Hello ,
WarZ. , Client
Searh :
#ifdef DISABLE_GI_ACCESS_FOR_MMZ_SERVER if(m_gameInfo.gameServerId==134216 || m_gameInfo.gameServerId==148646) // MMZ
wipeInventory=true;
#endif
Add below :
#ifdef DISABLE_GI_ACCESS_FOR_DEV_EVENT_SERVER if(gClientLogic().m_gameInfo.gameServerId==18000 || gClientLogic().m_gameInfo.gameServerId==150340 || gClientLogic().m_gameInfo.gameServerId==150341|| gClientLogic().m_gameInfo.gameServerId==151732 || gClientLogic().m_gameInfo.gameServerId==151733 || gClientLogic().m_gameInfo.gameServerId==151734 || gClientLogic().m_gameInfo.gameServerId==151736
// for testing on dev server
//|| m_gameInfo.gameServerId==11
)
{
wipeInventory=true;
giveLoadout=true;
}
#endif
Like please :)
Like this :
Code:
#ifdef DISABLE_GI_ACCESS_FOR_MMZ_SERVER if(m_gameInfo.gameServerId==134216 || m_gameInfo.gameServerId==148646) // MMZ
wipeInventory=true;
#endif
#ifdef DISABLE_GI_ACCESS_FOR_DEV_EVENT_SERVER
if(gClientLogic().m_gameInfo.gameServerId==18000 || gClientLogic().m_gameInfo.gameServerId==150340 || gClientLogic().m_gameInfo.gameServerId==150341|| gClientLogic().m_gameInfo.gameServerId==151732 || gClientLogic().m_gameInfo.gameServerId==151733 || gClientLogic().m_gameInfo.gameServerId==151734 || gClientLogic().m_gameInfo.gameServerId==151736
// for testing on dev server
//|| m_gameInfo.gameServerId==11
)
{
wipeInventory=true;
giveLoadout=true;
}
#endif
#ifdef DISABLE_GI_ACCESS_FOR_CALI_SERVER
if(m_gameInfo.mapId==GBGameInfo::MAPID_WZ_California)
wipeInventory=true;
#endif
if(wipeInventory)
{
for(int i=0; i<wiCharDataFull::CHAR_MAX_BACKPACK_SIZE; ++i)
gUserProfile.ProfileData.ArmorySlots[gUserProfile.SelectedCharID].Items[i].Reset();
if (giveLoadout)
{
GiveDevEventLoadout();
}
else
{
wiInventoryItem flashLightItem;
flashLightItem.InventoryID = 0;
flashLightItem.itemID = 101306;
flashLightItem.quantity = 1;
gUserProfile.ProfileData.ArmorySlots[gUserProfile.SelectedCharID].Items[wiCharDataFull::CHAR_LOADOUT_WEAPON2] = flashLightItem;
}
}