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Member
[ HELP ] error create charactor fail
http://forum.ragezone.com/f792/help-...r-fail-968476/
r3dlog
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--- Log started at Sun Nov 10 17:34:21 2013
000000.397| ComputerID: 0xec888f2672e1
000000.398| Game Version: WarZ v1.0 (build: Oct 19 2013 13:13:17) - final
000000.398| Available memory: 8061 MB
000000.423| r3dFS: version:November 10, 2013 10:02, 23443 files
000000.487| r3dFile: can't open local.ini
000000.487| Can't open file "local.ini"
000000.487| readGameOptionsFile: found INI at C:\Users\bakie_000\Documents\Arktos\WarZ\gameSettings.ini
000000.487| r3dFile: can't open local.ini
000000.487| Can't open file "local.ini"
000000.488| writeGameOptionsFile: Saving settings to C:\Users\bakie_000\Documents\Arktos\WarZ\gameSettings.ini
000000.493| readInputMap: found file at C:\Users\bakie_000\Documents\Arktos\WarZ\inputMap.xml
000000.494| writeInputMap: Saving settings to C:\Users\bakie_000\Documents\Arktos\WarZ\inputMap.xml
000000.495| userSettings: found file at C:\Users\bakie_000\Documents\Arktos\WarZ\userSettings.xml
000000.496| userSettings: Saving settings to C:\Users\bakie_000\Documents\Arktos\WarZ\userSettings.xml
000000.496| SOUND: initializing sound system
000000.521| SOUND: '1' sound drivers found
000000.522| SOUND: sound caps = 0xF8, speakermode= 2
000000.522| SOUND: sound driver 'Speakers (Realtek High Definition Audio)'
000000.606| SOUND: sound system ready
000000.606| FMOD: LoadSoundEffects: Loading from Data\Sounds\Sounds.fev
000001.548| Input Devices enabled: Mouse, Keyboard
000001.595| VMEM As seen through DDRaw: -2032
000001.595| VMEM As seen through WMI: 0
000001.595| Setting mode: 1366x768x32 Flags=0
000001.596| Could not initialize NVApi.
000001.596|
000001.596| Adapter: Intel(R) HD Graphics 4000
000001.596| aticfx32.dll 8.17.10.1191
000001.596| Monitor: \\.\DISPLAY1 (1366x768)
000001.604| r3dRenderLayer::SetMode(x=1366,y=768,bpp=32,windowed=0,hz=60)
000001.613| Creating d3d device
000001.725| GPU supports D3DQUERYTYPE_TIMESTAMP
000001.725| GPU supports D3DQUERYTYPE_TIMESTAMPFREQ
000001.725| D3D hack support = NullRT: 1, hwPCF: 1, IntZ: 1, ResZ: 1
000001.725| We have 4087 MB texture memory
000001.728| r3dFont: Creating Verdana 10pt
000001.729| r3dFont: Finished creating Verdana 10pt
000001.731| Loading shaders...
000002.627| Finished loading shaders (0.896021 sec)!
000002.678| r3dFont: Creating Tahoma 12pt
000002.680| r3dFont: Finished creating Tahoma 12pt
000002.680| r3dFont: Creating Verdana 10pt
000002.680| r3dFont: Finished creating Verdana 10pt
000002.808| Creating render targets
000002.809| r3dFont: Creating Verdana 8pt
000002.811| r3dFont: Finished creating Verdana 8pt
000002.817| Loaded 15 of 15 grass settings locations from the glist file
000002.817| r3dFile: can't open Data/Grass/BM_Grass_Far.xml
000002.817| r3dFile: can't open Data/Grass/BM_Grass_Med.xml
000002.817| r3dFile: can't open Data/Grass/BM_Grass_Near.xml
000002.819| Loaded 12 grass settings files
000002.913| WEAPON ERROR: LS 90 trying to load non existent sound event Sounds/Weapons/ASR/ASR_Generic_Shot_single
000002.913| WEAPON ERROR: LS 90 trying to load non existent sound event Sounds/Weapons/ASR/ASR_Generic_Shot_auto
000002.913| WEAPON ERROR: Kedr trying to load non existent sound event Sounds/Weapons/SMG/SMG_Generic_Shot_single
000002.913| WEAPON ERROR: Kedr trying to load non existent sound event Sounds/Weapons/SMG/SMG_Generic_Shot_auto
000002.913| WEAPON ERROR: AN 94 trying to load non existent sound event Sounds/Weapons/ASR/ASR_Generic_Shot_single
000002.913| WEAPON ERROR: AN 94 trying to load non existent sound event Sounds/Weapons/ASR/ASR_Generic_Shot_auto
000002.913| WEAPON ERROR: QBZ 95 trying to load non existent sound event Sounds/Weapons/ASR/ASR_Generic_Shot_single
000002.913| WEAPON ERROR: QBZ 95 trying to load non existent sound event Sounds/Weapons/ASR/ASR_Generic_Shot_auto
000002.914| WEAPON ERROR: FN F2000 trying to load non existent sound event Sounds/Weapons/ASR/ASR_Generic_Shot_single
000002.914| WEAPON ERROR: FN F2000 trying to load non existent sound event Sounds/Weapons/ASR/ASR_Generic_Shot_auto
000002.914| WEAPON ERROR: Ultimax 100 trying to load non existent sound event Sounds/Weapons/MG/MG_Generic_Shot_auto
000002.914| WEAPON ERROR: Kriss Vector trying to load non existent sound event Sounds/Weapons/SMG/SMG_Generic_Shot_single
000002.914| WEAPON ERROR: Kriss Vector trying to load non existent sound event Sounds/Weapons/SMG/SMG_Generic_Shot_auto
000002.914| WEAPON ERROR: CPW trying to load non existent sound event Sounds/Weapons/SMG/SMG_Generic_Shot_single
000002.914| WEAPON ERROR: CPW trying to load non existent sound event Sounds/Weapons/SMG/SMG_Generic_Shot_auto
000002.914| WEAPON ERROR: M202 trying to load non existent sound event Sounds/Weapons/SUPPORT/SUP_Generic_Shot_single
000002.914| WEAPON ERROR: RX 2600 trying to load non existent sound event Sounds/Weapons/ASR/ASR_Generic_Shot_single
000002.914| WEAPON ERROR: RX 2600 trying to load non existent sound event Sounds/Weapons/ASR/ASR_Generic_Shot_auto
000002.914| WEAPON ERROR: CZ 805 trying to load non existent sound event Sounds/Weapons/ASR/ASR_Generic_Shot_single
000002.914| WEAPON ERROR: CZ 805 trying to load non existent sound event Sounds/Weapons/ASR/ASR_Generic_Shot_auto
000002.914| WEAPON ERROR: C-2 Typhoon trying to load non existent sound event Sounds/Weapons/ASR/ASR_Generic_Shot_single
000002.914| WEAPON ERROR: C-2 Typhoon trying to load non existent sound event Sounds/Weapons/ASR/ASR_Generic_Shot_auto
000002.914| WEAPON ERROR: LST trying to load non existent sound event Sounds/Weapons/MG/MG_Generic_Shot_auto
000002.915| WEAPON ERROR: Pechkin Auto trying to load non existent sound event Sounds/Weapons/SMG/SMG_Generic_Shot_auto
000002.915| WEAPON ERROR: RA Mk23 Elite trying to load non existent sound event Sounds/Weapons/HG/HG_Generic_Shot_single
000002.915| WEAPON ERROR: M202 Elite trying to load non existent sound event Sounds/Weapons/SUPPORT/SUP_Generic_Shot_single
000002.915| WEAPON ERROR: LST Elite trying to load non existent sound event Sounds/Weapons/MG/MG_Generic_Shot_auto
000002.915| WEAPON ERROR: Ultimax 100 Elite trying to load non existent sound event Sounds/Weapons/MG/MG_Generic_Shot_auto
000002.915| WEAPON ERROR: Impulse IMI Tavor TAR-21 trying to load non existent sound event Sounds/Weapons/ASR/ASR_Generic_Shot_single
000002.915| WEAPON ERROR: Impulse IMI Tavor TAR-21 trying to load non existent sound event Sounds/Weapons/ASR/ASR_Generic_Shot_auto
000004.637| SetHomeDir: Levels\WZ_FrontEndLighting
000004.638| We have 3955 MB texture memory
000005.897| r3dFile: can't open Levels\WZ_FrontEndLighting/wind.cfg
000005.897| Loading 'Levels\WZ_FrontEndLighting/LevelSettings.xml'
000005.903| r3dFile: can't open data/shaders/texture/cclut3d/cameradrone.dds
000006.150| Unloaded 0.0 MB STATIC decal textures
000006.150| Unloaded 0.0 MB DYNAMIC decal textures
000006.150| Loading decal library Data\Decals\library.xml.
000006.152| Loading decal library Levels\WZ_FrontEndLighting\decals.xml.
000006.154| Loaded 0.0 MB STATIC decal textures
000006.234| Loaded 3.3 MB DYNAMIC decal textures
000006.235| LoadLevel_MatLibs...
000006.235| LoadLevel_Objects...
000007.382| LoadGrassLib()...
000007.731| Warning: couldn't find grass settings 'BM_Grass_Far.xml'
000007.731| Warning: couldn't find grass settings 'BM_Grass_Med.xml'
000007.731| Warning: couldn't find grass settings 'BM_Grass_Near.xml'
000007.734| g_pGrassMap->Load...
000007.735| LoadLevel_MatLibs...
000007.735| Building skeleton cache..000007.776| Building obstacles cache..000007.776| done.000007.777| Loading 'Levels\WZ_FrontEndLighting\collections\collections.xml'
000007.777| r3dFile: can't open Levels\WZ_FrontEndLighting\collections\elements.bin
000007.777| COLLECTIONS: Could not open 'Levels\WZ_FrontEndLighting\collections\elements.bin'
000007.777| World loaded
000007.777| Total load time: 1.96
000011.650| Acquired base profile data for 7.044740
000012.223| r3dFile: can't open data/grass/bm_grass_regular_d.dds
000012.224| r3dFile: can't open data/grass/bm_grass_variation_d.dds
000012.225| r3dFile: can't open data/grass/bm_blooming_sally_lod_d.dds
000012.226| r3dFile: can't open data/grass/bm_camomile_lod_d.dds
000012.227| r3dFile: can't open data/grass/bm_fern_d.dds
000019.403| ASSERT at file .\Sources\ObjectsCode\WEAPONS\HeroConfig.cpp, line 57: m_BodyMeshes.size() == m_BodyMeshesFPS.size()
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