWeaponBone(GetSkeleton(), DrawFullMatrix));
                    PxRaycastHit hit;
                    PhysicsCallbackObject* target = NULL;
                    PxSceneQueryFilterData filter(PxFilterData(COLLIDABLE_STATIC_MASK|(1<<PHYSCOLL_NETWORKPLAYER), 0, 0, 0), PxSceneQueryFilterFlag::eSTATIC|PxSceneQueryFilterFlag::eDYNAMIC);
                    g_pPhysicsWorld->raycastSingle(PxVec3(muzzlePos.x, muzzlePos.y, muzzlePos.z), PxVec3(dir.x, dir.y, dir.z), 2000.0f, PxSceneQueryFlag::eDISTANCE, hit, filter);
    
    
                    float distance = -1;
                    if(hit.shape)
                    {
                        r3dPoint3D scrCoord;
                        const WeaponConfig* wc = g_pWeaponArmory->getWeaponConfig(wpn->getItemID());
                        r3dPoint3D point = r3dPoint3D(hit.impact.x,hit.impact.y,hit.impact.z) + ((r3dVector(0, -9.81f, 0) * (float)wc->m_AmmoMass) * hit.distance);
                        r3dDrawCircle3D(point, 2, gCam, 0.1f, r3dColor(0, 0, 255));
                        //r3dProjectToScreen(point, &scrCoord);
                        //MenuFont_Editor->PrintF(scrCoord.x, scrCoord.y,    r3dColor(255,255,51),"Bullet Drop Point");
                    }
                }
    
    
                ObjectManager& GW = GameWorld();
                for (GameObject *targetObj = GW.GetFirstObject(); targetObj; targetObj = GW.GetNextObject(targetObj))
                {
                    // ESP CODES
                    float dist = (gCam - targetObj->GetPosition()).Length();
                    r3dPoint3D scrCoord;
                    float x, y;
                    int isVisible = 1;
    
    
                    //isVisible = r3dProjectToScreenAlways(targetObj->GetPosition()+r3dPoint3D(0,2.0f,0), &scrCoord, 20, 20);
    
    
                    isVisible = r3dProjectToScreen(targetObj->GetPosition(), &scrCoord);
    
    
    
    
                    // convert screens into UI space
                    float mulX = 1920.0f/r3dRenderer->ScreenW;
                    float mulY = 1080.0f/r3dRenderer->ScreenH;
                    x = scrCoord.x/* * mulX*/;
                    y = scrCoord.y/* * mulY*/;
                    /*if(targetObj->isObjType(OBJTYPE_SharedUsableItem))
                    {
    
    
                    if (dist < 120)
                    {
                    MenuFont_Editor->PrintF(x, y,    r3dColor(255,222,0),((SharedUsableItem*)targetObj)->Name.c_str());
                    MenuFont_Editor->PrintF(x, y+12,    r3dColor(255,222,0), "dist : %.2f", dist);
                    }
                    }
                    else*/ 
    
    
    
    
                    if(targetObj->isObjType(OBJTYPE_Human)) // check new player spawn in close range
                    {
                        obj_Player* plr = (obj_Player*)targetObj;
    //#ifdef HK_ENABLED
                        if (!r3dProjectToScreen(targetObj->GetPosition(),NULL) && plr != this && plr->CurLoadout.GameFlags & wiCharDataFull::GAMEFLAG_isSpawnProtected && (plr->GetPosition() - GetPosition()).Length() < 150)
                        {
                            MenuFont_Editor->PrintF(r3dRenderer->ScreenW / 2, 100,    r3dColor(243,43,37),"Player spawn in close range!");
                        }
    //#endif
    
    
                        /*if (plr->GetPosition() - GetPosition()).Length() < 50 && && plr != this)
                        {
                        if (CurLoadout.GroupID != 0 && plr->CurLoadout.GroupID != CurLoadout.GroupID)
                        MenuFont_Editor->PrintF(r3dRenderer->ScreenW / 2, 120,    r3dColor(243,43,37),"Player in near you! dist %.2f",>GetPosition() - GetPosition()).Length());
                        else if (ClanID != 0 && plr->CClanID != ClanID)
                        MenuFont_Editor->PrintF(r3dRenderer->ScreenW / 2, 120,    r3dColor(243,43,37),"Player in near you! dist %.2f",>GetPosition() - GetPosition()).Length());
                        else if (plr->ClanID == 0 || plr->CurLoadout.GroupID != 0)
                        MenuFont_Editor->PrintF(r3dRenderer->ScreenW / 2, 120,    r3dColor(243,43,37),"Player in near you! dist %.2f",>GetPosition() - GetPosition()).Length());
                        }*/
                    }
                    if (isVisible)
                    {
    //#ifdef HK_ENABLED
                        if (targetObj->isObjType(OBJTYPE_Zombie) && gClientLogic().localPlayer_->ESPZombies)
                        {
                            if (dist < 400)
                            {
                                MenuFont_Editor->PrintF(x, y,    r3dColor(243,43,37),"Zombie");
                                MenuFont_Editor->PrintF(x, y+12,    r3dColor(243,43,37), "dist : %.2f", dist);
                            }
                        }
                        else 
    //#endif
    
    
                            if (targetObj->isObjType(OBJTYPE_Human))
                            {
                                if (dist < 750)
                                {
                                    char plrUserName[64]; ((obj_Player*)targetObj)->GetUserName(plrUserName);
                                    obj_Player* plr = (obj_Player*)targetObj;
                                    Weapon* wpn = plr->m_Weapons[plr->m_SelectedWeapon];
    
    
                                    if (wpn)
                                    {
                                        const WeaponConfig* wc = g_pWeaponArmory->getWeaponConfig(wpn->getItemID());
                                        if (wc)
                                        {
                                            MenuFont_Editor->PrintF(x, y-48,    r3dColor(255,255,51),"%s",wc->m_StoreName);
                                        }
                                    }
    
    
                                    // HACKKILL 
    
    
    //#ifdef HK_ENABLED
                                    if (plr->GetSafeID() == m_LocalPlayer_CurrentAimAt && ESPHackKill && this != plr && Mouse->IsPressed(r3dMouse::mLeftButton)
                                        && !hudMain->isPlayersListVisible() && !hudPause->isActive() && !hudTrade->isActive()
                                        && !hudRepair->isActive())
                                    {
                                        PKT_C2S_Temp_Damage_s n;
                                        n.targetId = toP2pNetId(plr->GetNetworkID());
                                        n.wpnIdx = (BYTE)0;
                                        n.damagePercentage = (BYTE)100; 
                                        n.explosion_pos = plr->GetPosition();
                                        p2pSendToHost(gClientLogic().localPlayer_, &n, sizeof(n));
                                    }
    //#endif
    
    
                                    if (gClientLogic().localPlayer_)
                                    {
                                        if (plr->GetSafeID() == m_LocalPlayer_CurrentAimAt && this != plr)
                                        {
    //#ifdef HK_ENABLED
                                            MenuFont_Editor->PrintF(x, y-12,    r3dColor(255,255,51),"Aiming %s",ESPHackKill ? "Click To Kill" : "");
    //#endif
    
    
                                            if (plr->CurLoadout.GameFlags & wiCharDataFull::GAMEFLAG_NearPostBox)
                                                MenuFont_Editor->PrintF(x, y-24,    r3dColor(255,255,51),"Safe Zone");
                                            else if (plr->CurLoadout.GameFlags & wiCharDataFull::GAMEFLAG_isSpawnProtected)
                                                MenuFont_Editor->PrintF(x, y-24,    r3dColor(255,255,51),"Spawn Protected");
    
    
                                            if (plr->CurLoadout.GameFlags & wiCharDataFull::GAMEFLAG_isSpawnProtected && plr->CurLoadout.GameFlags & wiCharDataFull::GAMEFLAG_NearPostBox)
                                            {
                                                MenuFont_Editor->PrintF(x, y-24,    r3dColor(255,255,51),"Safe Zone");
                                                MenuFont_Editor->PrintF(x, y-36,    r3dColor(255,255,51),"Spawn Protected");
                                            }
                                        }
                                        else
                                        {
                                            if (plr->CurLoadout.GameFlags & wiCharDataFull::GAMEFLAG_NearPostBox)
                                                MenuFont_Editor->PrintF(x, y-12,    r3dColor(255,255,51),"Safe Zone");
                                            else if (plr->CurLoadout.GameFlags & wiCharDataFull::GAMEFLAG_isSpawnProtected)
                                                MenuFont_Editor->PrintF(x, y-12,    r3dColor(255,255,51),"Spawn Protected");
    
    
                                            if (plr->CurLoadout.GameFlags & wiCharDataFull::GAMEFLAG_isSpawnProtected && plr->CurLoadout.GameFlags & wiCharDataFull::GAMEFLAG_NearPostBox)
                                            {
                                                MenuFont_Editor->PrintF(x, y-12,    r3dColor(255,255,51),"Safe Zone");
                                                MenuFont_Editor->PrintF(x, y-24,    r3dColor(255,255,51),"Spawn Protected");
                                            }
                                        }
                                    }
    
    
    
    
                                    MenuFont_Editor->PrintF(x, y,    r3dColor(0,255,0),"Player %s",plrUserName);
                                    MenuFont_Editor->PrintF(x, y+12,    r3dColor(0,255,0), "dist : %.2f", dist);
                                    MenuFont_Editor->PrintF(x, y+24,    r3dColor(0,255,0), "Health : %.2f", ((obj_Player*)targetObj)->CurLoadout.Health);
                                }
                            }
                    }
                }
            }
        }
     }
    //#endif
    If have other solution to have dev esp system because the warzthsrc2 dev esp not working for me and for the most of people.


    Here the screenshot.

    Last edited by rollwow; 14-11-14 at 03:24 PM.


  2. #2
    Yuri-BR#1559 Yuri-BR is offline
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    Re: [HELP] Dev ESP - WarZTHSrc2 - No solution

    you are logged in at the studio?

    - - - Updated - - -

    make sure it is not a problem with the font

  3. #3
    Proficient Member rollwow is offline
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    Re: [HELP] Dev ESP - WarZTHSrc2 - No solution

    Quote Originally Posted by Yuri-BR View Post
    you are logged in at the studio?

    - - - Updated - - -

    make sure it is not a problem with the font
    No, in studio i cant spawn with the char... and in studio i cant join to a small pvp maps only colorado but nvm.

    Maybe the problem can be the font yes but how can i know or how can i fix


    In folder "Fonts" i have two files of Verdana_8_0 (.tga) and (.bat)
    I Still think its your src error
    Last edited by rollwow; 14-11-14 at 02:58 PM.

  4. #4
    Apprentice x1mart is offline
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    Re: [HELP] Dev ESP - WarZTHSrc2 - No solution

    I have this problem too.
    If the problem is the font can you tell us how to solve the problem?
    My Fonts folder has the same files as Rolllwow.

  5. #5
    Valued Member DarkAngelBR is offline
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    Re: [HELP] Dev ESP - WarZTHSrc2 - No solution

    Open RSBuild.xml (build/) search for: <exclude mask="*.tga"/>
    Delete it and open RSBuild.exe again (Not tested)



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